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Side by Side Diff: remoting/client/ui/direct_input_strategy.h

Issue 2891603002: [CRD iOS] Trackpad Input Mode (Closed)
Patch Set: Fix Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_ 5 #ifndef REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
6 #define REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_ 6 #define REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
7 7
8 #include "remoting/client/ui/input_strategy.h" 8 #include "remoting/client/ui/input_strategy.h"
9 9
10 namespace remoting { 10 namespace remoting {
11 11
12 // This strategy directly translates all operations on the OpenGL view into 12 // This strategy directly translates all operations on the OpenGL view into
13 // corresponding operations on the desktop. It doesn't maintain the cursor 13 // corresponding operations on the desktop. It doesn't maintain the cursor
14 // positions separately -- the positions come from the location of the touch. 14 // positions separately -- the positions come from the location of the touch.
15 class DirectInputStrategy : public InputStrategy { 15 class DirectInputStrategy : public InputStrategy {
16 public: 16 public:
17 DirectInputStrategy(); 17 DirectInputStrategy();
18 ~DirectInputStrategy() override; 18 ~DirectInputStrategy() override;
19 19
20 // InputStrategy overrides. 20 // InputStrategy overrides.
21 21
22 void HandlePinch(const ViewMatrix::Point& pivot, 22 void HandleZoom(const ViewMatrix::Point& pivot,
23 float scale, 23 float scale,
24 DesktopViewport* viewport) override; 24 DesktopViewport* viewport) override;
25 25
26 void HandlePan(const ViewMatrix::Vector2D& translation, 26 bool HandlePan(const ViewMatrix::Vector2D& translation,
27 bool is_dragging_mode, 27 Gesture simultaneous_gesture,
28 DesktopViewport* viewport) override; 28 DesktopViewport* viewport) override;
29 29
30 void TrackTouchInput(const ViewMatrix::Point& touch_point, 30 void TrackTouchInput(const ViewMatrix::Point& touch_point,
31 const DesktopViewport& viewport) override; 31 const DesktopViewport& viewport) override;
32 32
33 ViewMatrix::Point GetCursorPosition() const override; 33 ViewMatrix::Point GetCursorPosition() const override;
34 34
35 ViewMatrix::Vector2D MapScreenVectorToDesktop( 35 ViewMatrix::Vector2D MapScreenVectorToDesktop(
36 const ViewMatrix::Vector2D& delta, 36 const ViewMatrix::Vector2D& delta,
37 const DesktopViewport& viewport) const override; 37 const DesktopViewport& viewport) const override;
38 38
39 float GetFeedbackRadius(InputFeedbackType type) const override; 39 float GetFeedbackRadius(InputFeedbackType type) const override;
40 40
41 bool IsCursorVisible() const override; 41 bool IsCursorVisible() const override;
42 42
43 private: 43 private:
44 ViewMatrix::Point cursor_position_{0.f, 0.f}; 44 ViewMatrix::Point cursor_position_{0.f, 0.f};
45 45
46 // TouchInputStrategy is neither copyable nor movable. 46 // TouchInputStrategy is neither copyable nor movable.
47 DirectInputStrategy(const DirectInputStrategy&) = delete; 47 DirectInputStrategy(const DirectInputStrategy&) = delete;
48 DirectInputStrategy& operator=(const DirectInputStrategy&) = delete; 48 DirectInputStrategy& operator=(const DirectInputStrategy&) = delete;
49 }; 49 };
50 50
51 } // namespace remoting 51 } // namespace remoting
52 #endif // REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_ 52 #endif // REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
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