| Index: cc/tiles/raster_tile_priority_queue_all.cc
|
| diff --git a/cc/tiles/raster_tile_priority_queue_all.cc b/cc/tiles/raster_tile_priority_queue_all.cc
|
| index 0d54a592607ee0558de53349c83fdde3c0aaf86a..c09da4a75d7ad04be66c9ea831503afc4199187e 100644
|
| --- a/cc/tiles/raster_tile_priority_queue_all.cc
|
| +++ b/cc/tiles/raster_tile_priority_queue_all.cc
|
| @@ -16,15 +16,22 @@ class RasterOrderComparator {
|
| explicit RasterOrderComparator(TreePriority tree_priority)
|
| : tree_priority_(tree_priority) {}
|
|
|
| + // Note that in this function, we have to return true if and only if
|
| + // a is strictly lower priority than b.
|
| bool operator()(
|
| const std::unique_ptr<TilingSetRasterQueueAll>& a_queue,
|
| const std::unique_ptr<TilingSetRasterQueueAll>& b_queue) const {
|
| - // Note that in this function, we have to return true if and only if
|
| - // a is strictly lower priority than b.
|
| const TilePriority& a_priority = a_queue->Top().priority();
|
| const TilePriority& b_priority = b_queue->Top().priority();
|
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
|
|
|
| + // If the priority bin is the same but one of the tiles is from a
|
| + // non-drawing layer, then the drawing layer has a higher priority.
|
| + if (b_priority.priority_bin == a_priority.priority_bin &&
|
| + b_queue->is_drawing_layer() != a_queue->is_drawing_layer()) {
|
| + return b_queue->is_drawing_layer();
|
| + }
|
| +
|
| // If the bin is the same but the resolution is not, then the order will be
|
| // determined by whether we prioritize low res or not.
|
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
|
| @@ -63,8 +70,9 @@ void CreateTilingSetRasterQueues(
|
| PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set();
|
| bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY;
|
| std::unique_ptr<TilingSetRasterQueueAll> tiling_set_queue =
|
| - base::MakeUnique<TilingSetRasterQueueAll>(tiling_set,
|
| - prioritize_low_res);
|
| + base::MakeUnique<TilingSetRasterQueueAll>(
|
| + tiling_set, prioritize_low_res,
|
| + layer->contributes_to_drawn_render_surface());
|
| // Queues will only contain non empty tiling sets.
|
| if (!tiling_set_queue->IsEmpty())
|
| queues->push_back(std::move(tiling_set_queue));
|
|
|