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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ | 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ |
| 6 #define CC_TREES_TRANSFORM_NODE_H_ | 6 #define CC_TREES_TRANSFORM_NODE_H_ |
| 7 | 7 |
| 8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
| 9 #include "ui/gfx/geometry/point_f.h" | 9 #include "ui/gfx/geometry/point_f.h" |
| 10 #include "ui/gfx/geometry/scroll_offset.h" | 10 #include "ui/gfx/geometry/scroll_offset.h" |
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| 116 | 116 |
| 117 // Layer scale factor is used as a fallback when we either cannot adjust | 117 // Layer scale factor is used as a fallback when we either cannot adjust |
| 118 // raster scale or if the raster scale cannot be extracted from the screen | 118 // raster scale or if the raster scale cannot be extracted from the screen |
| 119 // space transform. For layers in the subtree of the page scale layer, the | 119 // space transform. For layers in the subtree of the page scale layer, the |
| 120 // layer scale factor should include the page scale factor. | 120 // layer scale factor should include the page scale factor. |
| 121 bool in_subtree_of_page_scale_layer : 1; | 121 bool in_subtree_of_page_scale_layer : 1; |
| 122 | 122 |
| 123 // We need to track changes to to_screen transform to compute the damage rect. | 123 // We need to track changes to to_screen transform to compute the damage rect. |
| 124 bool transform_changed : 1; | 124 bool transform_changed : 1; |
| 125 | 125 |
| 126 // Whether all tiles for the animation's content have been ready | |
| 127 // since the transform last animated. Only relevant when animated. | |
| 128 bool ready_since_animation : 1; | |
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wkorman
2017/05/20 01:31:28
Is there a reason we can't/shouldn't do this on th
pdr.
2017/05/22 17:03:34
Tiles sort of feel like a Layer concept more than
wkorman
2017/05/22 17:18:25
Well, it's already on Layer (well, LayerImpl) toda
enne (OOO)
2017/05/22 18:51:59
Sorry, but I agree strongly with pdr here. Tiles
wkorman
2017/05/22 18:55:52
That's cool, I am happy to rework it. How do you f
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| 129 | |
| 126 // TODO(vollick): will be moved when accelerated effects are implemented. | 130 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 127 float post_local_scale_factor; | 131 float post_local_scale_factor; |
| 128 | 132 |
| 129 // TODO(vollick): will be moved when accelerated effects are implemented. | 133 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 130 gfx::ScrollOffset scroll_offset; | 134 gfx::ScrollOffset scroll_offset; |
| 131 | 135 |
| 132 // This value stores the snapped amount whenever we snap. If the snap is due | 136 // This value stores the snapped amount whenever we snap. If the snap is due |
| 133 // to a scroll, we need it to calculate fixed-pos elements adjustment, even | 137 // to a scroll, we need it to calculate fixed-pos elements adjustment, even |
| 134 // otherwise we may need it to undo the snapping next frame. | 138 // otherwise we may need it to undo the snapping next frame. |
| 135 gfx::Vector2dF snap_amount; | 139 gfx::Vector2dF snap_amount; |
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| 163 gfx::Transform to_screen; | 167 gfx::Transform to_screen; |
| 164 | 168 |
| 165 bool is_showing_backface : 1; | 169 bool is_showing_backface : 1; |
| 166 | 170 |
| 167 bool operator==(const TransformCachedNodeData& other) const; | 171 bool operator==(const TransformCachedNodeData& other) const; |
| 168 }; | 172 }; |
| 169 | 173 |
| 170 } // namespace cc | 174 } // namespace cc |
| 171 | 175 |
| 172 #endif // CC_TREES_TRANSFORM_NODE_H_ | 176 #endif // CC_TREES_TRANSFORM_NODE_H_ |
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