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Unified Diff: third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html b/third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html
index bb4264540b1f6f8adc04779aef19f4a4af00d413..974dfad6fbb87ce93954c5a83bba633f5ec5b9d5 100644
--- a/third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html
+++ b/third_party/WebKit/LayoutTests/webaudio/AudioParam/audioparam-summingjunction.html
@@ -1,121 +1,120 @@
<!DOCTYPE html>
-
<!--
Tests that multiple audio-rate signals (AudioNode outputs) can be connected to an AudioParam
and that these signals are summed, along with the AudioParams intrinsic value.
-->
-
<html>
-<head>
-<script src="../../resources/testharness.js"></script>
-<script src="../../resources/testharnessreport.js"></script>
-<script src="../resources/audit-util.js"></script>
-<script src="../resources/audit.js"></script>
-<script src="../resources/mix-testing.js"></script>
-
-</head>
-<body>
-
-<script>
-let audit = Audit.createTaskRunner();
-
-let sampleRate = 44100.0;
-let lengthInSeconds = 1;
-
-let context = 0;
-
-// Buffers used by the two gain controlling sources.
-let linearRampBuffer;
-let toneBuffer;
-let toneFrequency = 440;
-
-// Arbitrary non-zero value.
-let baselineGain = 5;
-
-// Allow for a small round-off error.
-let maxAllowedError = 1e-6;
-
-function checkResult(renderedBuffer, should) {
- let renderedData = renderedBuffer.getChannelData(0);
-
- // Get buffer data from the two sources used to control gain.
- let linearRampData = linearRampBuffer.getChannelData(0);
- let toneData = toneBuffer.getChannelData(0);
-
- let n = renderedBuffer.length;
-
- should(n, 'Rendered signal length').beEqualTo(linearRampBuffer.length);
-
- // Check that the rendered result exactly matches the sum of the intrinsic
- // gain plus the two sources used to control gain.
- // This is because we're changing the gain of a signal having constant value
- // 1.
- let success = true;
- for (let i = 0; i < n; ++i) {
- let expectedValue = baselineGain + linearRampData[i] + toneData[i];
- let error = Math.abs(expectedValue - renderedData[i]);
-
- if (error > maxAllowedError) {
- success = false;
- break;
- }
- }
-
- should(
- success,
- 'Rendered signal matches sum of two audio-rate gain changing signals plus baseline gain')
- .beTrue();
-}
-
-audit.define('test', function(task, should) {
- let sampleFrameLength = sampleRate * lengthInSeconds;
-
- // Create offline audio context.
- context = new OfflineAudioContext(1, sampleFrameLength, sampleRate);
-
- // Create buffer used by the source which will have its gain controlled.
- let constantOneBuffer = createConstantBuffer(context, sampleFrameLength, 1);
- let constantSource = context.createBufferSource();
- constantSource.buffer = constantOneBuffer;
-
- // Create 1st buffer used to control gain (a linear ramp).
- linearRampBuffer = createLinearRampBuffer(context, sampleFrameLength);
- let gainSource1 = context.createBufferSource();
- gainSource1.buffer = linearRampBuffer;
-
- // Create 2st buffer used to control gain (a simple sine wave tone).
- toneBuffer = createToneBuffer(context, toneFrequency, lengthInSeconds, 1);
- let gainSource2 = context.createBufferSource();
- gainSource2.buffer = toneBuffer;
-
- // Create a gain node controlling the gain of constantSource and make the
- // connections.
- let gainNode = context.createGain();
-
- // Intrinsic baseline gain.
- // This gain value should be summed with gainSource1 and gainSource2.
- gainNode.gain.value = baselineGain;
-
- constantSource.connect(gainNode);
- gainNode.connect(context.destination);
-
- // Connect two audio-rate signals to control the .gain AudioParam.
- gainSource1.connect(gainNode.gain);
- gainSource2.connect(gainNode.gain);
-
- // Start all sources at time 0.
- constantSource.start(0);
- gainSource1.start(0);
- gainSource2.start(0);
-
- context.startRendering().then(buffer => {
- checkResult(buffer, should);
- task.done();
- });
-});
-
-audit.run();
-</script>
-
-</body>
+ <head>
+ <title>
+ audioparam-summingjunction.html
+ </title>
+ <script src="../../resources/testharness.js"></script>
+ <script src="../../resources/testharnessreport.js"></script>
+ <script src="../resources/audit-util.js"></script>
+ <script src="../resources/audit.js"></script>
+ <script src="../resources/mix-testing.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ let audit = Audit.createTaskRunner();
+
+ let sampleRate = 44100.0;
+ let lengthInSeconds = 1;
+
+ let context = 0;
+
+ // Buffers used by the two gain controlling sources.
+ let linearRampBuffer;
+ let toneBuffer;
+ let toneFrequency = 440;
+
+ // Arbitrary non-zero value.
+ let baselineGain = 5;
+
+ // Allow for a small round-off error.
+ let maxAllowedError = 1e-6;
+
+ function checkResult(renderedBuffer, should) {
+ let renderedData = renderedBuffer.getChannelData(0);
+
+ // Get buffer data from the two sources used to control gain.
+ let linearRampData = linearRampBuffer.getChannelData(0);
+ let toneData = toneBuffer.getChannelData(0);
+
+ let n = renderedBuffer.length;
+
+ should(n, 'Rendered signal length').beEqualTo(linearRampBuffer.length);
+
+ // Check that the rendered result exactly matches the sum of the
+ // intrinsic gain plus the two sources used to control gain. This is
+ // because we're changing the gain of a signal having constant value 1.
+ let success = true;
+ for (let i = 0; i < n; ++i) {
+ let expectedValue = baselineGain + linearRampData[i] + toneData[i];
+ let error = Math.abs(expectedValue - renderedData[i]);
+
+ if (error > maxAllowedError) {
+ success = false;
+ break;
+ }
+ }
+
+ should(
+ success,
+ 'Rendered signal matches sum of two audio-rate gain changing signals plus baseline gain')
+ .beTrue();
+ }
+
+ audit.define('test', function(task, should) {
+ let sampleFrameLength = sampleRate * lengthInSeconds;
+
+ // Create offline audio context.
+ context = new OfflineAudioContext(1, sampleFrameLength, sampleRate);
+
+ // Create buffer used by the source which will have its gain controlled.
+ let constantOneBuffer =
+ createConstantBuffer(context, sampleFrameLength, 1);
+ let constantSource = context.createBufferSource();
+ constantSource.buffer = constantOneBuffer;
+
+ // Create 1st buffer used to control gain (a linear ramp).
+ linearRampBuffer = createLinearRampBuffer(context, sampleFrameLength);
+ let gainSource1 = context.createBufferSource();
+ gainSource1.buffer = linearRampBuffer;
+
+ // Create 2st buffer used to control gain (a simple sine wave tone).
+ toneBuffer =
+ createToneBuffer(context, toneFrequency, lengthInSeconds, 1);
+ let gainSource2 = context.createBufferSource();
+ gainSource2.buffer = toneBuffer;
+
+ // Create a gain node controlling the gain of constantSource and make
+ // the connections.
+ let gainNode = context.createGain();
+
+ // Intrinsic baseline gain.
+ // This gain value should be summed with gainSource1 and gainSource2.
+ gainNode.gain.value = baselineGain;
+
+ constantSource.connect(gainNode);
+ gainNode.connect(context.destination);
+
+ // Connect two audio-rate signals to control the .gain AudioParam.
+ gainSource1.connect(gainNode.gain);
+ gainSource2.connect(gainNode.gain);
+
+ // Start all sources at time 0.
+ constantSource.start(0);
+ gainSource1.start(0);
+ gainSource2.start(0);
+
+ context.startRendering().then(buffer => {
+ checkResult(buffer, should);
+ task.done();
+ });
+ });
+
+ audit.run();
+ </script>
+ </body>
</html>

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