| Index: ui/views/controls/animated_icon_view.h
|
| diff --git a/ui/views/controls/animated_icon_view.h b/ui/views/controls/animated_icon_view.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..eb493eaccad22df7e03008f276e923aa15b6f1d1
|
| --- /dev/null
|
| +++ b/ui/views/controls/animated_icon_view.h
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| @@ -0,0 +1,67 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_VIEWS_CONTROLS_ANIMATED_ICON_VIEW_H_
|
| +#define UI_VIEWS_CONTROLS_ANIMATED_ICON_VIEW_H_
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| +
|
| +#include "base/macros.h"
|
| +#include "base/time/time.h"
|
| +#include "ui/compositor/compositor_animation_observer.h"
|
| +#include "ui/gfx/vector_icon_types.h"
|
| +#include "ui/views/controls/image_view.h"
|
| +
|
| +namespace views {
|
| +
|
| +// This class hosts a vector icon that defines transitions. It can be in the
|
| +// start steady state, the end steady state, or transitioning in between.
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| +class VIEWS_EXPORT AnimatedIconView : public views::ImageView,
|
| + public ui::CompositorAnimationObserver {
|
| + public:
|
| + enum State {
|
| + START,
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| + END,
|
| + };
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| +
|
| + explicit AnimatedIconView(const gfx::VectorIcon& icon);
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| + ~AnimatedIconView() override;
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| +
|
| + void set_color(SkColor color) { color_ = color; }
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| +
|
| + // Animates to the end or start state.
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| + void Animate(State target);
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| +
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| + // Jumps to the end or start state.
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| + void SetState(State state);
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| +
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| + // views::ImageView
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| + void OnPaint(gfx::Canvas* canvas) override;
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| +
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| + // ui::CompositorAnimationObserver
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| + void OnAnimationStep(base::TimeTicks timestamp) override;
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| + void OnCompositingShuttingDown(ui::Compositor* compositor) override;
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| +
|
| + private:
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| + bool IsAnimating() const;
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| +
|
| + void UpdateStaticImage();
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| +
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| + const gfx::VectorIcon& icon_;
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| + SkColor color_;
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| +
|
| + // Tracks the last time Animate() was called.
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| + base::TimeTicks start_time_;
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| +
|
| + // The amount of time that must elapse until all transitions are done, i.e.
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| + // the length of the animation.
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| + const base::TimeDelta duration_;
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| +
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| + // The current state, or when transitioning the goal state.
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| + State state_ = START;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(AnimatedIconView);
|
| +};
|
| +
|
| +} // namespace views
|
| +
|
| +#endif // UI_VIEWS_CONTROLS_ANIMATED_ICON_VIEW_H_
|
|
|