Chromium Code Reviews| Index: ash/wm/window_positioner.cc |
| diff --git a/ash/wm/window_positioner.cc b/ash/wm/window_positioner.cc |
| index 99d86e54143a3656b5db7181385da7a4eecdd2d7..3bff139a8cfdeeffbe119c362fcf4d69096c2c87 100644 |
| --- a/ash/wm/window_positioner.cc |
| +++ b/ash/wm/window_positioner.cc |
| @@ -16,6 +16,7 @@ |
| #include "ui/display/display.h" |
| #include "ui/display/screen.h" |
| #include "ui/gfx/geometry/insets.h" |
| +#include "ui/wm/core/window_util.h" |
| namespace ash { |
| @@ -49,10 +50,10 @@ static bool disable_auto_positioning = false; |
| static bool maximize_first_window = false; |
| // Check if any management should be performed (with a given |window|). |
| -bool UseAutoWindowManager(const WmWindow* window) { |
| +bool UseAutoWindowManager(const aura::Window* window) { |
| if (disable_auto_positioning) |
| return false; |
| - const wm::WindowState* window_state = window->GetWindowState(); |
| + const wm::WindowState* window_state = wm::GetWindowState(window); |
| return !window_state->is_dragged() && window_state->window_position_managed(); |
| } |
| @@ -60,10 +61,10 @@ bool UseAutoWindowManager(const WmWindow* window) { |
| // state is not minimized/maximized/fullscreen/the user has changed |
| // its size by hand already. It furthermore checks for the |
| // WindowIsManaged status. |
| -bool WindowPositionCanBeManaged(const WmWindow* window) { |
| +bool WindowPositionCanBeManaged(const aura::Window* window) { |
| if (disable_auto_positioning) |
| return false; |
| - const wm::WindowState* window_state = window->GetWindowState(); |
| + const wm::WindowState* window_state = wm::GetWindowState(window); |
| return window_state->window_position_managed() && |
| !window_state->IsMinimized() && !window_state->IsMaximized() && |
| !window_state->IsFullscreen() && !window_state->IsPinned() && |
| @@ -93,13 +94,14 @@ bool MoveRectToOneSide(const gfx::Rect& work_area, |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Moves the transient children of the |window| as well by the same |offset| as |
| // the parent |window|. |
| -void SetBoundsAndOffsetTransientChildren(WmWindow* window, |
| +void SetBoundsAndOffsetTransientChildren(aura::Window* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area, |
| const gfx::Vector2d& offset) { |
| - std::vector<WmWindow*> transient_children = window->GetTransientChildren(); |
| - for (WmWindow* transient_child : transient_children) { |
| - gfx::Rect child_bounds = transient_child->GetBounds(); |
| + std::vector<aura::Window*> transient_children = |
|
msw
2017/05/23 22:50:25
ditto
varkha
2017/05/24 15:29:15
Done.
|
| + ::wm::GetTransientChildren(window); |
| + for (auto* transient_child : transient_children) { |
| + gfx::Rect child_bounds = transient_child->bounds(); |
| gfx::Rect new_child_bounds = child_bounds + offset; |
| if ((child_bounds.x() <= work_area.x() && |
| new_child_bounds.x() <= work_area.x()) || |
| @@ -115,13 +117,20 @@ void SetBoundsAndOffsetTransientChildren(WmWindow* window, |
| work_area, offset); |
| } |
| - window->SetBoundsWithTransitionDelay( |
| - bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| + if (::wm::WindowAnimationsDisabled(window)) { |
| + window->SetBounds(bounds); |
| + return; |
| + } |
| + |
| + ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| + settings.SetTransitionDuration( |
| + base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| + window->SetBounds(bounds); |
| } |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Note: The function will do nothing if the bounds did not change. |
| -void SetBoundsAnimated(WmWindow* window, |
| +void SetBoundsAnimated(aura::Window* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area) { |
| gfx::Rect old_bounds = window->GetTargetBounds(); |
| @@ -133,12 +142,11 @@ void SetBoundsAnimated(WmWindow* window, |
| // Move |window| into the center of the screen - or restore it to the previous |
| // position. |
| -void AutoPlaceSingleWindow(WmWindow* window, bool animated) { |
| - gfx::Rect work_area = |
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(window->aura_window()); |
| - gfx::Rect bounds = window->GetBounds(); |
| +void AutoPlaceSingleWindow(aura::Window* window, bool animated) { |
| + gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent(window); |
| + gfx::Rect bounds = window->bounds(); |
| const gfx::Rect* user_defined_area = |
| - window->GetWindowState()->pre_auto_manage_window_bounds(); |
| + wm::GetWindowState(window)->pre_auto_manage_window_bounds(); |
| if (user_defined_area) { |
| bounds = *user_defined_area; |
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
| @@ -154,18 +162,18 @@ void AutoPlaceSingleWindow(WmWindow* window, bool animated) { |
| } |
| // Get the first open (non minimized) window which is on the screen defined. |
| -WmWindow* GetReferenceWindow(const WmWindow* root_window, |
| - const WmWindow* exclude, |
| - bool* single_window) { |
| +aura::Window* GetReferenceWindow(const aura::Window* root_window, |
| + const aura::Window* exclude, |
| + bool* single_window) { |
| if (single_window) |
| *single_window = true; |
| // Get the active window. |
| - WmWindow* active = WmWindow::Get(wm::GetActiveWindow()); |
| + aura::Window* active = wm::GetActiveWindow(); |
| if (active && active->GetRootWindow() != root_window) |
| active = NULL; |
| // Get a list of all windows. |
| - const std::vector<WmWindow*> windows = |
| + const std::vector<aura::Window*> windows = |
|
msw
2017/05/23 22:50:25
ditto
varkha
2017/05/24 15:29:15
Done.
|
| Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(); |
| if (windows.empty()) |
| @@ -180,15 +188,14 @@ WmWindow* GetReferenceWindow(const WmWindow* root_window, |
| // (and so on). Note that we might cycle a few indices twice if there is no |
| // suitable window. However - since the list is fairly small this should be |
| // very fast anyways. |
| - WmWindow* found = nullptr; |
| + aura::Window* found = nullptr; |
| for (int i = index + windows.size(); i >= 0; i--) { |
| - WmWindow* window = windows[i % windows.size()]; |
| - while (window->GetTransientParent()) |
| - window = window->GetTransientParent(); |
| - if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && |
| - window->GetRootWindow() == root_window && |
| - window->GetTargetVisibility() && |
| - window->GetWindowState()->window_position_managed()) { |
| + aura::Window* window = windows[i % windows.size()]; |
| + while (::wm::GetTransientParent(window)) |
| + window = ::wm::GetTransientParent(window); |
| + if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL && |
| + window->GetRootWindow() == root_window && window->TargetVisibility() && |
| + wm::GetWindowState(window)->window_position_managed()) { |
| if (found && found != window) { |
| // no need to check !single_window because the function must have |
| // been already returned in the "if (!single_window)" below. |
| @@ -213,7 +220,7 @@ int WindowPositioner::GetForceMaximizedWidthLimit() { |
| // static |
| void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| - const WmWindow* new_window, |
| + const aura::Window* new_window, |
| bool is_saved_bounds, |
| ui::WindowShowState show_state_in, |
| gfx::Rect* bounds_in_out, |
| @@ -221,8 +228,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| // Always open new window in the target display. |
| aura::Window* target = Shell::GetRootWindowForNewWindows(); |
| - WmWindow* top_window = |
| - GetReferenceWindow(WmWindow::Get(target), nullptr, nullptr); |
| + aura::Window* top_window = GetReferenceWindow(target, nullptr, nullptr); |
| // Our window should not have any impact if we are already on top. |
| if (top_window == new_window) |
| top_window = nullptr; |
| @@ -248,7 +254,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| maximize_first_window || |
| ((work_area.width() <= GetForceMaximizedWidthLimit() || |
| maximize_first_window_on_first_run) && |
| - (!new_window || !new_window->GetWindowState()->IsFullscreen())); |
| + (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())); |
| if (set_maximized) |
| *show_state_out = ui::SHOW_STATE_MAXIMIZED; |
| @@ -256,7 +262,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| return; |
| } |
| - wm::WindowState* top_window_state = top_window->GetWindowState(); |
| + wm::WindowState* top_window_state = wm::GetWindowState(top_window); |
| bool maximized = top_window_state->IsMaximized(); |
| // We ignore the saved show state, but look instead for the top level |
| // window's show state. |
| @@ -293,12 +299,12 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| // static |
| void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( |
| - const WmWindow* removed_window) { |
| + const aura::Window* removed_window) { |
| if (!UseAutoWindowManager(removed_window)) |
| return; |
| // Find a single open browser window. |
| bool single_window; |
| - WmWindow* other_shown_window = GetReferenceWindow( |
| + aura::Window* other_shown_window = GetReferenceWindow( |
| removed_window->GetRootWindow(), removed_window, &single_window); |
| if (!other_shown_window || !single_window || |
| !WindowPositionCanBeManaged(other_shown_window)) |
| @@ -314,18 +320,19 @@ bool WindowPositioner::DisableAutoPositioning(bool ignore) { |
| } |
| // static |
| -void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| - wm::WindowState* added_window_state = added_window->GetWindowState(); |
| - if (!added_window->GetTargetVisibility()) |
| +void WindowPositioner::RearrangeVisibleWindowOnShow( |
| + aura::Window* added_window) { |
| + wm::WindowState* added_window_state = wm::GetWindowState(added_window); |
| + if (!added_window->TargetVisibility()) |
| return; |
| if (!UseAutoWindowManager(added_window) || |
| added_window_state->bounds_changed_by_user()) { |
| if (added_window_state->minimum_visibility()) { |
| // Guarantee minimum visibility within the work area. |
| - gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
| - added_window->aura_window()); |
| - gfx::Rect bounds = added_window->GetBounds(); |
| + gfx::Rect work_area = |
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window); |
| + gfx::Rect bounds = added_window->bounds(); |
| gfx::Rect new_bounds = bounds; |
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); |
| if (new_bounds != bounds) |
| @@ -335,7 +342,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| } |
| // Find a single open managed window. |
| bool single_window; |
| - WmWindow* other_shown_window = GetReferenceWindow( |
| + aura::Window* other_shown_window = GetReferenceWindow( |
| added_window->GetRootWindow(), added_window, &single_window); |
| if (!other_shown_window) { |
| @@ -348,9 +355,9 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| return; |
| } |
| - gfx::Rect other_bounds = other_shown_window->GetBounds(); |
| + gfx::Rect other_bounds = other_shown_window->bounds(); |
| gfx::Rect work_area = |
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window->aura_window()); |
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window); |
| bool move_other_right = |
| other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; |
| @@ -359,7 +366,8 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| // When going from one to two windows both windows loose their |
| // "positioned by user" flags. |
| added_window_state->set_bounds_changed_by_user(false); |
| - wm::WindowState* other_window_state = other_shown_window->GetWindowState(); |
| + wm::WindowState* other_window_state = |
| + wm::GetWindowState(other_shown_window); |
| other_window_state->set_bounds_changed_by_user(false); |
| if (WindowPositionCanBeManaged(other_shown_window)) { |
| @@ -377,7 +385,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| // Remember the current location of the window if it's new and push |
| // it also to the opposite location if needed. Since it is just |
| // being shown, we do not need to animate it. |
| - gfx::Rect added_bounds = added_window->GetBounds(); |
| + gfx::Rect added_bounds = added_window->bounds(); |
| if (!added_window_state->pre_auto_manage_window_bounds()) |
| added_window_state->SetPreAutoManageWindowBounds(added_bounds); |
| if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) |
| @@ -485,22 +493,22 @@ gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos, |
| gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| - const std::vector<WmWindow*> windows = |
| + const std::vector<aura::Window*> windows = |
|
msw
2017/05/23 22:50:25
ditto
varkha
2017/05/24 15:29:15
Done.
|
| Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(); |
| std::vector<const gfx::Rect*> regions; |
| // Process the window list and check if we can bail immediately. |
| for (size_t i = 0; i < windows.size(); i++) { |
| // We only include opaque and visible windows. |
| - if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && |
| - (windows[i]->GetLayer()->fills_bounds_opaquely() || |
| - windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { |
| - wm::WindowState* window_state = windows[i]->GetWindowState(); |
| + if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && |
| + (windows[i]->layer()->fills_bounds_opaquely() || |
| + windows[i]->layer()->GetTargetOpacity() == 1.0)) { |
| + wm::WindowState* window_state = wm::GetWindowState(windows[i]); |
| // When any window is maximized we cannot find any free space. |
| if (window_state->IsMaximizedOrFullscreenOrPinned()) |
| return gfx::Rect(0, 0, 0, 0); |
| if (window_state->IsNormalOrSnapped()) |
| - regions.push_back(&windows[i]->GetBounds()); |
| + regions.push_back(&windows[i]->bounds()); |
| } |
| } |