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Issue 2899253002: chromeos: Rename ash::WmShelf to Shelf (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/shelf/shelf.h"
8 #include "ash/shelf/shelf_widget.h" 9 #include "ash/shelf/shelf_widget.h"
9 #include "ash/shelf/wm_shelf.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/test/ash_test_base.h" 11 #include "ash/test/ash_test_base.h"
12 #include "ash/wm/window_properties.h" 12 #include "ash/wm/window_properties.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "base/command_line.h" 14 #include "base/command_line.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/aura/window_event_dispatcher.h" 16 #include "ui/aura/window_event_dispatcher.h"
17 #include "ui/compositor/layer.h" 17 #include "ui/compositor/layer.h"
18 #include "ui/display/display.h" 18 #include "ui/display/display.h"
19 #include "ui/display/manager/display_manager.h" 19 #include "ui/display/manager/display_manager.h"
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55 55
56 // Aura and views coordinates are in DIP, so they their bounds do not change. 56 // Aura and views coordinates are in DIP, so they their bounds do not change.
57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
58 work_area = display_2x.work_area(); 58 work_area = display_2x.work_area();
59 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); 59 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString());
60 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), 60 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(),
61 display_2x.bounds().InsetsFrom(work_area).ToString()); 61 display_2x.bounds().InsetsFrom(work_area).ToString());
62 62
63 // Sanity check if the workarea's inset hight is same as 63 // Sanity check if the workarea's inset hight is same as
64 // the shelf's height. 64 // the shelf's height.
65 WmShelf* shelf = GetPrimaryShelf(); 65 Shelf* shelf = GetPrimaryShelf();
66 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), 66 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(),
67 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); 67 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
68 } 68 }
69 69
70 } // namespace ash 70 } // namespace ash
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