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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file defines the GLES2 command buffer commands. | 5 // This file defines the GLES2 command buffer commands. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ | 7 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ |
| 8 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ | 8 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ |
| 9 | 9 |
| 10 | 10 |
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| 301 "offset of UniformBlockInfo.referenced_by_fragment_shader " | 301 "offset of UniformBlockInfo.referenced_by_fragment_shader " |
| 302 "should be 28"); | 302 "should be 28"); |
| 303 | 303 |
| 304 static_assert(sizeof(UniformBlocksHeader) == 4, | 304 static_assert(sizeof(UniformBlocksHeader) == 4, |
| 305 "size of UniformBlocksHeader should be 4"); | 305 "size of UniformBlocksHeader should be 4"); |
| 306 static_assert(offsetof(UniformBlocksHeader, num_uniform_blocks) == 0, | 306 static_assert(offsetof(UniformBlocksHeader, num_uniform_blocks) == 0, |
| 307 "offset of UniformBlocksHeader.num_uniform_blocks should be 0"); | 307 "offset of UniformBlocksHeader.num_uniform_blocks should be 0"); |
| 308 | 308 |
| 309 namespace cmds { | 309 namespace cmds { |
| 310 | 310 |
| 311 #include "../common/gles2_cmd_format_autogen.h" | 311 #include "gpu/command_buffer/common/gles2_cmd_format_autogen.h" |
| 312 | 312 |
| 313 #pragma pack(pop) | 313 #pragma pack(pop) |
| 314 | 314 |
| 315 } // namespace cmd | 315 } // namespace cmd |
| 316 } // namespace gles2 | 316 } // namespace gles2 |
| 317 } // namespace gpu | 317 } // namespace gpu |
| 318 | 318 |
| 319 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ | 319 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_H_ |
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