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| 1 /* | |
| 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license | |
| 5 * that can be found in the LICENSE file in the root of the source | |
| 6 * tree. An additional intellectual property rights grant can be found | |
| 7 * in the file PATENTS. All contributing project authors may | |
| 8 * be found in the AUTHORS file in the root of the source tree. | |
| 9 */ | |
| 10 | |
| 11 #import <Foundation/Foundation.h> | |
| 12 | |
| 13 #if TARGET_OS_IPHONE | |
| 14 #define RTC_PIXEL_FORMAT GL_LUMINANCE | |
| 15 #define SHADER_VERSION | |
| 16 #define VERTEX_SHADER_IN "attribute" | |
| 17 #define VERTEX_SHADER_OUT "varying" | |
| 18 #define FRAGMENT_SHADER_IN "varying" | |
| 19 #define FRAGMENT_SHADER_OUT | |
| 20 #define FRAGMENT_SHADER_COLOR "gl_FragColor" | |
| 21 #define FRAGMENT_SHADER_TEXTURE "texture2D" | |
| 22 | |
| 23 @class EAGLContext; | |
| 24 typedef EAGLContext GlContextType; | |
| 25 #else | |
| 26 #define RTC_PIXEL_FORMAT GL_RED | |
| 27 #define SHADER_VERSION "#version 150\n" | |
| 28 #define VERTEX_SHADER_IN "in" | |
| 29 #define VERTEX_SHADER_OUT "out" | |
| 30 #define FRAGMENT_SHADER_IN "in" | |
| 31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" | |
| 32 #define FRAGMENT_SHADER_COLOR "fragColor" | |
| 33 #define FRAGMENT_SHADER_TEXTURE "texture" | |
| 34 | |
| 35 @class NSOpenGLContext; | |
| 36 typedef NSOpenGLContext GlContextType; | |
| 37 #endif | |
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