Index: third_party/WebKit/Source/platform/graphics/BoxReflection.h |
diff --git a/third_party/WebKit/Source/platform/graphics/BoxReflection.h b/third_party/WebKit/Source/platform/graphics/BoxReflection.h |
index 3a18ee9712dae72a902c7a13255b47e1a5c4b3b7..7a4a5b2b44cfd593e9fad82bbbaff8c54b41e3f7 100644 |
--- a/third_party/WebKit/Source/platform/graphics/BoxReflection.h |
+++ b/third_party/WebKit/Source/platform/graphics/BoxReflection.h |
@@ -6,7 +6,6 @@ |
#define BoxReflection_h |
#include "platform/PlatformExport.h" |
-#include "platform/geometry/FloatRect.h" |
#include "platform/graphics/paint/PaintRecord.h" |
#include "third_party/skia/include/core/SkRefCnt.h" |
@@ -14,6 +13,8 @@ class SkMatrix; |
namespace blink { |
+class FloatRect; |
+ |
// A reflection, as created by -webkit-box-reflect. Consists of: |
// * a direction (either vertical or horizontal) |
// * an offset to be applied to the reflection after flipping about the |
@@ -29,22 +30,14 @@ class PLATFORM_EXPORT BoxReflection { |
kHorizontalReflection, |
}; |
- BoxReflection(ReflectionDirection direction, float offset) |
- : BoxReflection(direction, offset, nullptr, FloatRect()) {} |
- |
BoxReflection(ReflectionDirection direction, |
float offset, |
- sk_sp<PaintRecord> mask, |
- const FloatRect& mask_bounds) |
- : direction_(direction), |
- offset_(offset), |
- mask_(std::move(mask)), |
- mask_bounds_(mask_bounds) {} |
+ sk_sp<PaintRecord> mask = nullptr) |
+ : direction_(direction), offset_(offset), mask_(std::move(mask)) {} |
ReflectionDirection Direction() const { return direction_; } |
float Offset() const { return offset_; } |
const sk_sp<PaintRecord>& Mask() const { return mask_; } |
- const FloatRect& MaskBounds() const { return mask_bounds_; } |
// Returns a matrix which maps points between the original content and its |
// reflection. Reflections are self-inverse, so this matrix can be used to |
@@ -61,12 +54,11 @@ class PLATFORM_EXPORT BoxReflection { |
ReflectionDirection direction_; |
float offset_; |
sk_sp<PaintRecord> mask_; |
- FloatRect mask_bounds_; |
}; |
inline bool operator==(const BoxReflection& a, const BoxReflection& b) { |
return a.Direction() == b.Direction() && a.Offset() == b.Offset() && |
- a.Mask() == b.Mask() && a.MaskBounds() == b.MaskBounds(); |
+ a.Mask() == b.Mask(); |
} |
inline bool operator!=(const BoxReflection& a, const BoxReflection& b) { |