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Unified Diff: third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html b/third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html
index 3a42391c00d8cde95745be925d05079608b46a87..78a667390d72572f387286024465a7a98b9b0fc3 100644
--- a/third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html
+++ b/third_party/WebKit/LayoutTests/webaudio/WaveShaper/waveshaper.html
@@ -1,122 +1,127 @@
<!DOCTYPE html>
-
<html>
-<head>
-<script src="../../resources/testharness.js"></script>
-<script src="../../resources/testharnessreport.js"></script>
-<script src="../resources/audit-util.js"></script>
-<script src="../resources/audit.js"></script>
-<script type="text/javascript" src="../resources/buffer-loader.js"></script>
-</head>
-
-<body>
-<script>
-var audit = Audit.createTaskRunner();
-
-var sampleRate = 44100;
-var lengthInSeconds = 4;
-var numberOfRenderFrames = sampleRate * lengthInSeconds;
-var numberOfCurveFrames = 65536;
-var inputBuffer;
-var waveShapingCurve;
-
-var context;
-
-function generateInputBuffer() {
- // Create mono input buffer.
- var buffer = context.createBuffer(1, numberOfRenderFrames, context.sampleRate);
- var data = buffer.getChannelData(0);
-
- // Generate an input vector with values from -1 -> +1 over a duration of lengthInSeconds.
- // This exercises the full nominal input range and will touch every point of the shaping curve.
- for (var i = 0; i < numberOfRenderFrames; ++i) {
- var x = i / numberOfRenderFrames; // 0 -> 1
- x = 2 * x - 1; // -1 -> +1
- data[i] = x;
- }
-
- return buffer;
-}
-
-// Generates a symmetric curve: Math.atan(5 * x) / (0.5 * Math.PI)
-// (with x == 0 corresponding to the center of the array)
-// This curve is arbitrary, but would be useful in the real-world.
-// To some extent, the actual curve we choose is not important in this test,
-// since the input vector walks through all possible curve values.
-function generateWaveShapingCurve() {
- var curve = new Float32Array(numberOfCurveFrames);
-
- var n = numberOfCurveFrames;
- var n2 = n / 2;
-
- for (var i = 0; i < n; ++i) {
- var x = (i - n2) / n2;
- var y = Math.atan(5 * x) / (0.5 * Math.PI);
- }
-
- return curve;
-}
-
-function checkShapedCurve(buffer, should) {
- var inputData = inputBuffer.getChannelData(0);
- var outputData = buffer.getChannelData(0);
-
- var success = true;
-
- // Go through every sample and make sure it has been shaped exactly according to the shaping curve we gave it.
- for (var i = 0; i < buffer.length; ++i) {
- var input = inputData[i];
-
- // Calculate an index based on input -1 -> +1 with 0 being at the center of the curve data.
- var index = Math.floor(numberOfCurveFrames * 0.5 * (input + 1));
-
- // Clip index to the input range of the curve.
- // This takes care of input outside of nominal range -1 -> +1
- index = index < 0 ? 0 : index;
- index = index > numberOfCurveFrames - 1 ? numberOfCurveFrames - 1 : index;
-
- var expectedOutput = waveShapingCurve[index];
-
- var output = outputData[i];
-
- if (output != expectedOutput) {
+ <head>
+ <title>
+ waveshaper.html
+ </title>
+ <script src="../../resources/testharness.js"></script>
+ <script src="../../resources/testharnessreport.js"></script>
+ <script src="../resources/audit-util.js"></script>
+ <script src="../resources/audit.js"></script>
+ <script src="../resources/buffer-loader.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ let audit = Audit.createTaskRunner();
+
+ let sampleRate = 44100;
+ let lengthInSeconds = 4;
+ let numberOfRenderFrames = sampleRate * lengthInSeconds;
+ let numberOfCurveFrames = 65536;
+ let inputBuffer;
+ let waveShapingCurve;
+
+ let context;
+
+ function generateInputBuffer() {
+ // Create mono input buffer.
+ let buffer =
+ context.createBuffer(1, numberOfRenderFrames, context.sampleRate);
+ let data = buffer.getChannelData(0);
+
+ // Generate an input vector with values from -1 -> +1 over a duration of
+ // lengthInSeconds. This exercises the full nominal input range and will
+ // touch every point of the shaping curve.
+ for (let i = 0; i < numberOfRenderFrames; ++i) {
+ let x = i / numberOfRenderFrames; // 0 -> 1
+ x = 2 * x - 1; // -1 -> +1
+ data[i] = x;
+ }
+
+ return buffer;
+ }
+
+ // Generates a symmetric curve: Math.atan(5 * x) / (0.5 * Math.PI)
+ // (with x == 0 corresponding to the center of the array)
+ // This curve is arbitrary, but would be useful in the real-world.
+ // To some extent, the actual curve we choose is not important in this
+ // test, since the input vector walks through all possible curve values.
+ function generateWaveShapingCurve() {
+ let curve = new Float32Array(numberOfCurveFrames);
+
+ let n = numberOfCurveFrames;
+ let n2 = n / 2;
+
+ for (let i = 0; i < n; ++i) {
+ let x = (i - n2) / n2;
+ let y = Math.atan(5 * x) / (0.5 * Math.PI);
+ }
+
+ return curve;
+ }
+
+ function checkShapedCurve(buffer, should) {
+ let inputData = inputBuffer.getChannelData(0);
+ let outputData = buffer.getChannelData(0);
+
+ let success = true;
+
+ // Go through every sample and make sure it has been shaped exactly
+ // according to the shaping curve we gave it.
+ for (let i = 0; i < buffer.length; ++i) {
+ let input = inputData[i];
+
+ // Calculate an index based on input -1 -> +1 with 0 being at the
+ // center of the curve data.
+ let index = Math.floor(numberOfCurveFrames * 0.5 * (input + 1));
+
+ // Clip index to the input range of the curve.
+ // This takes care of input outside of nominal range -1 -> +1
+ index = index < 0 ? 0 : index;
+ index =
+ index > numberOfCurveFrames - 1 ? numberOfCurveFrames - 1 : index;
+
+ let expectedOutput = waveShapingCurve[index];
+
+ let output = outputData[i];
+
+ if (output != expectedOutput) {
success = false;
break;
+ }
}
- }
-
- should(success, "WaveShaperNode applied non-linear distortion correctly")
- .beTrue();
-}
-
-audit.define("test", function (task, should) {
- // Create offline audio context.
- context = new OfflineAudioContext(1, numberOfRenderFrames, sampleRate);
-
- // source -> waveshaper -> destination
- var source = context.createBufferSource();
- var waveshaper = context.createWaveShaper();
- source.connect(waveshaper);
- waveshaper.connect(context.destination);
-
- // Create an input test vector.
- inputBuffer = generateInputBuffer();
- source.buffer = inputBuffer;
-
- // We'll apply non-linear distortion according to this shaping curve.
- waveShapingCurve = generateWaveShapingCurve();
- waveshaper.curve = waveShapingCurve;
-
- source.start(0);
-
- context.startRendering()
- .then(buffer => checkShapedCurve(buffer, should))
- .then(task.done.bind(task));
-});
-
-audit.run();
-
-</script>
-
-</body>
+
+ should(
+ success, 'WaveShaperNode applied non-linear distortion correctly')
+ .beTrue();
+ }
+
+ audit.define('test', function(task, should) {
+ // Create offline audio context.
+ context = new OfflineAudioContext(1, numberOfRenderFrames, sampleRate);
+
+ // source -> waveshaper -> destination
+ let source = context.createBufferSource();
+ let waveshaper = context.createWaveShaper();
+ source.connect(waveshaper);
+ waveshaper.connect(context.destination);
+
+ // Create an input test vector.
+ inputBuffer = generateInputBuffer();
+ source.buffer = inputBuffer;
+
+ // We'll apply non-linear distortion according to this shaping curve.
+ waveShapingCurve = generateWaveShapingCurve();
+ waveshaper.curve = waveShapingCurve;
+
+ source.start(0);
+
+ context.startRendering()
+ .then(buffer => checkShapedCurve(buffer, should))
+ .then(task.done.bind(task));
+ });
+
+ audit.run();
+ </script>
+ </body>
</html>

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