OLD | NEW |
1 var sampleRate = 44100.0; | 1 var sampleRate = 44100.0; |
2 | 2 |
3 var numberOfChannels = 1; | 3 var numberOfChannels = 1; |
4 | 4 |
5 // Time step when each panner node starts. | 5 // Time step when each panner node starts. |
6 var timeStep = 0.001; | 6 var timeStep = 0.001; |
7 | 7 |
8 // Length of the impulse signal. | 8 // Length of the impulse signal. |
9 var pulseLengthFrames = Math.round(timeStep * sampleRate); | 9 var pulseLengthFrames = Math.round(timeStep * sampleRate); |
10 | 10 |
11 // How many panner nodes to create for the test | 11 // How many panner nodes to create for the test |
12 var nodesToCreate = 100; | 12 var nodesToCreate = 100; |
13 | 13 |
14 // Be sure we render long enough for all of our nodes. | 14 // Be sure we render long enough for all of our nodes. |
15 var renderLengthSeconds = timeStep * (nodesToCreate + 1); | 15 var renderLengthSeconds = timeStep * (nodesToCreate + 1); |
16 | 16 |
17 // These are global mostly for debugging. | 17 // These are global mostly for debugging. |
18 var context; | 18 var context; |
19 var impulse; | 19 var impulse; |
20 var bufferSource; | 20 var bufferSource; |
21 var panner; | 21 var panner; |
22 var position; | 22 var position; |
23 var time; | 23 var time; |
24 | 24 |
25 var renderedBuffer; | 25 var renderedBuffer; |
26 var renderedLeft; | 26 var renderedLeft; |
27 var renderedRight; | 27 var renderedRight; |
28 | 28 |
29 function createGraph(context, nodeCount, positionSetter) { | 29 function createGraph(context, nodeCount, positionSetter) { |
30 bufferSource = new Array(nodeCount); | 30 bufferSource = new Array(nodeCount); |
31 panner = new Array(nodeCount); | 31 panner = new Array(nodeCount); |
32 position = new Array(nodeCount); | 32 position = new Array(nodeCount); |
33 time = new Array(nodeCount); | 33 time = new Array(nodeCount); |
34 // Angle between panner locations. (nodeCount - 1 because we want | 34 // Angle between panner locations. (nodeCount - 1 because we want |
35 // to include both 0 and 180 deg. | 35 // to include both 0 and 180 deg. |
36 var angleStep = Math.PI / (nodeCount - 1); | 36 let angleStep = Math.PI / (nodeCount - 1); |
37 | 37 |
38 if (numberOfChannels == 2) { | 38 if (numberOfChannels == 2) { |
39 impulse = createStereoImpulseBuffer(context, pulseLengthFrames); | 39 impulse = createStereoImpulseBuffer(context, pulseLengthFrames); |
40 } | 40 } else |
41 else | 41 impulse = createImpulseBuffer(context, pulseLengthFrames); |
42 impulse = createImpulseBuffer(context, pulseLengthFrames); | |
43 | 42 |
44 for (var k = 0; k < nodeCount; ++k) { | 43 for (let k = 0; k < nodeCount; ++k) { |
45 bufferSource[k] = context.createBufferSource(); | 44 bufferSource[k] = context.createBufferSource(); |
46 bufferSource[k].buffer = impulse; | 45 bufferSource[k].buffer = impulse; |
47 | 46 |
48 panner[k] = context.createPanner(); | 47 panner[k] = context.createPanner(); |
49 panner[k].panningModel = "equalpower"; | 48 panner[k].panningModel = 'equalpower'; |
50 panner[k].distanceModel = "linear"; | 49 panner[k].distanceModel = 'linear'; |
51 | 50 |
52 var angle = angleStep * k; | 51 let angle = angleStep * k; |
53 position[k] = {angle : angle, x : Math.cos(angle), z : Math.sin(angle)}; | 52 position[k] = {angle: angle, x: Math.cos(angle), z: Math.sin(angle)}; |
54 positionSetter(panner[k], position[k].x, 0, position[k].z); | 53 positionSetter(panner[k], position[k].x, 0, position[k].z); |
55 | 54 |
56 bufferSource[k].connect(panner[k]); | 55 bufferSource[k].connect(panner[k]); |
57 panner[k].connect(context.destination); | 56 panner[k].connect(context.destination); |
58 | 57 |
59 // Start the source | 58 // Start the source |
60 time[k] = k * timeStep; | 59 time[k] = k * timeStep; |
61 bufferSource[k].start(time[k]); | 60 bufferSource[k].start(time[k]); |
62 } | 61 } |
63 } | 62 } |
64 | 63 |
65 function createTestAndRun(context, should, nodeCount, numberOfSourceChannels, | 64 function createTestAndRun( |
66 positionSetter) { | 65 context, should, nodeCount, numberOfSourceChannels, positionSetter) { |
67 numberOfChannels = numberOfSourceChannels; | 66 numberOfChannels = numberOfSourceChannels; |
68 | 67 |
69 createGraph(context, nodeCount, positionSetter); | 68 createGraph(context, nodeCount, positionSetter); |
70 | 69 |
71 return context.startRendering() | 70 return context.startRendering().then(buffer => checkResult(buffer, should)); |
72 .then(buffer => checkResult(buffer, should)); | |
73 } | 71 } |
74 | 72 |
75 // Map our position angle to the azimuth angle (in degrees). | 73 // Map our position angle to the azimuth angle (in degrees). |
76 // | 74 // |
77 // An angle of 0 corresponds to an azimuth of 90 deg; pi, to -90 deg. | 75 // An angle of 0 corresponds to an azimuth of 90 deg; pi, to -90 deg. |
78 function angleToAzimuth(angle) { | 76 function angleToAzimuth(angle) { |
79 return 90 - angle * 180 / Math.PI; | 77 return 90 - angle * 180 / Math.PI; |
80 } | 78 } |
81 | 79 |
82 // The gain caused by the EQUALPOWER panning model | 80 // The gain caused by the EQUALPOWER panning model |
83 function equalPowerGain(angle) { | 81 function equalPowerGain(angle) { |
84 var azimuth = angleToAzimuth(angle); | 82 let azimuth = angleToAzimuth(angle); |
85 | 83 |
86 if (numberOfChannels == 1) { | 84 if (numberOfChannels == 1) { |
87 var panPosition = (azimuth + 90) / 180; | 85 let panPosition = (azimuth + 90) / 180; |
88 | 86 |
89 var gainL = Math.cos(0.5 * Math.PI * panPosition); | 87 let gainL = Math.cos(0.5 * Math.PI * panPosition); |
90 var gainR = Math.sin(0.5 * Math.PI * panPosition); | 88 let gainR = Math.sin(0.5 * Math.PI * panPosition); |
91 | 89 |
92 return { left : gainL, right : gainR }; | 90 return {left: gainL, right: gainR}; |
| 91 } else { |
| 92 if (azimuth <= 0) { |
| 93 let panPosition = (azimuth + 90) / 90; |
| 94 |
| 95 let gainL = 1 + Math.cos(0.5 * Math.PI * panPosition); |
| 96 let gainR = Math.sin(0.5 * Math.PI * panPosition); |
| 97 |
| 98 return {left: gainL, right: gainR}; |
93 } else { | 99 } else { |
94 if (azimuth <= 0) { | 100 let panPosition = azimuth / 90; |
95 var panPosition = (azimuth + 90) / 90; | 101 |
96 | 102 let gainL = Math.cos(0.5 * Math.PI * panPosition); |
97 var gainL = 1 + Math.cos(0.5 * Math.PI * panPosition); | 103 let gainR = 1 + Math.sin(0.5 * Math.PI * panPosition); |
98 var gainR = Math.sin(0.5 * Math.PI * panPosition); | 104 |
99 | 105 return {left: gainL, right: gainR}; |
100 return { left : gainL, right : gainR }; | |
101 } else { | |
102 var panPosition = azimuth / 90; | |
103 | |
104 var gainL = Math.cos(0.5 * Math.PI * panPosition); | |
105 var gainR = 1 + Math.sin(0.5 * Math.PI * panPosition); | |
106 | |
107 return { left : gainL, right : gainR }; | |
108 } | |
109 } | 106 } |
| 107 } |
110 } | 108 } |
111 | 109 |
112 function checkResult(renderedBuffer, should) { | 110 function checkResult(renderedBuffer, should) { |
113 renderedLeft = renderedBuffer.getChannelData(0); | 111 renderedLeft = renderedBuffer.getChannelData(0); |
114 renderedRight = renderedBuffer.getChannelData(1); | 112 renderedRight = renderedBuffer.getChannelData(1); |
115 | 113 |
116 // The max error we allow between the rendered impulse and the | 114 // The max error we allow between the rendered impulse and the |
117 // expected value. This value is experimentally determined. Set | 115 // expected value. This value is experimentally determined. Set |
118 // to 0 to make the test fail to see what the actual error is. | 116 // to 0 to make the test fail to see what the actual error is. |
119 var maxAllowedError = 1.3e-6; | 117 let maxAllowedError = 1.3e-6; |
120 | |
121 var success = true; | |
122 | 118 |
123 // Number of impulses found in the rendered result. | 119 let success = true; |
124 var impulseCount = 0; | |
125 | 120 |
126 // Max (relative) error and the index of the maxima for the left | 121 // Number of impulses found in the rendered result. |
127 // and right channels. | 122 let impulseCount = 0; |
128 var maxErrorL = 0; | |
129 var maxErrorIndexL = 0; | |
130 var maxErrorR = 0; | |
131 var maxErrorIndexR = 0; | |
132 | 123 |
133 // Number of impulses that don't match our expected locations. | 124 // Max (relative) error and the index of the maxima for the left |
134 var timeCount = 0; | 125 // and right channels. |
| 126 let maxErrorL = 0; |
| 127 let maxErrorIndexL = 0; |
| 128 let maxErrorR = 0; |
| 129 let maxErrorIndexR = 0; |
135 | 130 |
136 // Locations of where the impulses aren't at the expected locations. | 131 // Number of impulses that don't match our expected locations. |
137 var timeErrors = new Array(); | 132 let timeCount = 0; |
138 | 133 |
139 for (var k = 0; k < renderedLeft.length; ++k) { | 134 // Locations of where the impulses aren't at the expected locations. |
140 // We assume that the left and right channels start at the same instant. | 135 let timeErrors = new Array(); |
141 if (renderedLeft[k] != 0 || renderedRight[k] != 0) { | |
142 // The expected gain for the left and right channels. | |
143 var pannerGain = equalPowerGain(position[impulseCount].angle); | |
144 var expectedL = pannerGain.left; | |
145 var expectedR = pannerGain.right; | |
146 | 136 |
147 // Absolute error in the gain. | 137 for (let k = 0; k < renderedLeft.length; ++k) { |
148 var errorL = Math.abs(renderedLeft[k] - expectedL); | 138 // We assume that the left and right channels start at the same instant. |
149 var errorR = Math.abs(renderedRight[k] - expectedR); | 139 if (renderedLeft[k] != 0 || renderedRight[k] != 0) { |
| 140 // The expected gain for the left and right channels. |
| 141 let pannerGain = equalPowerGain(position[impulseCount].angle); |
| 142 let expectedL = pannerGain.left; |
| 143 let expectedR = pannerGain.right; |
150 | 144 |
151 if (Math.abs(errorL) > maxErrorL) { | 145 // Absolute error in the gain. |
152 maxErrorL = Math.abs(errorL); | 146 let errorL = Math.abs(renderedLeft[k] - expectedL); |
153 maxErrorIndexL = impulseCount; | 147 let errorR = Math.abs(renderedRight[k] - expectedR); |
154 } | |
155 if (Math.abs(errorR) > maxErrorR) { | |
156 maxErrorR = Math.abs(errorR); | |
157 maxErrorIndexR = impulseCount; | |
158 } | |
159 | 148 |
160 // Keep track of the impulses that didn't show up where we | 149 if (Math.abs(errorL) > maxErrorL) { |
161 // expected them to be. | 150 maxErrorL = Math.abs(errorL); |
162 var expectedOffset = timeToSampleFrame(time[impulseCount], sampleRat
e); | 151 maxErrorIndexL = impulseCount; |
163 if (k != expectedOffset) { | 152 } |
164 timeErrors[timeCount] = { actual : k, expected : expectedOffset}
; | 153 if (Math.abs(errorR) > maxErrorR) { |
165 ++timeCount; | 154 maxErrorR = Math.abs(errorR); |
166 } | 155 maxErrorIndexR = impulseCount; |
167 ++impulseCount; | 156 } |
168 } | 157 |
| 158 // Keep track of the impulses that didn't show up where we |
| 159 // expected them to be. |
| 160 let expectedOffset = timeToSampleFrame(time[impulseCount], sampleRate); |
| 161 if (k != expectedOffset) { |
| 162 timeErrors[timeCount] = {actual: k, expected: expectedOffset}; |
| 163 ++timeCount; |
| 164 } |
| 165 ++impulseCount; |
169 } | 166 } |
| 167 } |
170 | 168 |
171 should(impulseCount, "Number of impulses found") | 169 should(impulseCount, 'Number of impulses found').beEqualTo(nodesToCreate); |
172 .beEqualTo(nodesToCreate); | |
173 | 170 |
174 should(timeErrors.map(x => x.actual), "Offsets of impulses at the wrong posi
tion") | 171 should( |
175 .beEqualToArray(timeErrors.map(x => x.expected)); | 172 timeErrors.map(x => x.actual), |
| 173 'Offsets of impulses at the wrong position') |
| 174 .beEqualToArray(timeErrors.map(x => x.expected)); |
176 | 175 |
177 should(maxErrorL, "Error in left channel gain values") | 176 should(maxErrorL, 'Error in left channel gain values') |
178 .beLessThanOrEqualTo(maxAllowedError); | 177 .beLessThanOrEqualTo(maxAllowedError); |
179 | 178 |
180 should(maxErrorR, "Error in right channel gain values") | 179 should(maxErrorR, 'Error in right channel gain values') |
181 .beLessThanOrEqualTo(maxAllowedError); | 180 .beLessThanOrEqualTo(maxAllowedError); |
182 } | 181 } |
OLD | NEW |