Chromium Code Reviews| Index: ui/aura/mus/mus_context_factory.cc |
| diff --git a/ui/aura/mus/mus_context_factory.cc b/ui/aura/mus/mus_context_factory.cc |
| index fd6cd926e637a4ca7a73f3e62442be340e8f24b8..c9cd05dfc39bcce95ad0521ccd0778dfd55c717a 100644 |
| --- a/ui/aura/mus/mus_context_factory.cc |
| +++ b/ui/aura/mus/mus_context_factory.cc |
| @@ -21,10 +21,7 @@ namespace aura { |
| MusContextFactory::MusContextFactory(ui::Gpu* gpu) |
| : gpu_(gpu), |
| renderer_settings_(ui::CreateRendererSettings( |
| - [](gfx::BufferFormat format, gfx::BufferUsage usage) -> uint32_t { |
| - // TODO(sad): http://crbug.com/675431 |
| - return GL_TEXTURE_2D; |
| - })), |
| + content::GetBufferToTextureTargetMap()), |
|
boliu
2017/06/12 16:31:39
ui can't depend on content. does this even compile
sujith
2017/06/14 10:30:18
i was building for android, so it doesn't throw an
|
| weak_ptr_factory_(this) {} |
| MusContextFactory::~MusContextFactory() {} |