Index: cc/layers/picture_layer_impl.cc |
diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc |
index f43c977f6846f5e1cacb58731f69821164c62a34..328d7e9bd9218186e7a009ef8ebd8fe484ebec6d 100644 |
--- a/cc/layers/picture_layer_impl.cc |
+++ b/cc/layers/picture_layer_impl.cc |
@@ -515,7 +515,9 @@ bool PictureLayerImpl::UpdateTiles() { |
// The reason for this is that we should be able to activate sooner and get a |
// more up to date recording, so we don't run out of recording on the active |
// tree. |
- bool can_require_tiles_for_activation = |
+ // A layer must be a drawing layer for it to require tiles for activation. |
+ bool can_require_tiles_for_activation = contributes_to_drawn_render_surface(); |
Khushal
2017/05/24 21:57:06
Should this be done for requiring tiles for draw a
|
+ can_require_tiles_for_activation &= |
!only_used_low_res_last_append_quads_ || RequiresHighResToDraw() || |
!layer_tree_impl()->SmoothnessTakesPriority(); |