| OLD | NEW |
| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
| 6 #define UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 6 #define UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 void OnFileCanReadWithoutBlocking(int fd) override; | 39 void OnFileCanReadWithoutBlocking(int fd) override; |
| 40 bool HasGamepad() const override; | 40 bool HasGamepad() const override; |
| 41 void OnDisabled() override; | 41 void OnDisabled() override; |
| 42 | 42 |
| 43 // This function processes one input_event from evdev. | 43 // This function processes one input_event from evdev. |
| 44 void ProcessEvent(const struct input_event& input); | 44 void ProcessEvent(const struct input_event& input); |
| 45 | 45 |
| 46 private: | 46 private: |
| 47 // This function processes EV_KEY event from gamepad device. | 47 // This function processes EV_KEY event from gamepad device. |
| 48 void ProcessEvdevKey(uint16_t code, | 48 void ProcessEvdevKey(uint16_t code, |
| 49 uint16_t value, | 49 int value, |
| 50 const base::TimeTicks& timestamp); | 50 const base::TimeTicks& timestamp); |
| 51 | 51 |
| 52 // This function processes EV_ABS event from gamepad device. | 52 // This function processes EV_ABS event from gamepad device. |
| 53 void ProcessEvdevAbs(uint16_t code, | 53 void ProcessEvdevAbs(uint16_t code, |
| 54 uint16_t value, | 54 int value, |
| 55 const base::TimeTicks& timestamp); | 55 const base::TimeTicks& timestamp); |
| 56 | 56 |
| 57 // This function releases all the keys and resets all the axises. | 57 // This function releases all the keys and resets all the axises. |
| 58 void ResetGamepad(); | 58 void ResetGamepad(); |
| 59 | 59 |
| 60 // This function reads current gamepad status and resyncs the gamepad. | 60 // This function reads current gamepad status and resyncs the gamepad. |
| 61 void ResyncGamepad(); | 61 void ResyncGamepad(); |
| 62 | 62 |
| 63 void OnButtonChange(unsigned int code, | 63 void OnButtonChange(unsigned int code, |
| 64 double value, | 64 double value, |
| (...skipping 10 matching lines...) Expand all Loading... |
| 75 | 75 |
| 76 // Internal representation of axis information. | 76 // Internal representation of axis information. |
| 77 | 77 |
| 78 class Axis { | 78 class Axis { |
| 79 public: | 79 public: |
| 80 Axis(); | 80 Axis(); |
| 81 Axis(const input_absinfo& abs_info, | 81 Axis(const input_absinfo& abs_info, |
| 82 GamepadEventType mapped_type, | 82 GamepadEventType mapped_type, |
| 83 uint16_t mapped_code); | 83 uint16_t mapped_code); |
| 84 | 84 |
| 85 bool MapValue(uint16_t value, double* mapped_value); | 85 bool MapValue(int value, double* mapped_value); |
| 86 | 86 |
| 87 GamepadEventType mapped_type(); | 87 GamepadEventType mapped_type(); |
| 88 | 88 |
| 89 uint16_t mapped_code(); | 89 uint16_t mapped_code(); |
| 90 | 90 |
| 91 private: | 91 private: |
| 92 bool ValueChangeSignificantly(double new_value); | 92 bool ValueChangeSignificantly(double new_value); |
| 93 double last_value_; | 93 double last_value_; |
| 94 double scale_; | 94 double scale_; |
| 95 double offset_; | 95 double offset_; |
| (...skipping 18 matching lines...) Expand all Loading... |
| 114 | 114 |
| 115 // Callbacks for dispatching events. | 115 // Callbacks for dispatching events. |
| 116 DeviceEventDispatcherEvdev* dispatcher_; | 116 DeviceEventDispatcherEvdev* dispatcher_; |
| 117 | 117 |
| 118 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdev); | 118 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdev); |
| 119 }; | 119 }; |
| 120 | 120 |
| 121 } // namespace ui | 121 } // namespace ui |
| 122 | 122 |
| 123 #endif // UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 123 #endif // UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
| OLD | NEW |