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Unified Diff: third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html b/third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html
index a63d7ca1584b5e8b01597628460f27f7d52f3e93..76d94e50e2192665e442aa2b81ea26df0176f217 100644
--- a/third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html
+++ b/third_party/WebKit/LayoutTests/webaudio/internals/scriptprocessornode-premature-death.html
@@ -1,87 +1,99 @@
<!DOCTYPE html>
-<script src="../../resources/js-test.js"></script>
-<body>
-<script>
-description('Tests that a script processor node is not prematurely GCed');
-window.jsTestIsAsync = true;
-
-if (!window.internals) {
- testFailed('This test requires window.internals.');
- finishJSTest();
-}
-
-let wasCalled, wasCollectedPrematurely, savedNode, savedCallback;
-
-function test(saveReference, nextStep) {
- debug('Testing ' + (saveReference ? 'with' : 'without') + ' explicitly ' +
- 'keeping a reference to the script processor node alive.');
-
- // Create an audio context
- let context = new OfflineAudioContext(
- 2, // channels
- 4096, // length (frames)
- 44100.0); // sample rate
-
- // Set up a source, reading from an empty buffer
- let source = context.createBufferSource();
- source.buffer = context.createBuffer(
- 2, // source channels
- 4096, // length (frames)
- 44100.0); // sample rate
-
- // Set up a script processor node to generate something
- let node = context.createScriptProcessor(
- 512, // buffer size
- 0, // input channels
- 2); // output channels
-
- // source -> script processor node -> destination
- source.connect(node);
- node.connect(context.destination);
-
- // Set up something which indicates whether we're called to
- // generate anything
-
- wasCalled = false;
- let callback = function () { wasCalled = true; };
- node.onaudioprocess = callback;
-
- if (saveReference) {
- savedNode = node;
- savedCallback = callback;
- }
-
- // Watch the callback; if it dies, we're obviously not generating anything
-
- let observation = internals.observeGC(callback);
- node = callback = null;
- gc();
- wasCollectedPrematurely = observation.wasCollected;
-
- // Make some noise!
-
- source.start(0);
- context.oncomplete = check(nextStep);
- context.startRendering();
-}
-
-function check(nextStep) {
- return function () {
- shouldBeFalse('wasCollectedPrematurely');
- shouldBeTrue('wasCalled');
- nextStep();
- };
-}
-
-function step1() {
- test(true, step2);
-}
-
-function step2() {
- test(false, finishJSTest);
-}
-
-step1();
-
-window.successfullyParsed = true;
-</script>
+<html>
+ <head>
+ <title>
+ scriptprocessornode-premature-death.html
+ </title>
+ <script src="../../resources/js-test.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ description('Tests that a script processor node is not prematurely GCed');
+ window.jsTestIsAsync = true;
+
+ if (!window.internals) {
+ testFailed('This test requires window.internals.');
+ finishJSTest();
+ }
+
+ let wasCalled, wasCollectedPrematurely, savedNode, savedCallback;
+
+ function test(saveReference, nextStep) {
+ debug(
+ 'Testing ' + (saveReference ? 'with' : 'without') + ' explicitly ' +
+ 'keeping a reference to the script processor node alive.');
+
+ // Create an audio context
+ let context = new OfflineAudioContext(
+ 2, // channels
+ 4096, // length (frames)
+ 44100.0); // sample rate
+
+ // Set up a source, reading from an empty buffer
+ let source = context.createBufferSource();
+ source.buffer = context.createBuffer(
+ 2, // source channels
+ 4096, // length (frames)
+ 44100.0); // sample rate
+
+ // Set up a script processor node to generate something
+ let node = context.createScriptProcessor(
+ 512, // buffer size
+ 0, // input channels
+ 2); // output channels
+
+ // source -> script processor node -> destination
+ source.connect(node);
+ node.connect(context.destination);
+
+ // Set up something which indicates whether we're called to
+ // generate anything
+
+ wasCalled = false;
+ let callback = function() {
+ wasCalled = true;
+ };
+ node.onaudioprocess = callback;
+
+ if (saveReference) {
+ savedNode = node;
+ savedCallback = callback;
+ }
+
+ // Watch the callback; if it dies, we're obviously not generating
+ // anything
+
+ let observation = internals.observeGC(callback);
+ node = callback = null;
+ gc();
+ wasCollectedPrematurely = observation.wasCollected;
+
+ // Make some noise!
+
+ source.start(0);
+ context.oncomplete = check(nextStep);
+ context.startRendering();
+ }
+
+ function check(nextStep) {
+ return function() {
+ shouldBeFalse('wasCollectedPrematurely');
+ shouldBeTrue('wasCalled');
+ nextStep();
+ };
+ }
+
+ function step1() {
+ test(true, step2);
+ }
+
+ function step2() {
+ test(false, finishJSTest);
+ }
+
+ step1();
+
+ window.successfullyParsed = true;
+ </script>
+ </body>
+</html>

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