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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/immersive_context_ash.h" | 5 #include "ash/wm/immersive_context_ash.h" |
| 6 | 6 |
| 7 #include "ash/shared/immersive_fullscreen_controller.h" | 7 #include "ash/shared/immersive_fullscreen_controller.h" |
| 8 #include "ash/shelf/wm_shelf.h" | 8 #include "ash/shelf/shelf.h" |
| 9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
| 10 #include "ash/shell_port.h" | 10 #include "ash/shell_port.h" |
| 11 #include "ash/wm/window_state.h" | 11 #include "ash/wm/window_state.h" |
| 12 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
| 13 #include "ash/wm_window.h" | 13 #include "ash/wm_window.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "ui/display/display.h" | 15 #include "ui/display/display.h" |
| 16 #include "ui/display/screen.h" | 16 #include "ui/display/screen.h" |
| 17 #include "ui/views/widget/widget.h" | 17 #include "ui/views/widget/widget.h" |
| 18 | 18 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 32 ImmersiveFullscreenController* controller, | 32 ImmersiveFullscreenController* controller, |
| 33 bool entering) { | 33 bool entering) { |
| 34 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); | 34 WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); |
| 35 wm::WindowState* window_state = window->GetWindowState(); | 35 wm::WindowState* window_state = window->GetWindowState(); |
| 36 // Auto hide the shelf in immersive fullscreen instead of hiding it. | 36 // Auto hide the shelf in immersive fullscreen instead of hiding it. |
| 37 window_state->set_hide_shelf_when_fullscreen(!entering); | 37 window_state->set_hide_shelf_when_fullscreen(!entering); |
| 38 // Update the window's immersive mode state for the window manager. | 38 // Update the window's immersive mode state for the window manager. |
| 39 window_state->set_in_immersive_fullscreen(entering); | 39 window_state->set_in_immersive_fullscreen(entering); |
| 40 | 40 |
| 41 for (aura::Window* root_window : Shell::GetAllRootWindows()) | 41 for (aura::Window* root_window : Shell::GetAllRootWindows()) |
| 42 WmShelf::ForWindow(root_window)->UpdateVisibilityState(); | 42 Shelf::ForWindow(root_window)->UpdateVisibilityState(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) { | 45 gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) { |
| 46 WmWindow* window = WmWindow::Get(widget->GetNativeWindow()); | 46 WmWindow* window = WmWindow::Get(widget->GetNativeWindow()); |
| 47 return window->GetDisplayNearestWindow().bounds(); | 47 return window->GetDisplayNearestWindow().bounds(); |
| 48 } | 48 } |
| 49 | 49 |
| 50 void ImmersiveContextAsh::AddPointerWatcher( | 50 void ImmersiveContextAsh::AddPointerWatcher( |
| 51 views::PointerWatcher* watcher, | 51 views::PointerWatcher* watcher, |
| 52 views::PointerWatcherEventTypes events) { | 52 views::PointerWatcherEventTypes events) { |
| 53 ShellPort::Get()->AddPointerWatcher(watcher, events); | 53 ShellPort::Get()->AddPointerWatcher(watcher, events); |
| 54 } | 54 } |
| 55 | 55 |
| 56 void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) { | 56 void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) { |
| 57 ShellPort::Get()->RemovePointerWatcher(watcher); | 57 ShellPort::Get()->RemovePointerWatcher(watcher); |
| 58 } | 58 } |
| 59 | 59 |
| 60 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { | 60 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { |
| 61 return wm::GetCaptureWindow() != nullptr; | 61 return wm::GetCaptureWindow() != nullptr; |
| 62 } | 62 } |
| 63 | 63 |
| 64 bool ImmersiveContextAsh::IsMouseEventsEnabled() { | 64 bool ImmersiveContextAsh::IsMouseEventsEnabled() { |
| 65 return ShellPort::Get()->IsMouseEventsEnabled(); | 65 return ShellPort::Get()->IsMouseEventsEnabled(); |
| 66 } | 66 } |
| 67 | 67 |
| 68 } // namespace ash | 68 } // namespace ash |
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