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Unified Diff: third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js b/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
index 756abe3a04b4de27a9e6568598255454778629ba..48cfd941632503a18903ad17e2dc7515fc888758 100644
--- a/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
+++ b/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
@@ -5,64 +5,62 @@ var delayTimeSeconds = 0.5;
var toneLengthSeconds = 2;
function createToneBuffer(context, frequency, numberOfCycles, sampleRate) {
- var duration = numberOfCycles / frequency;
- var sampleFrameLength = duration * sampleRate;
-
- var audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
+ let duration = numberOfCycles / frequency;
+ let sampleFrameLength = duration * sampleRate;
- var n = audioBuffer.length;
- var data = audioBuffer.getChannelData(0);
+ let audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
- for (var i = 0; i < n; ++i)
- data[i] = Math.sin(frequency * 2.0*Math.PI * i / sampleRate);
+ let n = audioBuffer.length;
+ let data = audioBuffer.getChannelData(0);
- return audioBuffer;
+ for (let i = 0; i < n; ++i)
+ data[i] = Math.sin(frequency * 2.0 * Math.PI * i / sampleRate);
+
+ return audioBuffer;
}
function checkDelayedResult(renderedBuffer, toneBuffer, should) {
- var sourceData = toneBuffer.getChannelData(0);
- var renderedData = renderedBuffer.getChannelData(0);
+ let sourceData = toneBuffer.getChannelData(0);
+ let renderedData = renderedBuffer.getChannelData(0);
- var delayTimeFrames = delayTimeSeconds * sampleRate;
- var toneLengthFrames = toneLengthSeconds * sampleRate;
+ let delayTimeFrames = delayTimeSeconds * sampleRate;
+ let toneLengthFrames = toneLengthSeconds * sampleRate;
- var success = true;
+ let success = true;
- var n = renderedBuffer.length;
+ let n = renderedBuffer.length;
- for (var i = 0; i < n; ++i) {
- if (i < delayTimeFrames) {
- // Check that initial portion is 0 (since signal is delayed).
- if (renderedData[i] != 0) {
- should(renderedData[i],
- "Initial portion expected to be 0 at frame " + i)
- .beEqualTo(0);
- success = false;
- break;
- }
- } else if (i >= delayTimeFrames && i < delayTimeFrames +
- toneLengthFrames) {
- // Make sure that the tone data is delayed by exactly the expected number of frames.
- var j = i - delayTimeFrames;
- if (renderedData[i] != sourceData[j]) {
- should(renderedData[i],
- "Actual data at frame " + i)
- .beEqualTo(sourceData[j]);
- success = false;
- break;
- }
- } else {
- // Make sure we have silence after the delayed tone.
- if (renderedData[i] != 0) {
- should(renderedData[j],
- "Final portion at frame " + i)
- .beEqualTo(0);
- success = false;
- break;
- }
- }
+ for (let i = 0; i < n; ++i) {
+ if (i < delayTimeFrames) {
+ // Check that initial portion is 0 (since signal is delayed).
+ if (renderedData[i] != 0) {
+ should(
+ renderedData[i], 'Initial portion expected to be 0 at frame ' + i)
+ .beEqualTo(0);
+ success = false;
+ break;
+ }
+ } else if (i >= delayTimeFrames && i < delayTimeFrames + toneLengthFrames) {
+ // Make sure that the tone data is delayed by exactly the expected number
+ // of frames.
+ let j = i - delayTimeFrames;
+ if (renderedData[i] != sourceData[j]) {
+ should(renderedData[i], 'Actual data at frame ' + i)
+ .beEqualTo(sourceData[j]);
+ success = false;
+ break;
+ }
+ } else {
+ // Make sure we have silence after the delayed tone.
+ if (renderedData[i] != 0) {
+ should(renderedData[j], 'Final portion at frame ' + i).beEqualTo(0);
+ success = false;
+ break;
+ }
}
+ }
- should(success, "Delaying test signal by " + delayTimeSeconds + " sec was done")
- .message("correctly", "incorrectly")
+ should(
+ success, 'Delaying test signal by ' + delayTimeSeconds + ' sec was done')
+ .message('correctly', 'incorrectly')
}

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