| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/overflow_bubble_view.h" | 5 #include "ash/shelf/overflow_bubble_view.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/public/cpp/shell_window_ids.h" | 9 #include "ash/public/cpp/shell_window_ids.h" |
| 10 #include "ash/root_window_controller.h" | 10 #include "ash/root_window_controller.h" |
| 11 #include "ash/shelf/shelf.h" |
| 11 #include "ash/shelf/shelf_constants.h" | 12 #include "ash/shelf/shelf_constants.h" |
| 12 #include "ash/shelf/wm_shelf.h" | |
| 13 #include "ash/shell.h" | 13 #include "ash/shell.h" |
| 14 #include "ash/wm_window.h" | 14 #include "ash/wm_window.h" |
| 15 #include "base/i18n/rtl.h" | 15 #include "base/i18n/rtl.h" |
| 16 #include "ui/display/display.h" | 16 #include "ui/display/display.h" |
| 17 #include "ui/display/screen.h" | 17 #include "ui/display/screen.h" |
| 18 #include "ui/events/event.h" | 18 #include "ui/events/event.h" |
| 19 #include "ui/gfx/geometry/insets.h" | 19 #include "ui/gfx/geometry/insets.h" |
| 20 #include "ui/views/bubble/bubble_frame_view.h" | 20 #include "ui/views/bubble/bubble_frame_view.h" |
| 21 #include "ui/views/view.h" | 21 #include "ui/views/view.h" |
| 22 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
| 23 | 23 |
| 24 namespace ash { | 24 namespace ash { |
| 25 namespace { | 25 namespace { |
| 26 | 26 |
| 27 // Padding at the two ends of the bubble. | 27 // Padding at the two ends of the bubble. |
| 28 const int kEndPadding = 16; | 28 const int kEndPadding = 16; |
| 29 | 29 |
| 30 // Distance between overflow bubble and the main shelf. | 30 // Distance between overflow bubble and the main shelf. |
| 31 const int kDistanceToMainShelf = 4; | 31 const int kDistanceToMainShelf = 4; |
| 32 | 32 |
| 33 } // namespace | 33 } // namespace |
| 34 | 34 |
| 35 OverflowBubbleView::OverflowBubbleView(WmShelf* wm_shelf) | 35 OverflowBubbleView::OverflowBubbleView(Shelf* shelf) |
| 36 : wm_shelf_(wm_shelf), | 36 : shelf_(shelf), |
| 37 shelf_view_(nullptr), | 37 shelf_view_(nullptr), |
| 38 background_animator_(SHELF_BACKGROUND_OVERLAP, | 38 background_animator_(SHELF_BACKGROUND_OVERLAP, |
| 39 // Don't pass the WmShelf so the translucent color is | 39 // Don't pass the Shelf so the translucent color is |
| 40 // always used. | 40 // always used. |
| 41 nullptr, | 41 nullptr, |
| 42 Shell::Get()->wallpaper_controller()) { | 42 Shell::Get()->wallpaper_controller()) { |
| 43 DCHECK(wm_shelf_); | 43 DCHECK(shelf_); |
| 44 | 44 |
| 45 background_animator_.AddObserver(this); | 45 background_animator_.AddObserver(this); |
| 46 } | 46 } |
| 47 | 47 |
| 48 OverflowBubbleView::~OverflowBubbleView() { | 48 OverflowBubbleView::~OverflowBubbleView() { |
| 49 background_animator_.RemoveObserver(this); | 49 background_animator_.RemoveObserver(this); |
| 50 } | 50 } |
| 51 | 51 |
| 52 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, | 52 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, |
| 53 views::View* shelf_view) { | 53 views::View* shelf_view) { |
| 54 shelf_view_ = shelf_view; | 54 shelf_view_ = shelf_view; |
| 55 | 55 |
| 56 SetAnchorView(anchor); | 56 SetAnchorView(anchor); |
| 57 set_arrow(views::BubbleBorder::NONE); | 57 set_arrow(views::BubbleBorder::NONE); |
| 58 set_background(nullptr); | 58 set_background(nullptr); |
| 59 if (wm_shelf_->IsHorizontalAlignment()) | 59 if (shelf_->IsHorizontalAlignment()) |
| 60 set_margins(gfx::Insets(0, kEndPadding)); | 60 set_margins(gfx::Insets(0, kEndPadding)); |
| 61 else | 61 else |
| 62 set_margins(gfx::Insets(kEndPadding, 0)); | 62 set_margins(gfx::Insets(kEndPadding, 0)); |
| 63 set_shadow(views::BubbleBorder::NO_ASSETS); | 63 set_shadow(views::BubbleBorder::NO_ASSETS); |
| 64 // Overflow bubble should not get focus. If it get focus when it is shown, | 64 // Overflow bubble should not get focus. If it get focus when it is shown, |
| 65 // active state item is changed to running state. | 65 // active state item is changed to running state. |
| 66 set_can_activate(false); | 66 set_can_activate(false); |
| 67 | 67 |
| 68 // Makes bubble view has a layer and clip its children layers. | 68 // Makes bubble view has a layer and clip its children layers. |
| 69 SetPaintToLayer(); | 69 SetPaintToLayer(); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 96 } | 96 } |
| 97 | 97 |
| 98 gfx::Size OverflowBubbleView::CalculatePreferredSize() const { | 98 gfx::Size OverflowBubbleView::CalculatePreferredSize() const { |
| 99 gfx::Size preferred_size = shelf_view_->GetPreferredSize(); | 99 gfx::Size preferred_size = shelf_view_->GetPreferredSize(); |
| 100 | 100 |
| 101 const gfx::Rect monitor_rect = | 101 const gfx::Rect monitor_rect = |
| 102 display::Screen::GetScreen() | 102 display::Screen::GetScreen() |
| 103 ->GetDisplayNearestPoint(GetAnchorRect().CenterPoint()) | 103 ->GetDisplayNearestPoint(GetAnchorRect().CenterPoint()) |
| 104 .work_area(); | 104 .work_area(); |
| 105 if (!monitor_rect.IsEmpty()) { | 105 if (!monitor_rect.IsEmpty()) { |
| 106 if (wm_shelf_->IsHorizontalAlignment()) { | 106 if (shelf_->IsHorizontalAlignment()) { |
| 107 preferred_size.set_width(std::min( | 107 preferred_size.set_width(std::min( |
| 108 preferred_size.width(), monitor_rect.width() - 2 * kEndPadding)); | 108 preferred_size.width(), monitor_rect.width() - 2 * kEndPadding)); |
| 109 } else { | 109 } else { |
| 110 preferred_size.set_height(std::min( | 110 preferred_size.set_height(std::min( |
| 111 preferred_size.height(), monitor_rect.height() - 2 * kEndPadding)); | 111 preferred_size.height(), monitor_rect.height() - 2 * kEndPadding)); |
| 112 } | 112 } |
| 113 } | 113 } |
| 114 | 114 |
| 115 return preferred_size; | 115 return preferred_size; |
| 116 } | 116 } |
| 117 | 117 |
| 118 void OverflowBubbleView::Layout() { | 118 void OverflowBubbleView::Layout() { |
| 119 shelf_view_->SetBoundsRect( | 119 shelf_view_->SetBoundsRect( |
| 120 gfx::Rect(gfx::PointAtOffsetFromOrigin(-scroll_offset_), | 120 gfx::Rect(gfx::PointAtOffsetFromOrigin(-scroll_offset_), |
| 121 shelf_view_->GetPreferredSize())); | 121 shelf_view_->GetPreferredSize())); |
| 122 } | 122 } |
| 123 | 123 |
| 124 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { | 124 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { |
| 125 // When contents size is changed, ContentsBounds should be updated before | 125 // When contents size is changed, ContentsBounds should be updated before |
| 126 // calculating scroll offset. | 126 // calculating scroll offset. |
| 127 SizeToContents(); | 127 SizeToContents(); |
| 128 | 128 |
| 129 // Ensures |shelf_view_| is still visible. | 129 // Ensures |shelf_view_| is still visible. |
| 130 if (wm_shelf_->IsHorizontalAlignment()) | 130 if (shelf_->IsHorizontalAlignment()) |
| 131 ScrollByXOffset(0); | 131 ScrollByXOffset(0); |
| 132 else | 132 else |
| 133 ScrollByYOffset(0); | 133 ScrollByYOffset(0); |
| 134 Layout(); | 134 Layout(); |
| 135 } | 135 } |
| 136 | 136 |
| 137 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { | 137 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { |
| 138 // The MouseWheelEvent was changed to support both X and Y offsets | 138 // The MouseWheelEvent was changed to support both X and Y offsets |
| 139 // recently, but the behavior of this function was retained to continue | 139 // recently, but the behavior of this function was retained to continue |
| 140 // using Y offsets only. Might be good to simply scroll in both | 140 // using Y offsets only. Might be good to simply scroll in both |
| 141 // directions as in OverflowBubbleView::OnScrollEvent. | 141 // directions as in OverflowBubbleView::OnScrollEvent. |
| 142 if (wm_shelf_->IsHorizontalAlignment()) | 142 if (shelf_->IsHorizontalAlignment()) |
| 143 ScrollByXOffset(-event.y_offset()); | 143 ScrollByXOffset(-event.y_offset()); |
| 144 else | 144 else |
| 145 ScrollByYOffset(-event.y_offset()); | 145 ScrollByYOffset(-event.y_offset()); |
| 146 Layout(); | 146 Layout(); |
| 147 | 147 |
| 148 return true; | 148 return true; |
| 149 } | 149 } |
| 150 | 150 |
| 151 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { | 151 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { |
| 152 ScrollByXOffset(-event->x_offset()); | 152 ScrollByXOffset(-event->x_offset()); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 170 } | 170 } |
| 171 | 171 |
| 172 gfx::Rect OverflowBubbleView::GetBubbleBounds() { | 172 gfx::Rect OverflowBubbleView::GetBubbleBounds() { |
| 173 const gfx::Size content_size = GetPreferredSize(); | 173 const gfx::Size content_size = GetPreferredSize(); |
| 174 const gfx::Rect anchor_rect = GetAnchorRect(); | 174 const gfx::Rect anchor_rect = GetAnchorRect(); |
| 175 gfx::Rect monitor_rect = | 175 gfx::Rect monitor_rect = |
| 176 display::Screen::GetScreen() | 176 display::Screen::GetScreen() |
| 177 ->GetDisplayNearestPoint(anchor_rect.CenterPoint()) | 177 ->GetDisplayNearestPoint(anchor_rect.CenterPoint()) |
| 178 .work_area(); | 178 .work_area(); |
| 179 | 179 |
| 180 if (wm_shelf_->IsHorizontalAlignment()) { | 180 if (shelf_->IsHorizontalAlignment()) { |
| 181 gfx::Rect bounds( | 181 gfx::Rect bounds( |
| 182 base::i18n::IsRTL() | 182 base::i18n::IsRTL() |
| 183 ? anchor_rect.x() - kEndPadding | 183 ? anchor_rect.x() - kEndPadding |
| 184 : anchor_rect.right() - content_size.width() - kEndPadding, | 184 : anchor_rect.right() - content_size.width() - kEndPadding, |
| 185 anchor_rect.y() - kDistanceToMainShelf - content_size.height(), | 185 anchor_rect.y() - kDistanceToMainShelf - content_size.height(), |
| 186 content_size.width() + 2 * kEndPadding, content_size.height()); | 186 content_size.width() + 2 * kEndPadding, content_size.height()); |
| 187 if (bounds.x() < monitor_rect.x()) | 187 if (bounds.x() < monitor_rect.x()) |
| 188 bounds.Offset(monitor_rect.x() - bounds.x(), 0); | 188 bounds.Offset(monitor_rect.x() - bounds.x(), 0); |
| 189 else if (bounds.right() > monitor_rect.right()) | 189 else if (bounds.right() > monitor_rect.right()) |
| 190 bounds.Offset(monitor_rect.right() - bounds.right(), 0); | 190 bounds.Offset(monitor_rect.right() - bounds.right(), 0); |
| 191 return bounds; | 191 return bounds; |
| 192 } | 192 } |
| 193 gfx::Rect bounds( | 193 gfx::Rect bounds( |
| 194 0, anchor_rect.bottom() - content_size.height() - kEndPadding, | 194 0, anchor_rect.bottom() - content_size.height() - kEndPadding, |
| 195 content_size.width(), content_size.height() + 2 * kEndPadding); | 195 content_size.width(), content_size.height() + 2 * kEndPadding); |
| 196 if (wm_shelf_->alignment() == SHELF_ALIGNMENT_LEFT) | 196 if (shelf_->alignment() == SHELF_ALIGNMENT_LEFT) |
| 197 bounds.set_x(anchor_rect.right() + kDistanceToMainShelf); | 197 bounds.set_x(anchor_rect.right() + kDistanceToMainShelf); |
| 198 else | 198 else |
| 199 bounds.set_x(anchor_rect.x() - kDistanceToMainShelf - content_size.width()); | 199 bounds.set_x(anchor_rect.x() - kDistanceToMainShelf - content_size.width()); |
| 200 if (bounds.y() < monitor_rect.y()) | 200 if (bounds.y() < monitor_rect.y()) |
| 201 bounds.Offset(0, monitor_rect.y() - bounds.y()); | 201 bounds.Offset(0, monitor_rect.y() - bounds.y()); |
| 202 else if (bounds.bottom() > monitor_rect.bottom()) | 202 else if (bounds.bottom() > monitor_rect.bottom()) |
| 203 bounds.Offset(monitor_rect.bottom() - bounds.bottom(), 0); | 203 bounds.Offset(monitor_rect.bottom() - bounds.bottom(), 0); |
| 204 return bounds; | 204 return bounds; |
| 205 } | 205 } |
| 206 | 206 |
| 207 void OverflowBubbleView::UpdateShelfBackground(SkColor color) { | 207 void OverflowBubbleView::UpdateShelfBackground(SkColor color) { |
| 208 set_color(color); | 208 set_color(color); |
| 209 } | 209 } |
| 210 | 210 |
| 211 } // namespace ash | 211 } // namespace ash |
| OLD | NEW |