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Unified Diff: third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html b/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html
index 598a9b48149fd726a93083ce5c567be70840e8bb..431093de0f7636d08fb4af15b48bca35f57c2179 100644
--- a/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html
+++ b/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-premature-loop-stop.html
@@ -1,83 +1,87 @@
<!DOCTYPE html>
<html>
-
-<head>
- <title>Test AudioBufferSourceNode premature loop stop</title>
- <script src="../../resources/testharness.js"></script>
- <script src="../../resources/testharnessreport.js"></script>
- <script src="../resources/audit-util.js"></script>
- <script src="../resources/audit.js"></script>
-</head>
-
-<body>
- <script>
-
- // Reasonably low sample rate for the optimum test speed.
- var sampleRate = 4096;
-
- var audit = Audit.createTaskRunner();
-
- // Task: Create a buffer with 3 regions filled with constant value of [1, 2,
- // 3]. Then set a loop range over the second region. Start the loop and
- // disable it in the middle of looping. Verify the rendered buffer has the
- // entire content including the looped region.
- audit.define('premature-loop-stop', (task, should) => {
- var regionValues = [1, 2, 3];
-
- // The region length is 2 * render quantum size to be able to suspend the
- // rendering at the half of the region.
- var regionLength = 256;
-
- // The test will repeat the second region 3 times, thus the rendered audio
- // have the length of 5 * regionLength.
- var context = new OfflineAudioContext(1, 5 * regionLength, sampleRate);
-
- // Create 3 constant buffers of [1, 2, 3] and concatenate them together:
- // | 1 | 2 | 3 |
- var testBuffer = context.createBuffer(1, 3 * regionLength, sampleRate);
- var testChannel = testBuffer.getChannelData(0);
- for (var i = 0; i < regionValues.length; i++) {
- var region = createConstantBuffer(context, regionLength, regionValues[i]);
- testChannel.set(region.getChannelData(0), regionLength * i);;
- }
-
- var source = context.createBufferSource();
- source.connect(context.destination);
-
- source.buffer = testBuffer;
- source.loop = true;
-
- // Set loop points over the region 2.
- source.loopStart = regionLength/sampleRate;
- source.loopEnd = 2 * regionLength/sampleRate;
-
- source.start();
-
- // Disengage the loop at |3.5 * regionLength / sampleRate| which is the
- // end of 7th rendering quantum and also the half of the third iteration
- // of region #2.
- context.suspend(3.5 * regionLength/sampleRate).then(function () {
- source.loop = false;
- context.resume();
+ <head>
+ <title>
+ Test AudioBufferSourceNode premature loop stop
+ </title>
+ <script src="../../resources/testharness.js"></script>
+ <script src="../../resources/testharnessreport.js"></script>
+ <script src="../resources/audit-util.js"></script>
+ <script src="../resources/audit.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ // Reasonably low sample rate for the optimum test speed.
+ let sampleRate = 4096;
+
+ let audit = Audit.createTaskRunner();
+
+ // Task: Create a buffer with 3 regions filled with constant value of [1,
+ // 2, 3]. Then set a loop range over the second region. Start the loop and
+ // disable it in the middle of looping. Verify the rendered buffer has the
+ // entire content including the looped region.
+ audit.define('premature-loop-stop', (task, should) => {
+ let regionValues = [1, 2, 3];
+
+ // The region length is 2 * render quantum size to be able to suspend
+ // the rendering at the half of the region.
+ let regionLength = 256;
+
+ // The test will repeat the second region 3 times, thus the rendered
+ // audio have the length of 5 * regionLength.
+ let context = new OfflineAudioContext(1, 5 * regionLength, sampleRate);
+
+ // Create 3 constant buffers of [1, 2, 3] and concatenate them together:
+ // | 1 | 2 | 3 |
+ let testBuffer = context.createBuffer(1, 3 * regionLength, sampleRate);
+ let testChannel = testBuffer.getChannelData(0);
+ for (let i = 0; i < regionValues.length; i++) {
+ let region =
+ createConstantBuffer(context, regionLength, regionValues[i]);
+ testChannel.set(region.getChannelData(0), regionLength * i);
+ ;
+ }
+
+ let source = context.createBufferSource();
+ source.connect(context.destination);
+
+ source.buffer = testBuffer;
+ source.loop = true;
+
+ // Set loop points over the region 2.
+ source.loopStart = regionLength / sampleRate;
+ source.loopEnd = 2 * regionLength / sampleRate;
+
+ source.start();
+
+ // Disengage the loop at |3.5 * regionLength / sampleRate| which is the
+ // end of 7th rendering quantum and also the half of the third iteration
+ // of region #2.
+ context.suspend(3.5 * regionLength / sampleRate).then(function() {
+ source.loop = false;
+ context.resume();
+ });
+
+ context.startRendering()
+ .then(function(renderedBuffer) {
+ let channel = renderedBuffer.getChannelData(0);
+
+ // Verify if the rendered buffer has the following structure:
+ // | 1 | 2 | 2 | 2 | 3 |
+ let region1 = channel.subarray(0, regionLength - 1);
+ let region2 =
+ channel.subarray(regionLength, 4 * regionLength - 1);
+ let region3 =
+ channel.subarray(4 * regionLength, 5 * regionLength - 1);
+
+ should(region1, 'Region #1').beConstantValueOf(1);
+ should(region2, 'Region #2 (looped)').beConstantValueOf(2);
+ should(region3, 'Region #3').beConstantValueOf(3);
+ })
+ .then(() => task.done());
});
- context.startRendering().then(function (renderedBuffer) {
- var channel = renderedBuffer.getChannelData(0);
-
- // Verify if the rendered buffer has the following structure:
- // | 1 | 2 | 2 | 2 | 3 |
- var region1 = channel.subarray(0, regionLength - 1);
- var region2 = channel.subarray(regionLength, 4 * regionLength - 1);
- var region3 = channel.subarray(4 * regionLength, 5 * regionLength - 1);
-
- should(region1, 'Region #1').beConstantValueOf(1);
- should(region2, 'Region #2 (looped)').beConstantValueOf(2);
- should(region3, 'Region #3').beConstantValueOf(3);
- }).then(() => task.done());
- });
-
- audit.run();
- </script>
-</body>
-
+ audit.run();
+ </script>
+ </body>
</html>

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