OLD | NEW |
---|---|
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | 5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" |
6 | 6 |
7 #include "ash/accelerators/accelerator_controller.h" | 7 #include "ash/accelerators/accelerator_controller.h" |
8 #include "ash/accelerators/accelerator_table.h" | 8 #include "ash/accelerators/accelerator_table.h" |
9 #include "ash/accelerometer/accelerometer_controller.h" | 9 #include "ash/accelerometer/accelerometer_controller.h" |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
11 #include "ash/display/display_manager.h" | 11 #include "ash/display/display_manager.h" |
12 #include "ash/shell.h" | 12 #include "ash/shell.h" |
13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" | 13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" |
14 #include "base/command_line.h" | 14 #include "base/command_line.h" |
15 #include "ui/base/accelerators/accelerator.h" | 15 #include "ui/base/accelerators/accelerator.h" |
16 #include "ui/display/types/display_constants.h" | |
16 #include "ui/events/event.h" | 17 #include "ui/events/event.h" |
17 #include "ui/events/event_handler.h" | 18 #include "ui/events/event_handler.h" |
18 #include "ui/events/keycodes/keyboard_codes.h" | 19 #include "ui/events/keycodes/keyboard_codes.h" |
19 #include "ui/gfx/vector3d_f.h" | 20 #include "ui/gfx/vector3d_f.h" |
20 | 21 |
21 namespace ash { | 22 namespace ash { |
22 | 23 |
23 namespace { | 24 namespace { |
24 | 25 |
25 // The hinge angle at which to enter maximize mode. | 26 // The hinge angle at which to enter maximize mode. |
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
196 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, | 197 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened, |
197 lid_flattened, hinge_vector); | 198 lid_flattened, hinge_vector); |
198 | 199 |
199 // Toggle maximize mode on or off when corresponding thresholds are passed. | 200 // Toggle maximize mode on or off when corresponding thresholds are passed. |
200 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager | 201 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager |
201 // such that observations of state changes occur after the change and shell | 202 // such that observations of state changes occur after the change and shell |
202 // has fewer states to track. | 203 // has fewer states to track. |
203 if (maximize_mode_engaged && | 204 if (maximize_mode_engaged && |
204 angle > kFullyOpenAngleErrorTolerance && | 205 angle > kFullyOpenAngleErrorTolerance && |
205 angle < kExitMaximizeModeAngle) { | 206 angle < kExitMaximizeModeAngle) { |
206 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); | 207 LeaveMaximizeMode(); |
207 event_blocker_.reset(); | |
208 event_handler_.reset(); | |
209 } else if (!maximize_mode_engaged && | 208 } else if (!maximize_mode_engaged && |
210 angle > kEnterMaximizeModeAngle) { | 209 angle > kEnterMaximizeModeAngle) { |
211 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); | 210 EnterMaximizeMode(); |
212 event_blocker_.reset(new MaximizeModeEventBlocker); | |
213 #if defined(OS_CHROMEOS) | |
214 event_handler_.reset(new ScreenshotActionHandler); | |
215 #endif | |
216 } | 211 } |
217 } | 212 } |
218 | 213 |
219 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { | 214 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { |
220 bool maximize_mode_engaged = | 215 bool maximize_mode_engaged = |
221 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); | 216 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); |
222 | 217 |
218 if (!maximize_mode_engaged || rotation_locked_) | |
219 return; | |
220 | |
223 DisplayManager* display_manager = | 221 DisplayManager* display_manager = |
224 Shell::GetInstance()->display_manager(); | 222 Shell::GetInstance()->display_manager(); |
225 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( | 223 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( |
226 gfx::Display::InternalDisplayId()).rotation(); | 224 gfx::Display::InternalDisplayId()).rotation(); |
227 | 225 |
228 // If maximize mode is not engaged, ensure the screen is not rotated and | |
229 // do not rotate to match the current device orientation. | |
230 if (!maximize_mode_engaged) { | |
231 if (current_rotation != gfx::Display::ROTATE_0) { | |
232 // TODO(flackr): Currently this will prevent setting a manual rotation on | |
233 // the screen of a device with an accelerometer, this should only set it | |
234 // back to ROTATE_0 if it was last set by the accelerometer. | |
235 // Also, SetDisplayRotation will save the setting to the local store, | |
236 // this should be stored in a way that we can distinguish what the | |
237 // rotation was set by. | |
238 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
239 gfx::Display::ROTATE_0); | |
240 } | |
241 rotation_locked_ = false; | |
242 return; | |
243 } | |
244 | |
245 if (rotation_locked_) | |
246 return; | |
247 | |
248 // After determining maximize mode state, determine if the screen should | 226 // After determining maximize mode state, determine if the screen should |
249 // be rotated. | 227 // be rotated. |
250 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); | 228 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); |
251 float lid_flattened_length = lid_flattened.Length(); | 229 float lid_flattened_length = lid_flattened.Length(); |
252 // When the lid is close to being flat, don't change rotation as it is too | 230 // When the lid is close to being flat, don't change rotation as it is too |
253 // sensitive to slight movements. | 231 // sensitive to slight movements. |
254 if (lid_flattened_length < kMinimumAccelerationScreenRotation) | 232 if (lid_flattened_length < kMinimumAccelerationScreenRotation) |
255 return; | 233 return; |
256 | 234 |
257 // The reference vector is the angle of gravity when the device is rotated | 235 // The reference vector is the angle of gravity when the device is rotated |
(...skipping 30 matching lines...) Expand all Loading... | |
288 else if (angle < 180.0f) | 266 else if (angle < 180.0f) |
289 new_rotation = gfx::Display::ROTATE_270; | 267 new_rotation = gfx::Display::ROTATE_270; |
290 else if (angle < 270.0f) | 268 else if (angle < 270.0f) |
291 new_rotation = gfx::Display::ROTATE_180; | 269 new_rotation = gfx::Display::ROTATE_180; |
292 | 270 |
293 // When exiting maximize mode return rotation to 0. When entering, rotate to | 271 // When exiting maximize mode return rotation to 0. When entering, rotate to |
294 // match screen orientation. | 272 // match screen orientation. |
295 if (new_rotation == gfx::Display::ROTATE_0 || | 273 if (new_rotation == gfx::Display::ROTATE_0 || |
296 maximize_mode_engaged) { | 274 maximize_mode_engaged) { |
297 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | 275 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
298 new_rotation); | 276 new_rotation, |
277 ui::ACCELEROMETER); | |
299 } | 278 } |
300 } | 279 } |
301 | 280 |
281 void MaximizeModeController::EnterMaximizeMode() { | |
282 // TODO(jonross): Listen for display configuration changes. If the user | |
283 // causes a rotation change a rotation lock should be applied. | |
284 // https://crbug.com/369505 | |
285 DisplayManager* display_manager = Shell::GetInstance()->display_manager(); | |
286 gfx::Display::Rotation current_rotation = display_manager-> | |
287 GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation(); | |
288 rotation_locked_ = current_rotation != gfx::Display::ROTATE_0; | |
flackr
2014/05/16 16:00:22
What do you think of not locking on non-zero rotat
jonross
2014/05/16 17:25:28
Considering that the user is enacting a state chan
| |
289 Shell::GetInstance()->EnableMaximizeModeWindowManager(true); | |
290 event_blocker_.reset(new MaximizeModeEventBlocker); | |
291 #if defined(OS_CHROMEOS) | |
292 event_handler_.reset(new ScreenshotActionHandler); | |
293 #endif | |
294 } | |
295 | |
296 void MaximizeModeController::LeaveMaximizeMode() { | |
297 DisplayManager* display_manager = Shell::GetInstance()->display_manager(); | |
298 DisplayInfo info = display_manager-> | |
299 GetDisplayInfo(gfx::Display::InternalDisplayId()); | |
300 gfx::Display::Rotation user_rotation = info.GetRotation(ui::USER); | |
301 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), | |
302 user_rotation, | |
303 ui::USER); | |
304 Shell::GetInstance()->EnableMaximizeModeWindowManager(false); | |
305 event_blocker_.reset(); | |
306 event_handler_.reset(); | |
307 } | |
308 | |
302 } // namespace ash | 309 } // namespace ash |
OLD | NEW |