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Unified Diff: third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js

Issue 2895963003: Apply layout-test-tidy to LayoutTests/webaudio (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js
diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js b/third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js
index 8f71315065550cae04da0164d704c4331d7144fb..f790359f1579e8ec3f503f59ab169f340c0b8b82 100644
--- a/third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js
+++ b/third_party/WebKit/LayoutTests/webaudio/resources/stereopanner-testing.js
@@ -1,32 +1,32 @@
-var StereoPannerTest = (function () {
+var StereoPannerTest = (function() {
// Constants
- var PI_OVER_TWO = Math.PI * 0.5;
+ let PI_OVER_TWO = Math.PI * 0.5;
- var gSampleRate = 44100;
+ let gSampleRate = 44100;
// Time step when each panner node starts.
- var gTimeStep = 0.001;
+ let gTimeStep = 0.001;
// How many panner nodes to create for the test
- var gNodesToCreate = 100;
+ let gNodesToCreate = 100;
// Total render length for all of our nodes.
- var gRenderLength = gTimeStep * (gNodesToCreate + 1) + gSampleRate;
+ let gRenderLength = gTimeStep * (gNodesToCreate + 1) + gSampleRate;
// Calculates channel gains based on equal power panning model.
// See: http://webaudio.github.io/web-audio-api/#panning-algorithm
function getChannelGain(pan, numberOfChannels) {
// The internal panning clips the pan value between -1, 1.
pan = Math.min(Math.max(pan, -1), 1);
- var gainL, gainR;
+ let gainL, gainR;
// Consider number of channels and pan value's polarity.
if (numberOfChannels == 1) {
- var panRadian = (pan * 0.5 + 0.5) * PI_OVER_TWO;
+ let panRadian = (pan * 0.5 + 0.5) * PI_OVER_TWO;
gainL = Math.cos(panRadian);
gainR = Math.sin(panRadian);
} else {
- var panRadian = (pan <= 0 ? pan + 1 : pan) * PI_OVER_TWO;
+ let panRadian = (pan <= 0 ? pan + 1 : pan) * PI_OVER_TWO;
if (pan <= 0) {
gainL = 1 + Math.cos(panRadian);
gainR = Math.sin(panRadian);
@@ -35,10 +35,7 @@ var StereoPannerTest = (function () {
gainR = 1 + Math.sin(panRadian);
}
}
- return {
- gainL: gainL,
- gainR: gainR
- };
+ return {gainL: gainL, gainR: gainR};
}
@@ -49,7 +46,6 @@ var StereoPannerTest = (function () {
* @param {Object} options.numberOfInputChannels Number of input channels
*/
function Test(should, options) {
-
// Primary test flag.
this.success = true;
@@ -90,27 +86,27 @@ var StereoPannerTest = (function () {
this.maxErrorIndexL = 0;
this.maxErrorIndexR = 0;
- // The maximum value to use for panner pan value. The value will range from -panLimit to
- // +panLimit.
+ // The maximum value to use for panner pan value. The value will range from
+ // -panLimit to +panLimit.
this.panLimit = 1.0625;
}
- Test.prototype.init = function () {
+ Test.prototype.init = function() {
this.context = new OfflineAudioContext(2, gRenderLength, gSampleRate);
};
// Prepare an audio graph for testing. Create multiple impulse generators and
// panner nodes, then play them sequentially while varying the pan position.
- Test.prototype.prepare = function () {
- var impulse;
- var impulseLength = Math.round(gTimeStep * gSampleRate);
- var sources = [];
- var panners = [];
+ Test.prototype.prepare = function() {
+ let impulse;
+ let impulseLength = Math.round(gTimeStep * gSampleRate);
+ let sources = [];
+ let panners = [];
// Moves the pan value for each panner by pan step unit from -2 to 2.
// This is to check if the internal panning value is clipped properly.
- var panStep = (2 * this.panLimit) / (gNodesToCreate - 1);
+ let panStep = (2 * this.panLimit) / (gNodesToCreate - 1);
if (this.numberOfInputChannels === 1) {
impulse = createImpulseBuffer(this.context, impulseLength);
@@ -118,7 +114,7 @@ var StereoPannerTest = (function () {
impulse = createStereoImpulseBuffer(this.context, impulseLength);
}
- for (var i = 0; i < gNodesToCreate; i++) {
+ for (let i = 0; i < gNodesToCreate; i++) {
sources[i] = this.context.createBufferSource();
panners[i] = this.context.createStereoPanner();
sources[i].connect(panners[i]);
@@ -134,20 +130,17 @@ var StereoPannerTest = (function () {
};
- Test.prototype.verify = function () {
- var chanL = this.renderedBufferL;
- var chanR = this.renderedBufferR;
- for (var i = 0; i < chanL.length; i++) {
+ Test.prototype.verify = function() {
+ let chanL = this.renderedBufferL;
+ let chanR = this.renderedBufferR;
+ for (let i = 0; i < chanL.length; i++) {
// Left and right channels must start at the same instant.
if (chanL[i] !== 0 || chanR[i] !== 0) {
-
// Get amount of error between actual and expected gain.
- var expected = getChannelGain(
- this.panPositions[this.impulseIndex],
- this.numberOfInputChannels
- );
- var errorL = Math.abs(chanL[i] - expected.gainL);
- var errorR = Math.abs(chanR[i] - expected.gainR);
+ let expected = getChannelGain(
+ this.panPositions[this.impulseIndex], this.numberOfInputChannels);
+ let errorL = Math.abs(chanL[i] - expected.gainL);
+ let errorR = Math.abs(chanR[i] - expected.gainR);
if (errorL > this.maxErrorL) {
this.maxErrorL = errorL;
@@ -160,15 +153,10 @@ var StereoPannerTest = (function () {
// Keep track of the impulses that didn't show up where we expected
// them to be.
- var expectedOffset = timeToSampleFrame(
- this.onsets[this.impulseIndex],
- gSampleRate
- );
+ let expectedOffset =
+ timeToSampleFrame(this.onsets[this.impulseIndex], gSampleRate);
if (i != expectedOffset) {
- this.errors.push({
- actual: i,
- expected: expectedOffset
- });
+ this.errors.push({actual: i, expected: expectedOffset});
}
this.impulseIndex++;
@@ -177,39 +165,39 @@ var StereoPannerTest = (function () {
};
- Test.prototype.showResult = function () {
- this.should(this.impulseIndex, this.prefix + "Number of impulses found")
- .beEqualTo(gNodesToCreate);
+ Test.prototype.showResult = function() {
+ this.should(this.impulseIndex, this.prefix + 'Number of impulses found')
+ .beEqualTo(gNodesToCreate);
- this.should(this.errors.length, this.prefix + "Number of impulse at the wrong offset")
- .beEqualTo(0);
+ this.should(
+ this.errors.length,
+ this.prefix + 'Number of impulse at the wrong offset')
+ .beEqualTo(0);
- this.should(this.maxErrorL, this.prefix + "Left channel error magnitude")
- .beLessThanOrEqualTo(this.maxAllowedError);
+ this.should(this.maxErrorL, this.prefix + 'Left channel error magnitude')
+ .beLessThanOrEqualTo(this.maxAllowedError);
- this.should(this.maxErrorR, this.prefix + "Right channel error magnitude")
- .beLessThanOrEqualTo(this.maxAllowedError);
+ this.should(this.maxErrorR, this.prefix + 'Right channel error magnitude')
+ .beLessThanOrEqualTo(this.maxAllowedError);
};
- Test.prototype.run = function () {
+ Test.prototype.run = function() {
this.init();
this.prepare();
- return this.context.startRendering()
- .then(renderedBuffer => {
- this.renderedBufferL = renderedBuffer.getChannelData(0);
- this.renderedBufferR = renderedBuffer.getChannelData(1);
- this.verify();
- this.showResult();
- });
+ return this.context.startRendering().then(renderedBuffer => {
+ this.renderedBufferL = renderedBuffer.getChannelData(0);
+ this.renderedBufferR = renderedBuffer.getChannelData(1);
+ this.verify();
+ this.showResult();
+ });
};
return {
- create: function (should, options) {
+ create: function(should, options) {
return new Test(should, options);
}
};
})();
-

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