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Side by Side Diff: remoting/client/ui/desktop_viewport.h

Issue 2891603002: [CRD iOS] Trackpad Input Mode (Closed)
Patch Set: Fix Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_ 5 #ifndef REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_
6 #define REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_ 6 #define REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "remoting/client/ui/view_matrix.h" 9 #include "remoting/client/ui/view_matrix.h"
10 10
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47 // Scales the desktop on the surface's reference frame at pivot point (px, py) 47 // Scales the desktop on the surface's reference frame at pivot point (px, py)
48 // by |scale|. 48 // by |scale|.
49 void ScaleDesktop(float px, float py, float scale); 49 void ScaleDesktop(float px, float py, float scale);
50 50
51 // Moves the viewport center by <x, y> on the desktop's coordinate. 51 // Moves the viewport center by <x, y> on the desktop's coordinate.
52 void MoveViewport(float dx, float dy); 52 void MoveViewport(float dx, float dy);
53 53
54 // Sets the viewport center to (x, y) on the desktop's coordinate. 54 // Sets the viewport center to (x, y) on the desktop's coordinate.
55 void SetViewportCenter(float x, float y); 55 void SetViewportCenter(float x, float y);
56 56
57 // Returns the current center of the viewport on the desktop's coordinate.
58 ViewMatrix::Point GetViewportCenter() const;
59
60 // Constrains |point| within the bounds of the desktop. Do nothing if the
61 // desktop size is not set.
62 ViewMatrix::Point ConstrainPointToDesktop(
63 const ViewMatrix::Point& point) const;
64
57 // Registers the callback to be called once the transformation has changed. 65 // Registers the callback to be called once the transformation has changed.
58 // run_immediately: If true and the viewport is ready to be used, the callback 66 // run_immediately: If true and the viewport is ready to be used, the callback
59 // will be called immedately with the transformation matrix. 67 // will be called immedately with the transformation matrix.
60 void RegisterOnTransformationChangedCallback( 68 void RegisterOnTransformationChangedCallback(
61 const TransformationCallback& callback, 69 const TransformationCallback& callback,
62 bool run_immediately); 70 bool run_immediately);
63 71
64 // Returns the reference to the desktop-to-surface transformation. 72 // Returns the reference to the desktop-to-surface transformation.
65 const ViewMatrix& GetTransformation() const; 73 const ViewMatrix& GetTransformation() const;
66 74
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81 bool IsViewportReady() const; 89 bool IsViewportReady() const;
82 90
83 // Adjusts the size and position of the viewport so that the constrains always 91 // Adjusts the size and position of the viewport so that the constrains always
84 // hold, then feed the matrix to |on_transformation_changed_|. 92 // hold, then feed the matrix to |on_transformation_changed_|.
85 void UpdateViewport(); 93 void UpdateViewport();
86 94
87 // Gets a rectangle of all possible positions where the viewport's center can 95 // Gets a rectangle of all possible positions where the viewport's center can
88 // locate. 96 // locate.
89 Bounds GetViewportCenterBounds() const; 97 Bounds GetViewportCenterBounds() const;
90 98
91 // Returns the current center of the viewport on the desktop's coordinate.
92 ViewMatrix::Point GetViewportCenter() const;
93
94 // Translates the viewport on the desktop's reference frame by <dx, dy>, 99 // Translates the viewport on the desktop's reference frame by <dx, dy>,
95 // without calling UpdateViewport(). 100 // without calling UpdateViewport().
96 void MoveViewportWithoutUpdate(float dx, float dy); 101 void MoveViewportWithoutUpdate(float dx, float dy);
97 102
98 // Moves the point inside the bounds with minimum displacement if it is out of 103 // Moves the point inside the bounds with minimum displacement if it is out of
99 // the bounds. 104 // the bounds.
100 static ViewMatrix::Point ConstrainPointToBounds( 105 static ViewMatrix::Point ConstrainPointToBounds(
101 const Bounds& bounds, 106 const Bounds& bounds,
102 const ViewMatrix::Point& point); 107 const ViewMatrix::Point& point);
103 108
104 ViewMatrix::Vector2D desktop_size_{0.f, 0.f}; 109 ViewMatrix::Vector2D desktop_size_{0.f, 0.f};
105 ViewMatrix::Vector2D surface_size_{0.f, 0.f}; 110 ViewMatrix::Vector2D surface_size_{0.f, 0.f};
106 111
107 ViewMatrix desktop_to_surface_transform_; 112 ViewMatrix desktop_to_surface_transform_;
108 113
109 TransformationCallback on_transformation_changed_; 114 TransformationCallback on_transformation_changed_;
110 115
111 // DesktopViewport is neither copyable nor movable. 116 // DesktopViewport is neither copyable nor movable.
112 DesktopViewport(const DesktopViewport&) = delete; 117 DesktopViewport(const DesktopViewport&) = delete;
113 DesktopViewport& operator=(const DesktopViewport&) = delete; 118 DesktopViewport& operator=(const DesktopViewport&) = delete;
114 }; 119 };
115 120
116 } // namespace remoting 121 } // namespace remoting
117 #endif // REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_ 122 #endif // REMOTING_CLIENT_UI_DESKTOP_VIEWPORT_H_
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