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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_EVENTS_OZONE_GENERIC_GAMEPAD_GAMEPAD_MAPPING_H_ | |
6 #define UI_EVENTS_OZONE_GENERIC_GAMEPAD_GAMEPAD_MAPPING_H_ | |
7 | |
8 #include <vector> | |
9 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | |
10 #include "ui/events/ozone/gamepad/gamepad_mapping.h" | |
11 #include "ui/events/ozone/gamepad/webgamepad_constants.h" | |
12 | |
13 namespace ui { | |
14 | |
15 class EventDeviceInfo; | |
16 | |
17 class EVENTS_OZONE_EVDEV_EXPORT GenericGamepadMapping : public GamepadMapper { | |
18 public: | |
19 GenericGamepadMapping(const EventDeviceInfo& device_info); | |
20 | |
21 bool operator()(uint16_t type, | |
22 uint16_t code, | |
23 GamepadEventType* mapped_type, | |
24 uint16_t* mapped_code) override; | |
spang
2017/06/01 05:08:13
const
jkwang
2017/06/02 22:03:52
Done.
| |
25 | |
26 ~GenericGamepadMapping() override; | |
27 | |
28 private: | |
29 std::vector<AbsMapEntry> abs_map_; | |
30 std::vector<KeyMapEntry> key_map_; | |
31 }; | |
32 | |
33 } // namespace ui | |
34 | |
35 #endif // UI_EVENTS_OZONE_GENERIC_GAMEPAD_GAMEPAD_MAPPING_H_ | |
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