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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGUnpositionedFloat_h | 5 #ifndef NGUnpositionedFloat_h |
6 #define NGUnpositionedFloat_h | 6 #define NGUnpositionedFloat_h |
7 | 7 |
8 #include "core/layout/ng/geometry/ng_box_strut.h" | 8 #include "core/layout/ng/geometry/ng_box_strut.h" |
9 #include "core/layout/ng/geometry/ng_logical_size.h" | 9 #include "core/layout/ng/geometry/ng_logical_size.h" |
10 #include "core/layout/ng/ng_block_break_token.h" | 10 #include "core/layout/ng/ng_block_break_token.h" |
11 #include "core/layout/ng/ng_block_node.h" | 11 #include "core/layout/ng/ng_block_node.h" |
12 #include "core/layout/ng/ng_exclusion.h" | 12 #include "core/layout/ng/ng_exclusion.h" |
| 13 #include "core/style/ComputedStyleConstants.h" |
13 #include "platform/wtf/Optional.h" | 14 #include "platform/wtf/Optional.h" |
14 #include "platform/wtf/RefPtr.h" | 15 #include "platform/wtf/RefPtr.h" |
15 | 16 |
16 namespace blink { | 17 namespace blink { |
17 | 18 |
18 class NGPhysicalBoxFragment; | 19 class NGPhysicalBoxFragment; |
19 | 20 |
20 // Struct that keeps all information needed to position floats in LayoutNG. | 21 // Struct that keeps all information needed to position floats in LayoutNG. |
21 struct CORE_EXPORT NGUnpositionedFloat | 22 struct CORE_EXPORT NGUnpositionedFloat |
22 : public RefCounted<NGUnpositionedFloat> { | 23 : public RefCounted<NGUnpositionedFloat> { |
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82 // context. They are stored for convinence and could be recomputed with other | 83 // context. They are stored for convinence and could be recomputed with other |
83 // data on this object. | 84 // data on this object. |
84 NGBoxStrut margins; | 85 NGBoxStrut margins; |
85 | 86 |
86 // The fragment for this unpositioned float. This is only present if it's in | 87 // The fragment for this unpositioned float. This is only present if it's in |
87 // a different writing mode than the BFC. | 88 // a different writing mode than the BFC. |
88 WTF::Optional<RefPtr<NGPhysicalBoxFragment>> fragment; | 89 WTF::Optional<RefPtr<NGPhysicalBoxFragment>> fragment; |
89 | 90 |
90 bool IsLeft() const; | 91 bool IsLeft() const; |
91 bool IsRight() const; | 92 bool IsRight() const; |
| 93 EClear ClearType() const; |
92 | 94 |
93 private: | 95 private: |
94 NGUnpositionedFloat(const NGBoxStrut& margins, | 96 NGUnpositionedFloat(const NGBoxStrut& margins, |
95 const NGLogicalSize& available_size, | 97 const NGLogicalSize& available_size, |
96 const NGLogicalSize& percentage_size, | 98 const NGLogicalSize& percentage_size, |
97 const NGLogicalOffset& origin_offset, | 99 const NGLogicalOffset& origin_offset, |
98 const NGLogicalOffset& from_offset, | 100 const NGLogicalOffset& from_offset, |
99 NGBlockNode* node, | 101 NGBlockNode* node, |
100 NGBlockBreakToken* token) | 102 NGBlockBreakToken* token) |
101 : node(node), | 103 : node(node), |
102 token(token), | 104 token(token), |
103 available_size(available_size), | 105 available_size(available_size), |
104 percentage_size(percentage_size), | 106 percentage_size(percentage_size), |
105 origin_offset(origin_offset), | 107 origin_offset(origin_offset), |
106 from_offset(from_offset), | 108 from_offset(from_offset), |
107 margins(margins) {} | 109 margins(margins) {} |
108 }; | 110 }; |
109 | 111 |
110 } // namespace blink | 112 } // namespace blink |
111 | 113 |
112 #endif // NGUnpositionedFloat_h | 114 #endif // NGUnpositionedFloat_h |
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