Index: ui/aura/mus/mus_context_factory.cc |
diff --git a/ui/aura/mus/mus_context_factory.cc b/ui/aura/mus/mus_context_factory.cc |
index fd6cd926e637a4ca7a73f3e62442be340e8f24b8..c9cd05dfc39bcce95ad0521ccd0778dfd55c717a 100644 |
--- a/ui/aura/mus/mus_context_factory.cc |
+++ b/ui/aura/mus/mus_context_factory.cc |
@@ -21,10 +21,7 @@ namespace aura { |
MusContextFactory::MusContextFactory(ui::Gpu* gpu) |
: gpu_(gpu), |
renderer_settings_(ui::CreateRendererSettings( |
- [](gfx::BufferFormat format, gfx::BufferUsage usage) -> uint32_t { |
- // TODO(sad): http://crbug.com/675431 |
- return GL_TEXTURE_2D; |
- })), |
+ content::GetBufferToTextureTargetMap()), |
boliu
2017/06/12 16:31:39
ui can't depend on content. does this even compile
sujith
2017/06/14 10:30:18
i was building for android, so it doesn't throw an
|
weak_ptr_factory_(this) {} |
MusContextFactory::~MusContextFactory() {} |