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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/base/win/foreground_helper.h" | 5 #include "ui/base/win/foreground_helper.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "ui/gfx/win/window_impl.h" | 8 #include "ui/gfx/win/window_impl.h" |
| 9 | 9 |
| 10 namespace ui { | 10 namespace ui { |
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| 36 // If the calling thread is not yet a UI thread, call PeekMessage | 36 // If the calling thread is not yet a UI thread, call PeekMessage |
| 37 // to ensure creation of its message queue. | 37 // to ensure creation of its message queue. |
| 38 MSG msg = {0}; | 38 MSG msg = {0}; |
| 39 PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE); | 39 PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE); |
| 40 | 40 |
| 41 // Send the Hotkey. | 41 // Send the Hotkey. |
| 42 INPUT hotkey = {0}; | 42 INPUT hotkey = {0}; |
| 43 hotkey.type = INPUT_KEYBOARD; | 43 hotkey.type = INPUT_KEYBOARD; |
| 44 hotkey.ki.wVk = VK_F22; | 44 hotkey.ki.wVk = VK_F22; |
| 45 if (1 != SendInput(1, &hotkey, sizeof(hotkey))) { | 45 if (1 != SendInput(1, &hotkey, sizeof(hotkey))) { |
| 46 LOG(WARNING) << "Failed to send input; GetLastError(): " << GetLastError(); | 46 LOG(WARNING) << "Failed to send input"; |
| 47 return E_FAIL; | 47 return E_FAIL; |
| 48 } | 48 } |
| 49 | 49 |
| 50 // There are scenarios where the WM_HOTKEY is not dispatched by the | 50 // There are scenarios where the WM_HOTKEY is not dispatched by the |
| 51 // the corresponding foreground thread. To prevent us from indefinitely | 51 // the corresponding foreground thread. To prevent us from indefinitely |
| 52 // waiting for the hotkey, we set a timer and exit the loop. | 52 // waiting for the hotkey, we set a timer and exit the loop. |
| 53 SetTimer(hwnd(), kHotKeyId, kHotKeyWaitTimeout, NULL); | 53 SetTimer(hwnd(), kHotKeyId, kHotKeyWaitTimeout, NULL); |
| 54 | 54 |
| 55 // Loop until we get the key or the timer fires. | 55 // Loop until we get the key or the timer fires. |
| 56 while (GetMessage(&msg, NULL, 0, 0)) { | 56 while (GetMessage(&msg, NULL, 0, 0)) { |
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| 71 | 71 |
| 72 return S_OK; | 72 return S_OK; |
| 73 } | 73 } |
| 74 | 74 |
| 75 // Handle the registered Hotkey being pressed. | 75 // Handle the registered Hotkey being pressed. |
| 76 void ForegroundHelper::OnHotKey(int id, UINT vcode, UINT modifiers) { | 76 void ForegroundHelper::OnHotKey(int id, UINT vcode, UINT modifiers) { |
| 77 SetForegroundWindow(window_); | 77 SetForegroundWindow(window_); |
| 78 } | 78 } |
| 79 | 79 |
| 80 } // namespace ui | 80 } // namespace ui |
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