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Unified Diff: ash/wm/window_positioner.cc

Issue 2895713002: [mus+ash] Removes WmWindow from ash/wm/mru_window_tracker and overview mode (Closed)
Patch Set: Ash unittests compile (cleanup #include wm_window.h) Created 3 years, 7 months ago
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Index: ash/wm/window_positioner.cc
diff --git a/ash/wm/window_positioner.cc b/ash/wm/window_positioner.cc
index 99d86e54143a3656b5db7181385da7a4eecdd2d7..3bff139a8cfdeeffbe119c362fcf4d69096c2c87 100644
--- a/ash/wm/window_positioner.cc
+++ b/ash/wm/window_positioner.cc
@@ -16,6 +16,7 @@
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/insets.h"
+#include "ui/wm/core/window_util.h"
namespace ash {
@@ -49,10 +50,10 @@ static bool disable_auto_positioning = false;
static bool maximize_first_window = false;
// Check if any management should be performed (with a given |window|).
-bool UseAutoWindowManager(const WmWindow* window) {
+bool UseAutoWindowManager(const aura::Window* window) {
if (disable_auto_positioning)
return false;
- const wm::WindowState* window_state = window->GetWindowState();
+ const wm::WindowState* window_state = wm::GetWindowState(window);
return !window_state->is_dragged() && window_state->window_position_managed();
}
@@ -60,10 +61,10 @@ bool UseAutoWindowManager(const WmWindow* window) {
// state is not minimized/maximized/fullscreen/the user has changed
// its size by hand already. It furthermore checks for the
// WindowIsManaged status.
-bool WindowPositionCanBeManaged(const WmWindow* window) {
+bool WindowPositionCanBeManaged(const aura::Window* window) {
if (disable_auto_positioning)
return false;
- const wm::WindowState* window_state = window->GetWindowState();
+ const wm::WindowState* window_state = wm::GetWindowState(window);
return window_state->window_position_managed() &&
!window_state->IsMinimized() && !window_state->IsMaximized() &&
!window_state->IsFullscreen() && !window_state->IsPinned() &&
@@ -93,13 +94,14 @@ bool MoveRectToOneSide(const gfx::Rect& work_area,
// Move a |window| to new |bounds|. Animate if desired by user.
// Moves the transient children of the |window| as well by the same |offset| as
// the parent |window|.
-void SetBoundsAndOffsetTransientChildren(WmWindow* window,
+void SetBoundsAndOffsetTransientChildren(aura::Window* window,
const gfx::Rect& bounds,
const gfx::Rect& work_area,
const gfx::Vector2d& offset) {
- std::vector<WmWindow*> transient_children = window->GetTransientChildren();
- for (WmWindow* transient_child : transient_children) {
- gfx::Rect child_bounds = transient_child->GetBounds();
+ std::vector<aura::Window*> transient_children =
msw 2017/05/23 22:50:25 ditto
varkha 2017/05/24 15:29:15 Done.
+ ::wm::GetTransientChildren(window);
+ for (auto* transient_child : transient_children) {
+ gfx::Rect child_bounds = transient_child->bounds();
gfx::Rect new_child_bounds = child_bounds + offset;
if ((child_bounds.x() <= work_area.x() &&
new_child_bounds.x() <= work_area.x()) ||
@@ -115,13 +117,20 @@ void SetBoundsAndOffsetTransientChildren(WmWindow* window,
work_area, offset);
}
- window->SetBoundsWithTransitionDelay(
- bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
+ if (::wm::WindowAnimationsDisabled(window)) {
+ window->SetBounds(bounds);
+ return;
+ }
+
+ ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
+ settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
+ window->SetBounds(bounds);
}
// Move a |window| to new |bounds|. Animate if desired by user.
// Note: The function will do nothing if the bounds did not change.
-void SetBoundsAnimated(WmWindow* window,
+void SetBoundsAnimated(aura::Window* window,
const gfx::Rect& bounds,
const gfx::Rect& work_area) {
gfx::Rect old_bounds = window->GetTargetBounds();
@@ -133,12 +142,11 @@ void SetBoundsAnimated(WmWindow* window,
// Move |window| into the center of the screen - or restore it to the previous
// position.
-void AutoPlaceSingleWindow(WmWindow* window, bool animated) {
- gfx::Rect work_area =
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(window->aura_window());
- gfx::Rect bounds = window->GetBounds();
+void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
+ gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
+ gfx::Rect bounds = window->bounds();
const gfx::Rect* user_defined_area =
- window->GetWindowState()->pre_auto_manage_window_bounds();
+ wm::GetWindowState(window)->pre_auto_manage_window_bounds();
if (user_defined_area) {
bounds = *user_defined_area;
wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
@@ -154,18 +162,18 @@ void AutoPlaceSingleWindow(WmWindow* window, bool animated) {
}
// Get the first open (non minimized) window which is on the screen defined.
-WmWindow* GetReferenceWindow(const WmWindow* root_window,
- const WmWindow* exclude,
- bool* single_window) {
+aura::Window* GetReferenceWindow(const aura::Window* root_window,
+ const aura::Window* exclude,
+ bool* single_window) {
if (single_window)
*single_window = true;
// Get the active window.
- WmWindow* active = WmWindow::Get(wm::GetActiveWindow());
+ aura::Window* active = wm::GetActiveWindow();
if (active && active->GetRootWindow() != root_window)
active = NULL;
// Get a list of all windows.
- const std::vector<WmWindow*> windows =
+ const std::vector<aura::Window*> windows =
msw 2017/05/23 22:50:25 ditto
varkha 2017/05/24 15:29:15 Done.
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
if (windows.empty())
@@ -180,15 +188,14 @@ WmWindow* GetReferenceWindow(const WmWindow* root_window,
// (and so on). Note that we might cycle a few indices twice if there is no
// suitable window. However - since the list is fairly small this should be
// very fast anyways.
- WmWindow* found = nullptr;
+ aura::Window* found = nullptr;
for (int i = index + windows.size(); i >= 0; i--) {
- WmWindow* window = windows[i % windows.size()];
- while (window->GetTransientParent())
- window = window->GetTransientParent();
- if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL &&
- window->GetRootWindow() == root_window &&
- window->GetTargetVisibility() &&
- window->GetWindowState()->window_position_managed()) {
+ aura::Window* window = windows[i % windows.size()];
+ while (::wm::GetTransientParent(window))
+ window = ::wm::GetTransientParent(window);
+ if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
+ window->GetRootWindow() == root_window && window->TargetVisibility() &&
+ wm::GetWindowState(window)->window_position_managed()) {
if (found && found != window) {
// no need to check !single_window because the function must have
// been already returned in the "if (!single_window)" below.
@@ -213,7 +220,7 @@ int WindowPositioner::GetForceMaximizedWidthLimit() {
// static
void WindowPositioner::GetBoundsAndShowStateForNewWindow(
- const WmWindow* new_window,
+ const aura::Window* new_window,
bool is_saved_bounds,
ui::WindowShowState show_state_in,
gfx::Rect* bounds_in_out,
@@ -221,8 +228,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
// Always open new window in the target display.
aura::Window* target = Shell::GetRootWindowForNewWindows();
- WmWindow* top_window =
- GetReferenceWindow(WmWindow::Get(target), nullptr, nullptr);
+ aura::Window* top_window = GetReferenceWindow(target, nullptr, nullptr);
// Our window should not have any impact if we are already on top.
if (top_window == new_window)
top_window = nullptr;
@@ -248,7 +254,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
maximize_first_window ||
((work_area.width() <= GetForceMaximizedWidthLimit() ||
maximize_first_window_on_first_run) &&
- (!new_window || !new_window->GetWindowState()->IsFullscreen()));
+ (!new_window || !wm::GetWindowState(new_window)->IsFullscreen()));
if (set_maximized)
*show_state_out = ui::SHOW_STATE_MAXIMIZED;
@@ -256,7 +262,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
return;
}
- wm::WindowState* top_window_state = top_window->GetWindowState();
+ wm::WindowState* top_window_state = wm::GetWindowState(top_window);
bool maximized = top_window_state->IsMaximized();
// We ignore the saved show state, but look instead for the top level
// window's show state.
@@ -293,12 +299,12 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
// static
void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
- const WmWindow* removed_window) {
+ const aura::Window* removed_window) {
if (!UseAutoWindowManager(removed_window))
return;
// Find a single open browser window.
bool single_window;
- WmWindow* other_shown_window = GetReferenceWindow(
+ aura::Window* other_shown_window = GetReferenceWindow(
removed_window->GetRootWindow(), removed_window, &single_window);
if (!other_shown_window || !single_window ||
!WindowPositionCanBeManaged(other_shown_window))
@@ -314,18 +320,19 @@ bool WindowPositioner::DisableAutoPositioning(bool ignore) {
}
// static
-void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
- wm::WindowState* added_window_state = added_window->GetWindowState();
- if (!added_window->GetTargetVisibility())
+void WindowPositioner::RearrangeVisibleWindowOnShow(
+ aura::Window* added_window) {
+ wm::WindowState* added_window_state = wm::GetWindowState(added_window);
+ if (!added_window->TargetVisibility())
return;
if (!UseAutoWindowManager(added_window) ||
added_window_state->bounds_changed_by_user()) {
if (added_window_state->minimum_visibility()) {
// Guarantee minimum visibility within the work area.
- gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
- added_window->aura_window());
- gfx::Rect bounds = added_window->GetBounds();
+ gfx::Rect work_area =
+ ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window);
+ gfx::Rect bounds = added_window->bounds();
gfx::Rect new_bounds = bounds;
wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds);
if (new_bounds != bounds)
@@ -335,7 +342,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
}
// Find a single open managed window.
bool single_window;
- WmWindow* other_shown_window = GetReferenceWindow(
+ aura::Window* other_shown_window = GetReferenceWindow(
added_window->GetRootWindow(), added_window, &single_window);
if (!other_shown_window) {
@@ -348,9 +355,9 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
return;
}
- gfx::Rect other_bounds = other_shown_window->GetBounds();
+ gfx::Rect other_bounds = other_shown_window->bounds();
gfx::Rect work_area =
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window->aura_window());
+ ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window);
bool move_other_right =
other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
@@ -359,7 +366,8 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
// When going from one to two windows both windows loose their
// "positioned by user" flags.
added_window_state->set_bounds_changed_by_user(false);
- wm::WindowState* other_window_state = other_shown_window->GetWindowState();
+ wm::WindowState* other_window_state =
+ wm::GetWindowState(other_shown_window);
other_window_state->set_bounds_changed_by_user(false);
if (WindowPositionCanBeManaged(other_shown_window)) {
@@ -377,7 +385,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
// Remember the current location of the window if it's new and push
// it also to the opposite location if needed. Since it is just
// being shown, we do not need to animate it.
- gfx::Rect added_bounds = added_window->GetBounds();
+ gfx::Rect added_bounds = added_window->bounds();
if (!added_window_state->pre_auto_manage_window_bounds())
added_window_state->SetPreAutoManageWindowBounds(added_bounds);
if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
@@ -485,22 +493,22 @@ gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos,
gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos,
const gfx::Rect& work_area,
int grid) {
- const std::vector<WmWindow*> windows =
+ const std::vector<aura::Window*> windows =
msw 2017/05/23 22:50:25 ditto
varkha 2017/05/24 15:29:15 Done.
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
std::vector<const gfx::Rect*> regions;
// Process the window list and check if we can bail immediately.
for (size_t i = 0; i < windows.size(); i++) {
// We only include opaque and visible windows.
- if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() &&
- (windows[i]->GetLayer()->fills_bounds_opaquely() ||
- windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) {
- wm::WindowState* window_state = windows[i]->GetWindowState();
+ if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
+ (windows[i]->layer()->fills_bounds_opaquely() ||
+ windows[i]->layer()->GetTargetOpacity() == 1.0)) {
+ wm::WindowState* window_state = wm::GetWindowState(windows[i]);
// When any window is maximized we cannot find any free space.
if (window_state->IsMaximizedOrFullscreenOrPinned())
return gfx::Rect(0, 0, 0, 0);
if (window_state->IsNormalOrSnapped())
- regions.push_back(&windows[i]->GetBounds());
+ regions.push_back(&windows[i]->bounds());
}
}

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