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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/paint/PaintArtifact.h" | 5 #include "platform/graphics/paint/PaintArtifact.h" |
6 | 6 |
7 #include "cc/paint/display_item_list.h" | 7 #include "cc/paint/display_item_list.h" |
8 #include "platform/geometry/IntRect.h" | 8 #include "platform/geometry/IntRect.h" |
9 #include "platform/graphics/GraphicsLayer.h" | 9 #include "platform/graphics/GraphicsLayer.h" |
10 #include "platform/graphics/compositing/PaintChunksToCcLayer.h" | 10 #include "platform/graphics/compositing/PaintChunksToCcLayer.h" |
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108 // references into pointers. | 108 // references into pointers. |
109 for (const auto& chunk : PaintChunks()) | 109 for (const auto& chunk : PaintChunks()) |
110 pointer_paint_chunks.push_back(&chunk); | 110 pointer_paint_chunks.push_back(&chunk); |
111 scoped_refptr<cc::DisplayItemList> display_item_list = | 111 scoped_refptr<cc::DisplayItemList> display_item_list = |
112 PaintChunksToCcLayer::Convert(pointer_paint_chunks, replay_state, | 112 PaintChunksToCcLayer::Convert(pointer_paint_chunks, replay_state, |
113 gfx::Vector2dF(), GetDisplayItemList()); | 113 gfx::Vector2dF(), GetDisplayItemList()); |
114 canvas.drawDisplayItemList(display_item_list); | 114 canvas.drawDisplayItemList(display_item_list); |
115 } | 115 } |
116 | 116 |
117 DISABLE_CFI_PERF | 117 DISABLE_CFI_PERF |
118 void PaintArtifact::AppendToWebDisplayItemList(WebDisplayItemList* list) const { | 118 void PaintArtifact::AppendToWebDisplayItemList( |
| 119 const LayoutSize& visual_rect_offset, |
| 120 WebDisplayItemList* list) const { |
119 TRACE_EVENT0("blink,benchmark", "PaintArtifact::appendToWebDisplayItemList"); | 121 TRACE_EVENT0("blink,benchmark", "PaintArtifact::appendToWebDisplayItemList"); |
120 size_t visual_rect_index = 0; | 122 for (const DisplayItem& item : display_item_list_) |
121 for (const DisplayItem& display_item : display_item_list_) { | 123 item.AppendToWebDisplayItemList(visual_rect_offset, list); |
122 display_item.AppendToWebDisplayItemList( | |
123 display_item_list_.VisualRect(visual_rect_index), list); | |
124 visual_rect_index++; | |
125 } | |
126 list->SetIsSuitableForGpuRasterization(IsSuitableForGpuRasterization()); | 124 list->SetIsSuitableForGpuRasterization(IsSuitableForGpuRasterization()); |
127 } | 125 } |
128 | 126 |
129 } // namespace blink | 127 } // namespace blink |
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