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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef Animator_h |
| 6 #define Animator_h |
| 7 |
| 8 #include "platform/bindings/ScopedPersistent.h" |
| 9 #include "platform/heap/Handle.h" |
| 10 #include "v8/include/v8.h" |
| 11 |
| 12 namespace blink { |
| 13 |
| 14 class AnimatorDefinition; |
| 15 class ScriptState; |
| 16 |
| 17 class Animator final : public GarbageCollectedFinalized<Animator> { |
| 18 public: |
| 19 static Animator* Create(v8::Isolate*, |
| 20 AnimatorDefinition*, |
| 21 v8::Local<v8::Object> instance); |
| 22 ~Animator(); |
| 23 DECLARE_TRACE(); |
| 24 |
| 25 void Animate(ScriptState*) const; |
| 26 |
| 27 private: |
| 28 Animator(v8::Isolate*, AnimatorDefinition*, v8::Local<v8::Object> instance); |
| 29 |
| 30 // This object keeps the definition object, and animator instance alive. |
| 31 // It needs to be destroyed to break a reference cycle between it and the |
| 32 // AnimationWorkletGlobalScope. The reference cycle is broken at |
| 33 // |AnimationWorkletGlobalScope::Dispose()|. |
| 34 Member<AnimatorDefinition> definition_; |
| 35 ScopedPersistent<v8::Object> instance_; |
| 36 }; |
| 37 |
| 38 } // namespace blink |
| 39 |
| 40 #endif // Animator_h |
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