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Side by Side Diff: chrome/browser/android/vr_shell/vr_controller_model.cc

Issue 2891243002: VR: Loading DD controller model after GL is initialized (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_controller_model.h" 5 #include "chrome/browser/android/vr_shell/vr_controller_model.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "base/trace_event/trace_event.h"
8 #include "chrome/browser/android/vr_shell/gltf_parser.h" 9 #include "chrome/browser/android/vr_shell/gltf_parser.h"
9 #include "chrome/grit/browser_resources.h" 10 #include "chrome/grit/browser_resources.h"
10 #include "third_party/skia/include/core/SkCanvas.h" 11 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "third_party/skia/include/core/SkRect.h" 12 #include "third_party/skia/include/core/SkRect.h"
12 #include "third_party/skia/include/core/SkSurface.h" 13 #include "third_party/skia/include/core/SkSurface.h"
13 #include "ui/base/resource/resource_bundle.h" 14 #include "ui/base/resource/resource_bundle.h"
14 #include "ui/gfx/codec/png_codec.h" 15 #include "ui/gfx/codec/png_codec.h"
15 16
16 namespace vr_shell { 17 namespace vr_shell {
17 18
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 135
135 const gltf::Accessor* VrControllerModel::Accessor( 136 const gltf::Accessor* VrControllerModel::Accessor(
136 const std::string& key) const { 137 const std::string& key) const {
137 const gltf::Mesh* mesh = gltf_asset_->GetMesh(0); 138 const gltf::Mesh* mesh = gltf_asset_->GetMesh(0);
138 DCHECK(mesh && mesh->primitives.size()); 139 DCHECK(mesh && mesh->primitives.size());
139 auto it = mesh->primitives[0]->attributes.find(key); 140 auto it = mesh->primitives[0]->attributes.find(key);
140 DCHECK(it != mesh->primitives[0]->attributes.begin()); 141 DCHECK(it != mesh->primitives[0]->attributes.begin());
141 return it->second; 142 return it->second;
142 } 143 }
143 144
144 std::unique_ptr<VrControllerModel> VrControllerModel::LoadFromComponent() { 145 std::unique_ptr<VrControllerModel> VrControllerModel::LoadFromResources() {
146 TRACE_EVENT0("gpu", "VrControllerModel::LoadFromComponent");
145 std::vector<std::unique_ptr<gltf::Buffer>> buffers; 147 std::vector<std::unique_ptr<gltf::Buffer>> buffers;
146 auto model_data = ResourceBundle::GetSharedInstance().GetRawDataResource( 148 auto model_data = ResourceBundle::GetSharedInstance().GetRawDataResource(
147 IDR_VR_SHELL_DDCONTROLLER_MODEL); 149 IDR_VR_SHELL_DDCONTROLLER_MODEL);
148 std::unique_ptr<gltf::Asset> asset = 150 std::unique_ptr<gltf::Asset> asset =
149 BinaryGltfParser::Parse(model_data, &buffers); 151 BinaryGltfParser::Parse(model_data, &buffers);
150 DCHECK(asset); 152 DCHECK(asset);
151 153
152 auto controller_model = 154 auto controller_model =
153 base::MakeUnique<VrControllerModel>(std::move(asset), std::move(buffers)); 155 base::MakeUnique<VrControllerModel>(std::move(asset), std::move(buffers));
154 sk_sp<SkImage> base_texture = LoadPng(IDR_VR_SHELL_DDCONTROLLER_IDLE_TEXTURE); 156 sk_sp<SkImage> base_texture = LoadPng(IDR_VR_SHELL_DDCONTROLLER_IDLE_TEXTURE);
155 controller_model->SetBaseTexture(std::move(base_texture)); 157 controller_model->SetBaseTexture(std::move(base_texture));
156 158
157 for (int i = 0; i < VrControllerModel::STATE_COUNT; i++) { 159 for (int i = 0; i < VrControllerModel::STATE_COUNT; i++) {
158 if (kTexturePatchesResources[i] == -1) 160 if (kTexturePatchesResources[i] == -1)
159 continue; 161 continue;
160 auto patch_image = LoadPng(kTexturePatchesResources[i]); 162 auto patch_image = LoadPng(kTexturePatchesResources[i]);
161 controller_model->SetTexturePatch(i, patch_image); 163 controller_model->SetTexturePatch(i, patch_image);
162 } 164 }
163 165
164 return controller_model; 166 return controller_model;
165 } 167 }
166 168
167 } // namespace vr_shell 169 } // namespace vr_shell
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