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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ | 5 #ifndef REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ |
| 6 #define REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ | 6 #define REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ |
| 7 | 7 |
| 8 #include "remoting/client/ui/input_strategy.h" | 8 #include "remoting/client/ui/input_strategy.h" |
| 9 | 9 |
| 10 namespace remoting { | 10 namespace remoting { |
| 11 | 11 |
| 12 // This strategy simulate the trackpad's behavior. It keeps a visible cursor | 12 // This strategy simulate the trackpad's behavior. It keeps a visible cursor |
| 13 // with positions independent of the location of the touch events. | 13 // with positions independent of the location of the touch events. |
| 14 class TrackpadInputStrategy : public InputStrategy { | 14 class TrackpadInputStrategy : public InputStrategy { |
| 15 public: | 15 public: |
| 16 TrackpadInputStrategy(const DesktopViewport& viewport); | 16 TrackpadInputStrategy(const DesktopViewport& viewport); |
| 17 ~TrackpadInputStrategy() override; | 17 ~TrackpadInputStrategy() override; |
| 18 | 18 |
| 19 // InputStrategy overrides. | 19 // InputStrategy overrides. |
| 20 void HandleZoom(const ViewMatrix::Point& pivot, | 20 void HandleZoom(const ViewMatrix::Point& pivot, |
| 21 float scale, | 21 float scale, |
| 22 DesktopViewport* viewport) override; | 22 DesktopViewport* viewport) override; |
| 23 | 23 |
| 24 bool HandlePan(const ViewMatrix::Vector2D& translation, | 24 bool HandlePan(const ViewMatrix::Vector2D& translation, |
| 25 Gesture simultaneous_gesture, | 25 Gesture simultaneous_gesture, |
| 26 DesktopViewport* viewport) override; | 26 DesktopViewport* viewport) override; |
| 27 | 27 |
| 28 void TrackTouchInput(const ViewMatrix::Point& touch_point, | 28 bool TrackTouchInput(const ViewMatrix::Point& touch_point, |
| 29 const DesktopViewport& viewport) override; | 29 const DesktopViewport& viewport) override; |
| 30 | 30 |
| 31 ViewMatrix::Point GetCursorPosition() const override; | 31 ViewMatrix::Point GetCursorPosition() const override; |
| 32 | 32 |
| 33 ViewMatrix::Vector2D MapScreenVectorToDesktop( | 33 ViewMatrix::Vector2D MapScreenVectorToDesktop( |
| 34 const ViewMatrix::Vector2D& delta, | 34 const ViewMatrix::Vector2D& delta, |
| 35 const DesktopViewport& viewport) const override; | 35 const DesktopViewport& viewport) const override; |
| 36 | 36 |
| 37 float GetFeedbackRadius(InputFeedbackType type) const override; | 37 float GetFeedbackRadius(InputFeedbackType type) const override; |
| 38 | 38 |
| 39 bool IsCursorVisible() const override; | 39 bool IsCursorVisible() const override; |
| 40 | 40 |
| 41 private: | 41 private: |
| 42 ViewMatrix::Point cursor_position_; | 42 ViewMatrix::Point cursor_position_; |
| 43 | 43 |
| 44 // TrackpadInputStrategy is neither copyable nor movable. | 44 // TrackpadInputStrategy is neither copyable nor movable. |
| 45 TrackpadInputStrategy(const TrackpadInputStrategy&) = delete; | 45 TrackpadInputStrategy(const TrackpadInputStrategy&) = delete; |
| 46 TrackpadInputStrategy& operator=(const TrackpadInputStrategy&) = delete; | 46 TrackpadInputStrategy& operator=(const TrackpadInputStrategy&) = delete; |
| 47 }; | 47 }; |
| 48 | 48 |
| 49 } // namespace remoting | 49 } // namespace remoting |
| 50 #endif // REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ | 50 #endif // REMOTING_CLIENT_UI_TRACKPAD_INPUT_STRATEGY_H_ |
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