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Side by Side Diff: cc/trees/effect_node.h

Issue 2892103002: Update cc effect node documentation. (Closed)
Patch Set: Remove TODO. Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_EFFECT_NODE_H_ 5 #ifndef CC_TREES_EFFECT_NODE_H_
6 #define CC_TREES_EFFECT_NODE_H_ 6 #define CC_TREES_EFFECT_NODE_H_
7 7
8 #include "cc/base/filter_operations.h" 8 #include "cc/base/filter_operations.h"
9 #include "cc/cc_export.h" 9 #include "cc/cc_export.h"
10 #include "third_party/skia/include/core/SkBlendMode.h" 10 #include "third_party/skia/include/core/SkBlendMode.h"
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44 gfx::Size unscaled_mask_target_size; 44 gfx::Size unscaled_mask_target_size;
45 45
46 bool has_render_surface : 1; 46 bool has_render_surface : 1;
47 bool has_copy_request : 1; 47 bool has_copy_request : 1;
48 bool hidden_by_backface_visibility : 1; 48 bool hidden_by_backface_visibility : 1;
49 bool double_sided : 1; 49 bool double_sided : 1;
50 bool is_drawn : 1; 50 bool is_drawn : 1;
51 // TODO(jaydasika) : Delete this after implementation of 51 // TODO(jaydasika) : Delete this after implementation of
52 // SetHideLayerAndSubtree is cleaned up. (crbug.com/595843) 52 // SetHideLayerAndSubtree is cleaned up. (crbug.com/595843)
53 bool subtree_hidden : 1; 53 bool subtree_hidden : 1;
54 // Whether this node has a potentially running (i.e., irrespective
55 // of exact timeline) filter animation.
54 bool has_potential_filter_animation : 1; 56 bool has_potential_filter_animation : 1;
57 // Whether this node has a potentially running (i.e., irrespective
58 // of exact timeline) opacity animation.
55 bool has_potential_opacity_animation : 1; 59 bool has_potential_opacity_animation : 1;
60 // Whether this node has a currently running filter animation.
56 bool is_currently_animating_filter : 1; 61 bool is_currently_animating_filter : 1;
62 // Whether this node has a currently running opacity animation.
57 bool is_currently_animating_opacity : 1; 63 bool is_currently_animating_opacity : 1;
58 // We need to track changes to effects on the compositor to compute damage 64 // Whether this node's effect has been changed since the last
59 // rect. 65 // frame. Needed in order to compute damage rect.
60 bool effect_changed : 1; 66 bool effect_changed : 1;
61 bool subtree_has_copy_request : 1; 67 bool subtree_has_copy_request : 1;
68 // The transform node index of the transform to apply to this effect
69 // node's content when rendering to a surface.
62 int transform_id; 70 int transform_id;
71 // The clip node index of the clip to apply to this effect node's
72 // content when rendering to a surface.
63 int clip_id; 73 int clip_id;
64 74
65 // This is the id of the ancestor effect node that induces a 75 // This is the id of the ancestor effect node that induces a
66 // RenderSurfaceImpl. 76 // RenderSurfaceImpl.
67 int target_id; 77 int target_id;
78 // The layer id of the mask layer, if any, to apply to this effect
79 // node's content when rendering to a surface.
68 int mask_layer_id; 80 int mask_layer_id;
69 int closest_ancestor_with_copy_request_id; 81 int closest_ancestor_with_copy_request_id;
70 82
71 bool operator==(const EffectNode& other) const; 83 bool operator==(const EffectNode& other) const;
72 84
73 void AsValueInto(base::trace_event::TracedValue* value) const; 85 void AsValueInto(base::trace_event::TracedValue* value) const;
74 }; 86 };
75 87
76 } // namespace cc 88 } // namespace cc
77 89
78 #endif // CC_TREES_EFFECT_NODE_H_ 90 #endif // CC_TREES_EFFECT_NODE_H_
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