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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | 5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" |
| 6 | 6 |
| 7 #include "ash/accelerators/accelerator_controller.h" | 7 #include "ash/accelerators/accelerator_controller.h" |
| 8 #include "ash/accelerators/accelerator_table.h" | 8 #include "ash/accelerators/accelerator_table.h" |
| 9 #include "ash/accelerometer/accelerometer_controller.h" | 9 #include "ash/accelerometer/accelerometer_controller.h" |
| 10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
| 11 #include "ash/display/display_manager.h" | 11 #include "ash/display/display_manager.h" |
| 12 #include "ash/shell.h" | 12 #include "ash/shell.h" |
| 13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" | 13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" |
| 14 #include "base/command_line.h" | 14 #include "base/command_line.h" |
| 15 #include "ui/base/accelerators/accelerator.h" | 15 #include "ui/base/accelerators/accelerator.h" |
| 16 #include "ui/display/types/display_constants.h" | |
| 16 #include "ui/events/event.h" | 17 #include "ui/events/event.h" |
| 17 #include "ui/events/event_handler.h" | 18 #include "ui/events/event_handler.h" |
| 18 #include "ui/events/keycodes/keyboard_codes.h" | 19 #include "ui/events/keycodes/keyboard_codes.h" |
| 19 #include "ui/gfx/vector3d_f.h" | 20 #include "ui/gfx/vector3d_f.h" |
| 20 | 21 |
| 21 namespace ash { | 22 namespace ash { |
| 22 | 23 |
| 23 namespace { | 24 namespace { |
| 24 | 25 |
| 25 // The hinge angle at which to enter maximize mode. | 26 // The hinge angle at which to enter maximize mode. |
| (...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 196 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, | 197 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, |
| 197 lid_flattened, hinge_vector); | 198 lid_flattened, hinge_vector); |
| 198 | 199 |
| 199 // Toggle maximize mode on or off when corresponding thresholds are passed. | 200 // Toggle maximize mode on or off when corresponding thresholds are passed. |
| 200 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager | 201 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager |
| 201 // such that observations of state changes occur after the change and shell | 202 // such that observations of state changes occur after the change and shell |
| 202 // has fewer states to track. | 203 // has fewer states to track. |
| 203 if (maximize_mode_engaged && | 204 if (maximize_mode_engaged && |
| 204 angle > kFullyOpenAngleErrorTolerance && | 205 angle > kFullyOpenAngleErrorTolerance && |
| 205 angle < kExitMaximizeModeAngle) { | 206 angle < kExitMaximizeModeAngle) { |
| 206 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); | 207 LeaveMaximizeMode(); |
| 207 event_blocker_.reset(); | |
| 208 event_handler_.reset(); | |
| 209 } else if (!maximize_mode_engaged && | 208 } else if (!maximize_mode_engaged && |
| 210 angle > kEnterMaximizeModeAngle) { | 209 angle > kEnterMaximizeModeAngle) { |
| 211 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); | 210 EnterMaximizeMode(); |
| 212 event_blocker_.reset(new MaximizeModeEventBlocker); | |
| 213 #if defined(OS_CHROMEOS) | |
| 214 event_handler_.reset(new ScreenshotActionHandler); | |
| 215 #endif | |
| 216 } | 211 } |
| 217 } | 212 } |
| 218 | 213 |
| 219 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { | 214 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { |
| 220 bool maximize_mode_engaged = | 215 bool maximize_mode_engaged = |
| 221 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); | 216 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); |
| 222 | 217 |
| 218 if (!maximize_mode_engaged || rotation_locked_) | |
| 219 return; | |
| 220 | |
| 223 DisplayManager* display_manager = | 221 DisplayManager* display_manager = |
| 224 Shell::GetInstance()->display_manager(); | 222 Shell::GetInstance()->display_manager(); |
| 225 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( | 223 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( |
| 226 gfx::Display::InternalDisplayId()).rotation(); | 224 gfx::Display::InternalDisplayId()).rotation(); |
| 227 | 225 |
| 228 // If maximize mode is not engaged, ensure the screen is not rotated and | |
| 229 // do not rotate to match the current device orientation. | |
| 230 if (!maximize_mode_engaged) { | |
| 231 if (current_rotation != gfx::Display::ROTATE_0) { | |
| 232 // TODO(flackr): Currently this will prevent setting a manual rotation on | |
| 233 // the screen of a device with an accelerometer, this should only set it | |
| 234 // back to ROTATE_0 if it was last set by the accelerometer. | |
| 235 // Also, SetDisplayRotation will save the setting to the local store, | |
| 236 // this should be stored in a way that we can distinguish what the | |
| 237 // rotation was set by. | |
| 238 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
| 239 gfx::Display::ROTATE_0); | |
| 240 } | |
| 241 rotation_locked_ = false; | |
| 242 return; | |
| 243 } | |
| 244 | |
| 245 if (rotation_locked_) | |
| 246 return; | |
| 247 | |
| 248 // After determining maximize mode state, determine if the screen should | 226 // After determining maximize mode state, determine if the screen should |
| 249 // be rotated. | 227 // be rotated. |
| 250 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); | 228 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); |
| 251 float lid_flattened_length = lid_flattened.Length(); | 229 float lid_flattened_length = lid_flattened.Length(); |
| 252 // When the lid is close to being flat, don't change rotation as it is too | 230 // When the lid is close to being flat, don't change rotation as it is too |
| 253 // sensitive to slight movements. | 231 // sensitive to slight movements. |
| 254 if (lid_flattened_length < kMinimumAccelerationScreenRotation) | 232 if (lid_flattened_length < kMinimumAccelerationScreenRotation) |
| 255 return; | 233 return; |
| 256 | 234 |
| 257 // The reference vector is the angle of gravity when the device is rotated | 235 // The reference vector is the angle of gravity when the device is rotated |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 288 else if (angle < 180.0f) | 266 else if (angle < 180.0f) |
| 289 new_rotation = gfx::Display::ROTATE_270; | 267 new_rotation = gfx::Display::ROTATE_270; |
| 290 else if (angle < 270.0f) | 268 else if (angle < 270.0f) |
| 291 new_rotation = gfx::Display::ROTATE_180; | 269 new_rotation = gfx::Display::ROTATE_180; |
| 292 | 270 |
| 293 // When exiting maximize mode return rotation to 0. When entering, rotate to | 271 // When exiting maximize mode return rotation to 0. When entering, rotate to |
| 294 // match screen orientation. | 272 // match screen orientation. |
| 295 if (new_rotation == gfx::Display::ROTATE_0 || | 273 if (new_rotation == gfx::Display::ROTATE_0 || |
| 296 maximize_mode_engaged) { | 274 maximize_mode_engaged) { |
| 297 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | 275 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
| 298 new_rotation); | 276 new_rotation, |
| 277 ui::ACCELEROMETER); | |
| 299 } | 278 } |
| 300 } | 279 } |
| 301 | 280 |
| 281 void MaximizeModeController::EnterMaximizeMode() { | |
| 282 // TODO(jonross): Listen for display configuration changes. If the user | |
| 283 // causes a rotation change a rotation lock should be applied. | |
| 284 // https://crbug.com/369505 | |
| 285 DisplayManager* display_manager = Shell::GetInstance()->display_manager(); | |
| 286 gfx::Display::Rotation current_rotation = display_manager-> | |
| 287 GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation(); | |
| 288 rotation_locked_ = current_rotation != gfx::Display::ROTATE_0; | |
|
flackr
2014/05/16 16:00:22
What do you think of not locking on non-zero rotat
jonross
2014/05/16 17:25:28
Considering that the user is enacting a state chan
| |
| 289 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); | |
| 290 event_blocker_.reset(new MaximizeModeEventBlocker); | |
| 291 #if defined(OS_CHROMEOS) | |
| 292 event_handler_.reset(new ScreenshotActionHandler); | |
| 293 #endif | |
| 294 } | |
| 295 | |
| 296 void MaximizeModeController::LeaveMaximizeMode() { | |
| 297 DisplayManager* display_manager = Shell::GetInstance()->display_manager(); | |
| 298 DisplayInfo info = display_manager-> | |
| 299 GetDisplayInfo(gfx::Display::InternalDisplayId()); | |
| 300 gfx::Display::Rotation user_rotation = info.GetRotation(ui::USER); | |
| 301 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
| 302 user_rotation, | |
| 303 ui::USER); | |
| 304 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); | |
| 305 event_blocker_.reset(); | |
| 306 event_handler_.reset(); | |
| 307 } | |
| 308 | |
| 302 } // namespace ash | 309 } // namespace ash |
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