OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
(...skipping 14 matching lines...) Expand all Loading... |
25 #include <memory> | 25 #include <memory> |
26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" | 26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" |
27 #include "core/svg/PatternAttributes.h" | 27 #include "core/svg/PatternAttributes.h" |
28 #include "platform/heap/Handle.h" | 28 #include "platform/heap/Handle.h" |
29 #include "platform/wtf/HashMap.h" | 29 #include "platform/wtf/HashMap.h" |
30 #include "third_party/skia/include/core/SkRefCnt.h" | 30 #include "third_party/skia/include/core/SkRefCnt.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 class AffineTransform; | 34 class AffineTransform; |
| 35 class FloatRect; |
35 class SVGPatternElement; | 36 class SVGPatternElement; |
36 struct PatternData; | 37 struct PatternData; |
37 | 38 |
38 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { | 39 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { |
39 public: | 40 public: |
40 explicit LayoutSVGResourcePattern(SVGPatternElement*); | 41 explicit LayoutSVGResourcePattern(SVGPatternElement*); |
41 | 42 |
42 const char* GetName() const override { return "LayoutSVGResourcePattern"; } | 43 const char* GetName() const override { return "LayoutSVGResourcePattern"; } |
43 | 44 |
44 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override; | 45 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override; |
45 void RemoveClientFromCache(LayoutObject*, | 46 void RemoveClientFromCache(LayoutObject*, |
46 bool mark_for_invalidation = true) override; | 47 bool mark_for_invalidation = true) override; |
47 | 48 |
48 SVGPaintServer PreparePaintServer(const LayoutObject&) override; | 49 SVGPaintServer PreparePaintServer(const LayoutObject&) override; |
49 | 50 |
50 static const LayoutSVGResourceType kResourceType = kPatternResourceType; | 51 static const LayoutSVGResourceType kResourceType = kPatternResourceType; |
51 LayoutSVGResourceType ResourceType() const override { return kResourceType; } | 52 LayoutSVGResourceType ResourceType() const override { return kResourceType; } |
52 | 53 |
53 private: | 54 private: |
54 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&); | 55 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&); |
55 sk_sp<PaintRecord> AsPaintRecord(const FloatSize&, | 56 sk_sp<PaintRecord> AsPaintRecord(const FloatRect& tile, |
56 const AffineTransform&) const; | 57 const AffineTransform&) const; |
57 PatternData* PatternForLayoutObject(const LayoutObject&); | 58 PatternData* PatternForLayoutObject(const LayoutObject&); |
58 | 59 |
59 const LayoutSVGResourceContainer* ResolveContentElement() const; | 60 const LayoutSVGResourceContainer* ResolveContentElement() const; |
60 | 61 |
61 bool should_collect_pattern_attributes_ : 1; | 62 bool should_collect_pattern_attributes_ : 1; |
62 Persistent<PatternAttributesWrapper> attributes_wrapper_; | 63 Persistent<PatternAttributesWrapper> attributes_wrapper_; |
63 | 64 |
64 PatternAttributes& MutableAttributes() { | 65 PatternAttributes& MutableAttributes() { |
65 return attributes_wrapper_->Attributes(); | 66 return attributes_wrapper_->Attributes(); |
66 } | 67 } |
67 const PatternAttributes& Attributes() const { | 68 const PatternAttributes& Attributes() const { |
68 return attributes_wrapper_->Attributes(); | 69 return attributes_wrapper_->Attributes(); |
69 } | 70 } |
70 | 71 |
71 // FIXME: we can almost do away with this per-object map, but not quite: the | 72 // FIXME: we can almost do away with this per-object map, but not quite: the |
72 // tile size can be relative to the client bounding box, and it gets captured | 73 // tile size can be relative to the client bounding box, and it gets captured |
73 // in the cached Pattern shader. | 74 // in the cached Pattern shader. |
74 // Hence, we need one Pattern shader per client. The display list OTOH is the | 75 // Hence, we need one Pattern shader per client. The display list OTOH is the |
75 // same => we should be able to cache a single display list per | 76 // same => we should be able to cache a single display list per |
76 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this | 77 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this |
77 // would avoid re-recording when multiple clients share the same pattern. | 78 // would avoid re-recording when multiple clients share the same pattern. |
78 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_; | 79 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_; |
79 }; | 80 }; |
80 | 81 |
81 } // namespace blink | 82 } // namespace blink |
82 | 83 |
83 #endif | 84 #endif |
OLD | NEW |