Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
index 21fe6959ea82a4b4fb7bad2a0291c0aab0e9249d..3379316c7363c900aa41520d768efa0d3a103dcf 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
@@ -2303,16 +2303,6 @@ void CanvasRenderingContext2D::drawFocusIfNeededInternal(const Path& path, Eleme |
drawFocusRing(path); |
} |
-bool CanvasRenderingContext2D::drawCustomFocusRing(Element* element) |
-{ |
- if (!focusRingCallIsValid(m_path, element)) |
- return false; |
- |
- // Return true if the application should draw the focus ring. The spec allows us to |
- // override this for accessibility, but currently Blink doesn't take advantage of this. |
- return element->focused(); |
-} |
- |
bool CanvasRenderingContext2D::focusRingCallIsValid(const Path& path, Element* element) |
{ |
ASSERT(element); |