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Issue 2897143002: [CRD iOS] Ignore touch event when the touch point is out of the canvas in direct input mode (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/ui/desktop_viewport.h" 5 #include "remoting/client/ui/desktop_viewport.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 10
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62 62
63 ViewMatrix::Point DesktopViewport::GetViewportCenter() const { 63 ViewMatrix::Point DesktopViewport::GetViewportCenter() const {
64 if (!IsViewportReady()) { 64 if (!IsViewportReady()) {
65 LOG(WARNING) << "Viewport is not ready before getting the viewport center"; 65 LOG(WARNING) << "Viewport is not ready before getting the viewport center";
66 return {0.f, 0.f}; 66 return {0.f, 0.f};
67 } 67 }
68 return desktop_to_surface_transform_.Invert().MapPoint( 68 return desktop_to_surface_transform_.Invert().MapPoint(
69 {surface_size_.x / 2.f, surface_size_.y / 2.f}); 69 {surface_size_.x / 2.f, surface_size_.y / 2.f});
70 } 70 }
71 71
72 bool DesktopViewport::IsPointWithinDesktopBounds(
73 const ViewMatrix::Point& point) const {
74 if (!IsViewportReady()) {
75 LOG(WARNING) << "Viewport is not ready";
76 return false;
77 }
78 return point.x >= 0 && point.y >= 0 && point.x < desktop_size_.x &&
79 point.y < desktop_size_.y;
80 }
81
72 ViewMatrix::Point DesktopViewport::ConstrainPointToDesktop( 82 ViewMatrix::Point DesktopViewport::ConstrainPointToDesktop(
73 const ViewMatrix::Point& point) const { 83 const ViewMatrix::Point& point) const {
74 if (!IsViewportReady()) { 84 if (!IsViewportReady()) {
75 LOG(WARNING) << "Cannot constrain point to desktop. Viewport is not ready."; 85 LOG(WARNING) << "Cannot constrain point to desktop. Viewport is not ready.";
76 return point; 86 return point;
77 } 87 }
78 88
79 return ConstrainPointToBounds({0.f, desktop_size_.x, 0.f, desktop_size_.y}, 89 return ConstrainPointToBounds({0.f, desktop_size_.x, 0.f, desktop_size_.y},
80 point); 90 point);
81 } 91 }
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252 262
253 if (new_point.y < bounds.top) { 263 if (new_point.y < bounds.top) {
254 new_point.y = bounds.top; 264 new_point.y = bounds.top;
255 } else if (new_point.y > bounds.bottom) { 265 } else if (new_point.y > bounds.bottom) {
256 new_point.y = bounds.bottom; 266 new_point.y = bounds.bottom;
257 } 267 }
258 return new_point; 268 return new_point;
259 } 269 }
260 270
261 } // namespace remoting 271 } // namespace remoting
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