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Unified Diff: third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
index bf9a8dd41b2360aca4b2820b9943793092f3f9b8..e06a1468a3b8eea60c4f603b05bf474e8d6cbe9d 100644
--- a/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
+++ b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
@@ -16,13 +16,14 @@
* @return {AudioBuffer}
*/
function createShiftedImpulseBuffer(context, numberOfChannels, frameLength) {
- var shiftedImpulseBuffer = context.createBuffer(numberOfChannels, frameLength, context.sampleRate);
- for (var channel = 0; channel < numberOfChannels; ++channel) {
- var data = shiftedImpulseBuffer.getChannelData(channel);
- data[channel] = 1;
- }
+ let shiftedImpulseBuffer =
+ context.createBuffer(numberOfChannels, frameLength, context.sampleRate);
+ for (let channel = 0; channel < numberOfChannels; ++channel) {
+ let data = shiftedImpulseBuffer.getChannelData(channel);
+ data[channel] = 1;
+ }
- return shiftedImpulseBuffer;
+ return shiftedImpulseBuffer;
}
/**
@@ -35,10 +36,10 @@ function createShiftedImpulseBuffer(context, numberOfChannels, frameLength) {
function stringifyBuffer(audioBuffer, frameLength, frameOffset) {
frameOffset = (frameOffset || 0);
- var stringifiedBuffer = '';
- for (var channel = 0; channel < audioBuffer.numberOfChannels; ++channel) {
- var channelData = audioBuffer.getChannelData(channel);
- for (var i = 0; i < frameLength; ++i)
+ let stringifiedBuffer = '';
+ for (let channel = 0; channel < audioBuffer.numberOfChannels; ++channel) {
+ let channelData = audioBuffer.getChannelData(channel);
+ for (let i = 0; i < frameLength; ++i)
stringifiedBuffer += channelData[i + frameOffset] + ' ';
stringifiedBuffer += '\n';
}
@@ -58,19 +59,20 @@ function stringifyBuffer(audioBuffer, frameLength, frameOffset) {
* @return {Number} Computed number of channels.
*/
function computeNumberOfChannels(connections, channelCount, channelCountMode) {
- if (channelCountMode == "explicit")
+ if (channelCountMode == 'explicit')
return channelCount;
// Must have at least one channel.
- var computedNumberOfChannels = 1;
+ let computedNumberOfChannels = 1;
// Compute "computedNumberOfChannels" based on all the connections.
- for (var i = 0; i < connections.length; ++i) {
- var connectionNumberOfChannels = parseInt(connections[i]);
- computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels);
+ for (let i = 0; i < connections.length; ++i) {
+ let connectionNumberOfChannels = parseInt(connections[i]);
+ computedNumberOfChannels =
+ Math.max(computedNumberOfChannels, connectionNumberOfChannels);
}
- if (channelCountMode == "clamped-max")
+ if (channelCountMode == 'clamped-max')
computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount);
return computedNumberOfChannels;
@@ -83,15 +85,15 @@ function computeNumberOfChannels(connections, channelCount, channelCountMode) {
*/
function speakersSum(input, output) {
if (input.length != output.length) {
- throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
- + input.length + ', output: ' + output.length + ')';
+ throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: ' +
+ input.length + ', output: ' + output.length + ')';
}
if (input.numberOfChannels === output.numberOfChannels) {
- for (var channel = 0; channel < output.numberOfChannels; ++channel) {
- var inputChannel = input.getChannelData(channel);
- var outputChannel = output.getChannelData(channel);
- for (var i = 0; i < outputChannel.length; i++)
+ for (let channel = 0; channel < output.numberOfChannels; ++channel) {
+ let inputChannel = input.getChannelData(channel);
+ let outputChannel = output.getChannelData(channel);
+ for (let i = 0; i < outputChannel.length; i++)
outputChannel[i] += inputChannel[i];
}
} else if (input.numberOfChannels < output.numberOfChannels) {
@@ -108,16 +110,17 @@ function speakersSum(input, output) {
*/
function discreteSum(input, output) {
if (input.length != output.length) {
- throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
- + input.length + ', output: ' + output.length + ')';
+ throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: ' +
+ input.length + ', output: ' + output.length + ')';
}
- var numberOfChannels = Math.min(input.numberOfChannels, output.numberOfChannels)
+ let numberOfChannels =
+ Math.min(input.numberOfChannels, output.numberOfChannels)
- for (var channel = 0; channel < numberOfChannels; ++channel) {
- var inputChannel = input.getChannelData(channel);
- var outputChannel = output.getChannelData(channel);
- for (var i = 0; i < outputChannel.length; i++)
+ for (let channel = 0; channel < numberOfChannels; ++channel) {
+ let inputChannel = input.getChannelData(channel);
+ let outputChannel = output.getChannelData(channel);
+ for (let i = 0; i < outputChannel.length; i++)
outputChannel[i] += inputChannel[i];
}
}
@@ -128,9 +131,9 @@ function discreteSum(input, output) {
* @param {AudioBuffer} output Output audio buffer.
*/
function processUpMix(input, output) {
- var numberOfInputChannels = input.numberOfChannels;
- var numberOfOutputChannels = output.numberOfChannels;
- var i, length = output.length;
+ let numberOfInputChannels = input.numberOfChannels;
+ let numberOfOutputChannels = output.numberOfChannels;
+ let i, length = output.length;
// Up-mixing: 1 -> 2, 1 -> 4
// output.L += input
@@ -139,9 +142,9 @@ function processUpMix(input, output) {
// output.SR += 0 (in the case of 1 -> 4)
if ((numberOfInputChannels === 1 && numberOfOutputChannels === 2) ||
(numberOfInputChannels === 1 && numberOfOutputChannels === 4)) {
- var inputChannel = input.getChannelData(0);
- var outputChannel0 = output.getChannelData(0);
- var outputChannel1 = output.getChannelData(1);
+ let inputChannel = input.getChannelData(0);
+ let outputChannel0 = output.getChannelData(0);
+ let outputChannel1 = output.getChannelData(1);
for (i = 0; i < length; i++) {
outputChannel0[i] += inputChannel[i];
outputChannel1[i] += inputChannel[i];
@@ -158,8 +161,8 @@ function processUpMix(input, output) {
// output.SL += 0
// output.SR += 0
if (numberOfInputChannels == 1 && numberOfOutputChannels == 6) {
- var inputChannel = input.getChannelData(0);
- var outputChannel2 = output.getChannelData(2);
+ let inputChannel = input.getChannelData(0);
+ let outputChannel2 = output.getChannelData(2);
for (i = 0; i < length; i++)
outputChannel2[i] += inputChannel[i];
@@ -175,10 +178,10 @@ function processUpMix(input, output) {
// output.SR += 0
if ((numberOfInputChannels === 2 && numberOfOutputChannels === 4) ||
(numberOfInputChannels === 2 && numberOfOutputChannels === 6)) {
- var inputChannel0 = input.getChannelData(0);
- var inputChannel1 = input.getChannelData(1);
- var outputChannel0 = output.getChannelData(0);
- var outputChannel1 = output.getChannelData(1);
+ let inputChannel0 = input.getChannelData(0);
+ let inputChannel1 = input.getChannelData(1);
+ let outputChannel0 = output.getChannelData(0);
+ let outputChannel1 = output.getChannelData(1);
for (i = 0; i < length; i++) {
outputChannel0[i] += inputChannel0[i];
outputChannel1[i] += inputChannel1[i];
@@ -195,14 +198,14 @@ function processUpMix(input, output) {
// output.SL += input.SL
// output.SR += input.SR
if (numberOfInputChannels === 4 && numberOfOutputChannels === 6) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.SL
- var inputChannel3 = input.getChannelData(3); // input.SR
- var outputChannel0 = output.getChannelData(0); // output.L
- var outputChannel1 = output.getChannelData(1); // output.R
- var outputChannel4 = output.getChannelData(4); // output.SL
- var outputChannel5 = output.getChannelData(5); // output.SR
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.SL
+ let inputChannel3 = input.getChannelData(3); // input.SR
+ let outputChannel0 = output.getChannelData(0); // output.L
+ let outputChannel1 = output.getChannelData(1); // output.R
+ let outputChannel4 = output.getChannelData(4); // output.SL
+ let outputChannel5 = output.getChannelData(5); // output.SR
for (i = 0; i < length; i++) {
outputChannel0[i] += inputChannel0[i];
outputChannel1[i] += inputChannel1[i];
@@ -223,16 +226,16 @@ function processUpMix(input, output) {
* @param {AudioBuffer} output Output audio buffer.
*/
function processDownMix(input, output) {
- var numberOfInputChannels = input.numberOfChannels;
- var numberOfOutputChannels = output.numberOfChannels;
- var i, length = output.length;
+ let numberOfInputChannels = input.numberOfChannels;
+ let numberOfOutputChannels = output.numberOfChannels;
+ let i, length = output.length;
// Down-mixing: 2 -> 1
// output += 0.5 * (input.L + input.R)
if (numberOfInputChannels === 2 && numberOfOutputChannels === 1) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var outputChannel0 = output.getChannelData(0);
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let outputChannel0 = output.getChannelData(0);
for (i = 0; i < length; i++)
outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel1[i]);
@@ -242,14 +245,15 @@ function processDownMix(input, output) {
// Down-mixing: 4 -> 1
// output += 0.25 * (input.L + input.R + input.SL + input.SR)
if (numberOfInputChannels === 4 && numberOfOutputChannels === 1) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.SL
- var inputChannel3 = input.getChannelData(3); // input.SR
- var outputChannel0 = output.getChannelData(0);
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.SL
+ let inputChannel3 = input.getChannelData(3); // input.SR
+ let outputChannel0 = output.getChannelData(0);
for (i = 0; i < length; i++) {
- outputChannel0[i] += 0.25 * (inputChannel0[i] + inputChannel1[i]
- + inputChannel2[i] + inputChannel3[i]);
+ outputChannel0[i] += 0.25 *
+ (inputChannel0[i] + inputChannel1[i] + inputChannel2[i] +
+ inputChannel3[i]);
}
return;
@@ -259,17 +263,17 @@ function processDownMix(input, output) {
// output += sqrt(1/2) * (input.L + input.R) + input.C
// + 0.5 * (input.SL + input.SR)
if (numberOfInputChannels === 6 && numberOfOutputChannels === 1) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.C
- var inputChannel4 = input.getChannelData(4); // input.SL
- var inputChannel5 = input.getChannelData(5); // input.SR
- var outputChannel0 = output.getChannelData(0);
- var scaleSqrtHalf = Math.sqrt(0.5);
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.C
+ let inputChannel4 = input.getChannelData(4); // input.SL
+ let inputChannel5 = input.getChannelData(5); // input.SR
+ let outputChannel0 = output.getChannelData(0);
+ let scaleSqrtHalf = Math.sqrt(0.5);
for (i = 0; i < length; i++) {
outputChannel0[i] +=
- scaleSqrtHalf * (inputChannel0[i] + inputChannel1[i])
- + inputChannel2[i] + 0.5 * (inputChannel4[i] + inputChannel5[i]);
+ scaleSqrtHalf * (inputChannel0[i] + inputChannel1[i]) +
+ inputChannel2[i] + 0.5 * (inputChannel4[i] + inputChannel5[i]);
}
return;
@@ -279,12 +283,12 @@ function processDownMix(input, output) {
// output.L += 0.5 * (input.L + input.SL)
// output.R += 0.5 * (input.R + input.SR)
if (numberOfInputChannels == 4 && numberOfOutputChannels == 2) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.SL
- var inputChannel3 = input.getChannelData(3); // input.SR
- var outputChannel0 = output.getChannelData(0); // output.L
- var outputChannel1 = output.getChannelData(1); // output.R
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.SL
+ let inputChannel3 = input.getChannelData(3); // input.SR
+ let outputChannel0 = output.getChannelData(0); // output.L
+ let outputChannel1 = output.getChannelData(1); // output.R
for (i = 0; i < length; i++) {
outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel2[i]);
outputChannel1[i] += 0.5 * (inputChannel1[i] + inputChannel3[i]);
@@ -297,19 +301,19 @@ function processDownMix(input, output) {
// output.L += input.L + sqrt(1/2) * (input.C + input.SL)
// output.R += input.R + sqrt(1/2) * (input.C + input.SR)
if (numberOfInputChannels == 6 && numberOfOutputChannels == 2) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.C
- var inputChannel4 = input.getChannelData(4); // input.SL
- var inputChannel5 = input.getChannelData(5); // input.SR
- var outputChannel0 = output.getChannelData(0); // output.L
- var outputChannel1 = output.getChannelData(1); // output.R
- var scaleSqrtHalf = Math.sqrt(0.5);
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.C
+ let inputChannel4 = input.getChannelData(4); // input.SL
+ let inputChannel5 = input.getChannelData(5); // input.SR
+ let outputChannel0 = output.getChannelData(0); // output.L
+ let outputChannel1 = output.getChannelData(1); // output.R
+ let scaleSqrtHalf = Math.sqrt(0.5);
for (i = 0; i < length; i++) {
- outputChannel0[i] += inputChannel0[i]
- + scaleSqrtHalf * (inputChannel2[i] + inputChannel4[i]);
- outputChannel1[i] += inputChannel1[i]
- + scaleSqrtHalf * (inputChannel2[i] + inputChannel5[i]);
+ outputChannel0[i] += inputChannel0[i] +
+ scaleSqrtHalf * (inputChannel2[i] + inputChannel4[i]);
+ outputChannel1[i] += inputChannel1[i] +
+ scaleSqrtHalf * (inputChannel2[i] + inputChannel5[i]);
}
return;
@@ -321,16 +325,16 @@ function processDownMix(input, output) {
// output.SL += input.SL
// output.SR += input.SR
if (numberOfInputChannels === 6 && numberOfOutputChannels === 4) {
- var inputChannel0 = input.getChannelData(0); // input.L
- var inputChannel1 = input.getChannelData(1); // input.R
- var inputChannel2 = input.getChannelData(2); // input.C
- var inputChannel4 = input.getChannelData(4); // input.SL
- var inputChannel5 = input.getChannelData(5); // input.SR
- var outputChannel0 = output.getChannelData(0); // output.L
- var outputChannel1 = output.getChannelData(1); // output.R
- var outputChannel2 = output.getChannelData(2); // output.SL
- var outputChannel3 = output.getChannelData(3); // output.SR
- var scaleSqrtHalf = Math.sqrt(0.5);
+ let inputChannel0 = input.getChannelData(0); // input.L
+ let inputChannel1 = input.getChannelData(1); // input.R
+ let inputChannel2 = input.getChannelData(2); // input.C
+ let inputChannel4 = input.getChannelData(4); // input.SL
+ let inputChannel5 = input.getChannelData(5); // input.SR
+ let outputChannel0 = output.getChannelData(0); // output.L
+ let outputChannel1 = output.getChannelData(1); // output.R
+ let outputChannel2 = output.getChannelData(2); // output.SL
+ let outputChannel3 = output.getChannelData(3); // output.SR
+ let scaleSqrtHalf = Math.sqrt(0.5);
for (i = 0; i < length; i++) {
outputChannel0[i] += inputChannel0[i] + scaleSqrtHalf * inputChannel2[i];
outputChannel1[i] += inputChannel1[i] + scaleSqrtHalf * inputChannel2[i];

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