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Unified Diff: remoting/client/ui/gesture_interpreter.h

Issue 2891603002: [CRD iOS] Trackpad Input Mode (Closed)
Patch Set: Fix Created 3 years, 7 months ago
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Index: remoting/client/ui/gesture_interpreter.h
diff --git a/remoting/client/ui/gesture_interpreter.h b/remoting/client/ui/gesture_interpreter.h
index 818f8ca99a031c623b7aad4b3cdfb9d5ceb8b811..6a97e77b9d844e166b4530513669b58af9bdbe16 100644
--- a/remoting/client/ui/gesture_interpreter.h
+++ b/remoting/client/ui/gesture_interpreter.h
@@ -23,17 +23,30 @@ class GestureInterpreter {
public:
enum GestureState { GESTURE_BEGAN, GESTURE_CHANGED, GESTURE_ENDED };
+ enum InputMode {
+ UNDEFINED_INPUT_MODE,
+ DIRECT_INPUT_MODE,
+ TRACKPAD_INPUT_MODE
+ };
+
GestureInterpreter(RendererProxy* renderer, ChromotingSession* input_stub);
~GestureInterpreter();
+ // Must be called right after the renderer is ready.
+ void SetInputMode(InputMode mode);
+
+ // Returns the current input mode.
+ InputMode GetInputMode() const;
+
// Coordinates of the OpenGL view surface will be used.
- // This can happen in conjunction with Pan().
- void Pinch(float pivot_x, float pivot_y, float scale);
+ // Called during a two-finger pinching gesture. This can happen in conjunction
+ // with Pan().
+ void Zoom(float pivot_x, float pivot_y, float scale, GestureState state);
// Called whenever the user did a pan gesture. It can be one-finger pan, no
- // matter long-press in on or not, or two-finger pan in conjunction with pinch
- // and long-press. Two-finger pan without pinch is consider a scroll gesture.
+ // matter dragging in on or not, or two-finger pan in conjunction with zoom.
+ // Two-finger pan without zoom is consider a scroll gesture.
void Pan(float translation_x, float translation_y);
// Called when the user did a one-finger tap.
@@ -41,15 +54,15 @@ class GestureInterpreter {
void TwoFingerTap(float x, float y);
- // Caller is expected to call both Pan() and LongPress() when long-press is in
+ // Caller is expected to call both Pan() and Drag() when dragging is in
// progress.
- void LongPress(float x, float y, GestureState state);
+ void Drag(float x, float y, GestureState state);
- // Called when the user has just done a one-finger pan (no long-press or
- // pinching) and the pan gesture still has some final velocity.
+ // Called when the user has just done a one-finger pan (no dragging or
+ // zooming) and the pan gesture still has some final velocity.
void OneFingerFling(float velocity_x, float velocity_y);
- // Called during a two-finger scroll (panning without pinching) gesture.
+ // Called during a two-finger scroll (panning without zooming) gesture.
void Scroll(float x, float y, float dx, float dy);
// Called when the user has just done a scroll gesture and the scroll gesture
@@ -73,25 +86,27 @@ class GestureInterpreter {
float y,
protocol::MouseEvent_MouseButton button);
+ void InjectCursorPosition(float x, float y);
+
+ void SetGestureInProgress(InputStrategy::Gesture gesture,
+ bool is_in_progress);
+
// Tracks the touch point and gets back the cursor position from the input
// strategy.
ViewMatrix::Point TrackAndGetPosition(float touch_x, float touch_y);
- // If the cursor is visible, send the cursor position from the input strategy
- // to the renderer.
- void SetCursorPositionOnRenderer();
-
// Starts the given feedback at (cursor_x, cursor_y) if the feedback radius
// is non-zero.
void StartInputFeedback(float cursor_x,
float cursor_y,
InputStrategy::InputFeedbackType feedback_type);
+ InputMode input_mode_ = UNDEFINED_INPUT_MODE;
std::unique_ptr<InputStrategy> input_strategy_;
DesktopViewport viewport_;
RendererProxy* renderer_;
ChromotingSession* input_stub_;
- bool is_dragging_mode_ = false;
+ InputStrategy::Gesture gesture_in_progress_;
FlingAnimation pan_animation_;
FlingAnimation scroll_animation_;
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