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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/fps_meter.h" | 5 #include "chrome/browser/android/vr_shell/fps_meter.h" |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace vr_shell { | 10 namespace vr_shell { |
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42 EXPECT_FALSE(meter.CanComputeFPS()); | 42 EXPECT_FALSE(meter.CanComputeFPS()); |
43 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); | 43 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); |
44 | 44 |
45 base::TimeTicks now = usToTicks(1); | 45 base::TimeTicks now = usToTicks(1); |
46 base::TimeDelta frame_time = usToDelta(16666); | 46 base::TimeDelta frame_time = usToDelta(16666); |
47 | 47 |
48 meter.AddFrame(now); | 48 meter.AddFrame(now); |
49 EXPECT_FALSE(meter.CanComputeFPS()); | 49 EXPECT_FALSE(meter.CanComputeFPS()); |
50 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); | 50 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); |
51 | 51 |
52 for (int i = 0; i < 5; ++i) { | 52 for (size_t i = 0; i < 2 * meter.GetNumFrameTimes(); ++i) { |
53 now += frame_time; | 53 now += frame_time; |
54 meter.AddFrame(now); | 54 meter.AddFrame(now); |
55 EXPECT_TRUE(meter.CanComputeFPS()); | 55 EXPECT_TRUE(meter.CanComputeFPS()); |
56 EXPECT_NEAR(60.0, meter.GetFPS(), kTolerance); | 56 EXPECT_NEAR(60.0, meter.GetFPS(), kTolerance); |
57 } | 57 } |
58 } | 58 } |
59 | 59 |
60 TEST(FPSMeter, AccurateFPSWithHigherFramerate) { | 60 TEST(FPSMeter, AccurateFPSWithHigherFramerate) { |
61 FPSMeter meter; | 61 FPSMeter meter; |
62 EXPECT_FALSE(meter.CanComputeFPS()); | 62 EXPECT_FALSE(meter.CanComputeFPS()); |
63 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); | 63 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); |
64 | 64 |
65 base::TimeTicks now = usToTicks(1); | 65 base::TimeTicks now = usToTicks(1); |
66 base::TimeDelta frame_time = base::TimeDelta::FromSecondsD(1.0 / 90.0); | 66 base::TimeDelta frame_time = base::TimeDelta::FromSecondsD(1.0 / 90.0); |
67 | 67 |
68 meter.AddFrame(now); | 68 meter.AddFrame(now); |
69 EXPECT_FALSE(meter.CanComputeFPS()); | 69 EXPECT_FALSE(meter.CanComputeFPS()); |
70 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); | 70 EXPECT_FLOAT_EQ(0.0, meter.GetFPS()); |
71 | 71 |
72 for (int i = 0; i < 5; ++i) { | 72 for (int i = 0; i < 5; ++i) { |
73 now += frame_time; | 73 now += frame_time; |
74 meter.AddFrame(now); | 74 meter.AddFrame(now); |
75 EXPECT_TRUE(meter.CanComputeFPS()); | 75 EXPECT_TRUE(meter.CanComputeFPS()); |
76 EXPECT_NEAR(1.0 / frame_time.InSecondsF(), meter.GetFPS(), kTolerance); | 76 EXPECT_NEAR(1.0 / frame_time.InSecondsF(), meter.GetFPS(), kTolerance); |
77 } | 77 } |
78 } | 78 } |
79 | 79 |
80 } // namespace vr_shell | 80 } // namespace vr_shell |
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