| Index: ash/wm/window_positioner.cc
|
| diff --git a/ash/wm/window_positioner.cc b/ash/wm/window_positioner.cc
|
| index 99d86e54143a3656b5db7181385da7a4eecdd2d7..5c620b8ed1211cfadaf4dac2576cfd42c39f0847 100644
|
| --- a/ash/wm/window_positioner.cc
|
| +++ b/ash/wm/window_positioner.cc
|
| @@ -16,6 +16,7 @@
|
| #include "ui/display/display.h"
|
| #include "ui/display/screen.h"
|
| #include "ui/gfx/geometry/insets.h"
|
| +#include "ui/wm/core/window_util.h"
|
|
|
| namespace ash {
|
|
|
| @@ -49,10 +50,10 @@ static bool disable_auto_positioning = false;
|
| static bool maximize_first_window = false;
|
|
|
| // Check if any management should be performed (with a given |window|).
|
| -bool UseAutoWindowManager(const WmWindow* window) {
|
| +bool UseAutoWindowManager(const aura::Window* window) {
|
| if (disable_auto_positioning)
|
| return false;
|
| - const wm::WindowState* window_state = window->GetWindowState();
|
| + const wm::WindowState* window_state = wm::GetWindowState(window);
|
| return !window_state->is_dragged() && window_state->window_position_managed();
|
| }
|
|
|
| @@ -60,10 +61,10 @@ bool UseAutoWindowManager(const WmWindow* window) {
|
| // state is not minimized/maximized/fullscreen/the user has changed
|
| // its size by hand already. It furthermore checks for the
|
| // WindowIsManaged status.
|
| -bool WindowPositionCanBeManaged(const WmWindow* window) {
|
| +bool WindowPositionCanBeManaged(const aura::Window* window) {
|
| if (disable_auto_positioning)
|
| return false;
|
| - const wm::WindowState* window_state = window->GetWindowState();
|
| + const wm::WindowState* window_state = wm::GetWindowState(window);
|
| return window_state->window_position_managed() &&
|
| !window_state->IsMinimized() && !window_state->IsMaximized() &&
|
| !window_state->IsFullscreen() && !window_state->IsPinned() &&
|
| @@ -93,13 +94,13 @@ bool MoveRectToOneSide(const gfx::Rect& work_area,
|
| // Move a |window| to new |bounds|. Animate if desired by user.
|
| // Moves the transient children of the |window| as well by the same |offset| as
|
| // the parent |window|.
|
| -void SetBoundsAndOffsetTransientChildren(WmWindow* window,
|
| +void SetBoundsAndOffsetTransientChildren(aura::Window* window,
|
| const gfx::Rect& bounds,
|
| const gfx::Rect& work_area,
|
| const gfx::Vector2d& offset) {
|
| - std::vector<WmWindow*> transient_children = window->GetTransientChildren();
|
| - for (WmWindow* transient_child : transient_children) {
|
| - gfx::Rect child_bounds = transient_child->GetBounds();
|
| + aura::Window::Windows transient_children = ::wm::GetTransientChildren(window);
|
| + for (auto* transient_child : transient_children) {
|
| + gfx::Rect child_bounds = transient_child->bounds();
|
| gfx::Rect new_child_bounds = child_bounds + offset;
|
| if ((child_bounds.x() <= work_area.x() &&
|
| new_child_bounds.x() <= work_area.x()) ||
|
| @@ -115,13 +116,20 @@ void SetBoundsAndOffsetTransientChildren(WmWindow* window,
|
| work_area, offset);
|
| }
|
|
|
| - window->SetBoundsWithTransitionDelay(
|
| - bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
|
| + if (::wm::WindowAnimationsDisabled(window)) {
|
| + window->SetBounds(bounds);
|
| + return;
|
| + }
|
| +
|
| + ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(
|
| + base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
|
| + window->SetBounds(bounds);
|
| }
|
|
|
| // Move a |window| to new |bounds|. Animate if desired by user.
|
| // Note: The function will do nothing if the bounds did not change.
|
| -void SetBoundsAnimated(WmWindow* window,
|
| +void SetBoundsAnimated(aura::Window* window,
|
| const gfx::Rect& bounds,
|
| const gfx::Rect& work_area) {
|
| gfx::Rect old_bounds = window->GetTargetBounds();
|
| @@ -133,12 +141,11 @@ void SetBoundsAnimated(WmWindow* window,
|
|
|
| // Move |window| into the center of the screen - or restore it to the previous
|
| // position.
|
| -void AutoPlaceSingleWindow(WmWindow* window, bool animated) {
|
| - gfx::Rect work_area =
|
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(window->aura_window());
|
| - gfx::Rect bounds = window->GetBounds();
|
| +void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
|
| + gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
|
| + gfx::Rect bounds = window->bounds();
|
| const gfx::Rect* user_defined_area =
|
| - window->GetWindowState()->pre_auto_manage_window_bounds();
|
| + wm::GetWindowState(window)->pre_auto_manage_window_bounds();
|
| if (user_defined_area) {
|
| bounds = *user_defined_area;
|
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
|
| @@ -154,18 +161,18 @@ void AutoPlaceSingleWindow(WmWindow* window, bool animated) {
|
| }
|
|
|
| // Get the first open (non minimized) window which is on the screen defined.
|
| -WmWindow* GetReferenceWindow(const WmWindow* root_window,
|
| - const WmWindow* exclude,
|
| - bool* single_window) {
|
| +aura::Window* GetReferenceWindow(const aura::Window* root_window,
|
| + const aura::Window* exclude,
|
| + bool* single_window) {
|
| if (single_window)
|
| *single_window = true;
|
| // Get the active window.
|
| - WmWindow* active = WmWindow::Get(wm::GetActiveWindow());
|
| + aura::Window* active = wm::GetActiveWindow();
|
| if (active && active->GetRootWindow() != root_window)
|
| active = NULL;
|
|
|
| // Get a list of all windows.
|
| - const std::vector<WmWindow*> windows =
|
| + const aura::Window::Windows windows =
|
| Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
|
|
|
| if (windows.empty())
|
| @@ -180,15 +187,14 @@ WmWindow* GetReferenceWindow(const WmWindow* root_window,
|
| // (and so on). Note that we might cycle a few indices twice if there is no
|
| // suitable window. However - since the list is fairly small this should be
|
| // very fast anyways.
|
| - WmWindow* found = nullptr;
|
| + aura::Window* found = nullptr;
|
| for (int i = index + windows.size(); i >= 0; i--) {
|
| - WmWindow* window = windows[i % windows.size()];
|
| - while (window->GetTransientParent())
|
| - window = window->GetTransientParent();
|
| - if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL &&
|
| - window->GetRootWindow() == root_window &&
|
| - window->GetTargetVisibility() &&
|
| - window->GetWindowState()->window_position_managed()) {
|
| + aura::Window* window = windows[i % windows.size()];
|
| + while (::wm::GetTransientParent(window))
|
| + window = ::wm::GetTransientParent(window);
|
| + if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
|
| + window->GetRootWindow() == root_window && window->TargetVisibility() &&
|
| + wm::GetWindowState(window)->window_position_managed()) {
|
| if (found && found != window) {
|
| // no need to check !single_window because the function must have
|
| // been already returned in the "if (!single_window)" below.
|
| @@ -213,7 +219,7 @@ int WindowPositioner::GetForceMaximizedWidthLimit() {
|
|
|
| // static
|
| void WindowPositioner::GetBoundsAndShowStateForNewWindow(
|
| - const WmWindow* new_window,
|
| + const aura::Window* new_window,
|
| bool is_saved_bounds,
|
| ui::WindowShowState show_state_in,
|
| gfx::Rect* bounds_in_out,
|
| @@ -221,8 +227,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
|
| // Always open new window in the target display.
|
| aura::Window* target = Shell::GetRootWindowForNewWindows();
|
|
|
| - WmWindow* top_window =
|
| - GetReferenceWindow(WmWindow::Get(target), nullptr, nullptr);
|
| + aura::Window* top_window = GetReferenceWindow(target, nullptr, nullptr);
|
| // Our window should not have any impact if we are already on top.
|
| if (top_window == new_window)
|
| top_window = nullptr;
|
| @@ -248,7 +253,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
|
| maximize_first_window ||
|
| ((work_area.width() <= GetForceMaximizedWidthLimit() ||
|
| maximize_first_window_on_first_run) &&
|
| - (!new_window || !new_window->GetWindowState()->IsFullscreen()));
|
| + (!new_window || !wm::GetWindowState(new_window)->IsFullscreen()));
|
|
|
| if (set_maximized)
|
| *show_state_out = ui::SHOW_STATE_MAXIMIZED;
|
| @@ -256,7 +261,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
|
| return;
|
| }
|
|
|
| - wm::WindowState* top_window_state = top_window->GetWindowState();
|
| + wm::WindowState* top_window_state = wm::GetWindowState(top_window);
|
| bool maximized = top_window_state->IsMaximized();
|
| // We ignore the saved show state, but look instead for the top level
|
| // window's show state.
|
| @@ -293,12 +298,12 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow(
|
|
|
| // static
|
| void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
|
| - const WmWindow* removed_window) {
|
| + const aura::Window* removed_window) {
|
| if (!UseAutoWindowManager(removed_window))
|
| return;
|
| // Find a single open browser window.
|
| bool single_window;
|
| - WmWindow* other_shown_window = GetReferenceWindow(
|
| + aura::Window* other_shown_window = GetReferenceWindow(
|
| removed_window->GetRootWindow(), removed_window, &single_window);
|
| if (!other_shown_window || !single_window ||
|
| !WindowPositionCanBeManaged(other_shown_window))
|
| @@ -314,18 +319,19 @@ bool WindowPositioner::DisableAutoPositioning(bool ignore) {
|
| }
|
|
|
| // static
|
| -void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
|
| - wm::WindowState* added_window_state = added_window->GetWindowState();
|
| - if (!added_window->GetTargetVisibility())
|
| +void WindowPositioner::RearrangeVisibleWindowOnShow(
|
| + aura::Window* added_window) {
|
| + wm::WindowState* added_window_state = wm::GetWindowState(added_window);
|
| + if (!added_window->TargetVisibility())
|
| return;
|
|
|
| if (!UseAutoWindowManager(added_window) ||
|
| added_window_state->bounds_changed_by_user()) {
|
| if (added_window_state->minimum_visibility()) {
|
| // Guarantee minimum visibility within the work area.
|
| - gfx::Rect work_area = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
|
| - added_window->aura_window());
|
| - gfx::Rect bounds = added_window->GetBounds();
|
| + gfx::Rect work_area =
|
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window);
|
| + gfx::Rect bounds = added_window->bounds();
|
| gfx::Rect new_bounds = bounds;
|
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds);
|
| if (new_bounds != bounds)
|
| @@ -335,7 +341,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
|
| }
|
| // Find a single open managed window.
|
| bool single_window;
|
| - WmWindow* other_shown_window = GetReferenceWindow(
|
| + aura::Window* other_shown_window = GetReferenceWindow(
|
| added_window->GetRootWindow(), added_window, &single_window);
|
|
|
| if (!other_shown_window) {
|
| @@ -348,9 +354,9 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
|
| return;
|
| }
|
|
|
| - gfx::Rect other_bounds = other_shown_window->GetBounds();
|
| + gfx::Rect other_bounds = other_shown_window->bounds();
|
| gfx::Rect work_area =
|
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window->aura_window());
|
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(added_window);
|
| bool move_other_right =
|
| other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
|
|
|
| @@ -359,7 +365,8 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
|
| // When going from one to two windows both windows loose their
|
| // "positioned by user" flags.
|
| added_window_state->set_bounds_changed_by_user(false);
|
| - wm::WindowState* other_window_state = other_shown_window->GetWindowState();
|
| + wm::WindowState* other_window_state =
|
| + wm::GetWindowState(other_shown_window);
|
| other_window_state->set_bounds_changed_by_user(false);
|
|
|
| if (WindowPositionCanBeManaged(other_shown_window)) {
|
| @@ -377,7 +384,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) {
|
| // Remember the current location of the window if it's new and push
|
| // it also to the opposite location if needed. Since it is just
|
| // being shown, we do not need to animate it.
|
| - gfx::Rect added_bounds = added_window->GetBounds();
|
| + gfx::Rect added_bounds = added_window->bounds();
|
| if (!added_window_state->pre_auto_manage_window_bounds())
|
| added_window_state->SetPreAutoManageWindowBounds(added_bounds);
|
| if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
|
| @@ -485,22 +492,22 @@ gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos,
|
| gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos,
|
| const gfx::Rect& work_area,
|
| int grid) {
|
| - const std::vector<WmWindow*> windows =
|
| + const aura::Window::Windows windows =
|
| Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
|
|
|
| std::vector<const gfx::Rect*> regions;
|
| // Process the window list and check if we can bail immediately.
|
| for (size_t i = 0; i < windows.size(); i++) {
|
| // We only include opaque and visible windows.
|
| - if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() &&
|
| - (windows[i]->GetLayer()->fills_bounds_opaquely() ||
|
| - windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) {
|
| - wm::WindowState* window_state = windows[i]->GetWindowState();
|
| + if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
|
| + (windows[i]->layer()->fills_bounds_opaquely() ||
|
| + windows[i]->layer()->GetTargetOpacity() == 1.0)) {
|
| + wm::WindowState* window_state = wm::GetWindowState(windows[i]);
|
| // When any window is maximized we cannot find any free space.
|
| if (window_state->IsMaximizedOrFullscreenOrPinned())
|
| return gfx::Rect(0, 0, 0, 0);
|
| if (window_state->IsNormalOrSnapped())
|
| - regions.push_back(&windows[i]->GetBounds());
|
| + regions.push_back(&windows[i]->bounds());
|
| }
|
| }
|
|
|
|
|