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Side by Side Diff: remoting/client/ui/input_strategy.h

Issue 2897143002: [CRD iOS] Ignore touch event when the touch point is out of the canvas in direct input mode (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ 5 #ifndef REMOTING_CLIENT_UI_INPUT_STRATEGY_H_
6 #define REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ 6 #define REMOTING_CLIENT_UI_INPUT_STRATEGY_H_
7 7
8 #include "remoting/client/ui/view_matrix.h" 8 #include "remoting/client/ui/view_matrix.h"
9 9
10 namespace remoting { 10 namespace remoting {
(...skipping 29 matching lines...) Expand all
40 // change. 40 // change.
41 // simultaneous_gesture: Gesture that is simultaneously in progress. 41 // simultaneous_gesture: Gesture that is simultaneously in progress.
42 // Returns true if this changes the cursor position. 42 // Returns true if this changes the cursor position.
43 virtual bool HandlePan(const ViewMatrix::Vector2D& translation, 43 virtual bool HandlePan(const ViewMatrix::Vector2D& translation,
44 Gesture simultaneous_gesture, 44 Gesture simultaneous_gesture,
45 DesktopViewport* viewport) = 0; 45 DesktopViewport* viewport) = 0;
46 46
47 // Called when a touch input (which will end up injecting a mouse event at 47 // Called when a touch input (which will end up injecting a mouse event at
48 // certain position in the host) is done at |touch_point|. 48 // certain position in the host) is done at |touch_point|.
49 // The implementation should move the cursor to proper position. 49 // The implementation should move the cursor to proper position.
50 virtual void TrackTouchInput(const ViewMatrix::Point& touch_point, 50 //
51 // Returns true if |touch_point| is a valid input, false otherwise. If the
52 // input is not valid, the implementation should not change its cursor
53 // position.
54 virtual bool TrackTouchInput(const ViewMatrix::Point& touch_point,
51 const DesktopViewport& viewport) = 0; 55 const DesktopViewport& viewport) = 0;
52 56
53 // Returns the current cursor position. 57 // Returns the current cursor position.
54 virtual ViewMatrix::Point GetCursorPosition() const = 0; 58 virtual ViewMatrix::Point GetCursorPosition() const = 0;
55 59
56 // Maps a vector (or movement) in the surface coordinate to the vector to be 60 // Maps a vector (or movement) in the surface coordinate to the vector to be
57 // used on the desktop. For example it can be used to map a scroll gesture 61 // used on the desktop. For example it can be used to map a scroll gesture
58 // on the screen to change in mouse wheel position. 62 // on the screen to change in mouse wheel position.
59 virtual ViewMatrix::Vector2D MapScreenVectorToDesktop( 63 virtual ViewMatrix::Vector2D MapScreenVectorToDesktop(
60 const ViewMatrix::Vector2D& delta, 64 const ViewMatrix::Vector2D& delta,
61 const DesktopViewport& viewport) const = 0; 65 const DesktopViewport& viewport) const = 0;
62 66
63 // Returns the maximum radius of the feedback animation on the surface's 67 // Returns the maximum radius of the feedback animation on the surface's
64 // coordinate for the given input type. The feedback will then be shown on the 68 // coordinate for the given input type. The feedback will then be shown on the
65 // cursor positions returned by GetCursorPosition(). Return 0 if no feedback 69 // cursor positions returned by GetCursorPosition(). Return 0 if no feedback
66 // should be shown. 70 // should be shown.
67 virtual float GetFeedbackRadius(InputFeedbackType type) const = 0; 71 virtual float GetFeedbackRadius(InputFeedbackType type) const = 0;
68 72
69 // Returns true if the input strategy maintains a visible cursor on the 73 // Returns true if the input strategy maintains a visible cursor on the
70 // desktop. 74 // desktop.
71 virtual bool IsCursorVisible() const = 0; 75 virtual bool IsCursorVisible() const = 0;
72 }; 76 };
73 77
74 } // namespace remoting 78 } // namespace remoting
75 #endif // REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ 79 #endif // REMOTING_CLIENT_UI_INPUT_STRATEGY_H_
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