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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <assert.h> | 5 #include <assert.h> |
6 #include <math.h> | 6 #include <math.h> |
7 #include <ppapi/c/ppb_input_event.h> | 7 #include <ppapi/c/ppb_input_event.h> |
8 #include <ppapi/cpp/input_event.h> | 8 #include <ppapi/cpp/input_event.h> |
9 #include <ppapi/cpp/var.h> | 9 #include <ppapi/cpp/var.h> |
10 #include <ppapi/cpp/var_array.h> | 10 #include <ppapi/cpp/var_array.h> |
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23 #include "ppapi_simple/ps.h" | 23 #include "ppapi_simple/ps.h" |
24 #include "ppapi_simple/ps_context_2d.h" | 24 #include "ppapi_simple/ps_context_2d.h" |
25 #include "ppapi_simple/ps_event.h" | 25 #include "ppapi_simple/ps_event.h" |
26 #include "ppapi_simple/ps_interface.h" | 26 #include "ppapi_simple/ps_interface.h" |
27 #include "ppapi_simple/ps_main.h" | 27 #include "ppapi_simple/ps_main.h" |
28 #include "sdk_util/macros.h" | 28 #include "sdk_util/macros.h" |
29 #include "sdk_util/thread_pool.h" | 29 #include "sdk_util/thread_pool.h" |
30 | 30 |
31 using namespace sdk_util; // For sdk_util::ThreadPool | 31 using namespace sdk_util; // For sdk_util::ThreadPool |
32 | 32 |
33 #define INLINE inline __attribute__((always_inline)) | |
34 | |
35 // 128 bit SIMD vector types | |
36 typedef uint8_t u8x16_t __attribute__ ((vector_size (16))); | |
37 typedef int32_t i32x4_t __attribute__ ((vector_size (16))); | |
38 typedef uint32_t u32x4_t __attribute__ ((vector_size (16))); | |
39 typedef float f32x4_t __attribute__ ((vector_size (16))); | |
40 | |
33 // Global properties used to setup Earth demo. | 41 // Global properties used to setup Earth demo. |
34 namespace { | 42 namespace { |
35 const float kPI = M_PI; | 43 const float kPI = M_PI; |
36 const float kTwoPI = kPI * 2.0f; | 44 const float kTwoPI = kPI * 2.0f; |
37 const float kOneOverPI = 1.0f / kPI; | 45 const float kOneOverPI = 1.0f / kPI; |
38 const float kOneOver2PI = 1.0f / kTwoPI; | 46 const float kOneOver2PI = 1.0f / kTwoPI; |
39 const float kOneOver255 = 1.0f / 255.0f; | |
40 const int kArcCosineTableSize = 4096; | 47 const int kArcCosineTableSize = 4096; |
41 const int kFramesToBenchmark = 100; | 48 const int kFramesToBenchmark = 100; |
42 const float kZoomMin = 1.0f; | 49 const float kZoomMin = 1.0f; |
43 const float kZoomMax = 50.0f; | 50 const float kZoomMax = 50.0f; |
44 const float kWheelSpeed = 2.0f; | 51 const float kWheelSpeed = 2.0f; |
45 const float kLightMin = 0.0f; | 52 const float kLightMin = 0.0f; |
46 const float kLightMax = 2.0f; | 53 const float kLightMax = 2.0f; |
47 | 54 |
48 // Timer helper for benchmarking. Returns seconds elapsed since program start, | 55 // Timer helper for benchmarking. Returns seconds elapsed since program start, |
49 // as a double. | 56 // as a double. |
50 timeval start_tv; | 57 timeval start_tv; |
51 int start_tv_retv = gettimeofday(&start_tv, NULL); | 58 int start_tv_retv = gettimeofday(&start_tv, NULL); |
52 | 59 |
53 inline double getseconds() { | 60 inline double getseconds() { |
54 const double usec_to_sec = 0.000001; | 61 const double usec_to_sec = 0.000001; |
55 timeval tv; | 62 timeval tv; |
56 if ((0 == start_tv_retv) && (0 == gettimeofday(&tv, NULL))) | 63 if ((0 == start_tv_retv) && (0 == gettimeofday(&tv, NULL))) |
57 return (tv.tv_sec - start_tv.tv_sec) + tv.tv_usec * usec_to_sec; | 64 return (tv.tv_sec - start_tv.tv_sec) + tv.tv_usec * usec_to_sec; |
58 return 0.0; | 65 return 0.0; |
59 } | 66 } |
60 | 67 |
61 // RGBA helper functions, used for extracting color from RGBA source image. | 68 // SIMD Vector helper functions. |
62 inline float ExtractR(uint32_t c) { | 69 INLINE f32x4_t min(f32x4_t a, f32x4_t b) { |
63 return static_cast<float>(c & 0xFF) * kOneOver255; | 70 i32x4_t m = a < b; |
71 return (f32x4_t)(((i32x4_t)a & m) | ((i32x4_t)b & ~m)); | |
64 } | 72 } |
65 | 73 |
66 inline float ExtractG(uint32_t c) { | 74 INLINE f32x4_t max(f32x4_t a, f32x4_t b) { |
67 return static_cast<float>((c & 0xFF00) >> 8) * kOneOver255; | 75 i32x4_t m = a > b; |
76 return (f32x4_t)(((i32x4_t)a & m) | ((i32x4_t)b & ~m)); | |
68 } | 77 } |
69 | 78 |
70 inline float ExtractB(uint32_t c) { | 79 INLINE float dot3(f32x4_t a, f32x4_t b) { |
71 return static_cast<float>((c & 0xFF0000) >> 16) * kOneOver255; | 80 f32x4_t c = a * b; |
81 return c[0] + c[1] + c[2]; | |
82 } | |
83 | |
84 INLINE f32x4_t broadcast(float x) { | |
85 f32x4_t r = {x, x, x, x}; | |
86 return r; | |
87 } | |
88 | |
89 // SIMD RGBA helper functions, used for extracting color from RGBA source image. | |
90 INLINE f32x4_t ExtractRGBA(uint32_t c) { | |
91 const f32x4_t kOneOver255 = broadcast(1.0f / 255.0f); | |
92 const i32x4_t kZero = {0, 0, 0, 0}; | |
93 i32x4_t v = {c, c, c, c}; | |
94 // zero extend packed color into 32x4 integer vector | |
95 v = (i32x4_t)__builtin_shufflevector((u8x16_t)v, (u8x16_t)kZero, | |
96 0, 16, 16, 16, 1, 16, 16, 16, 2, 16, 16, 16, 3, 16, 16, 16); | |
97 // convert color values to float, range 0..1 | |
98 f32x4_t f = __builtin_convertvector(v, f32x4_t) * kOneOver255; | |
99 return f; | |
100 } | |
101 | |
102 // SIMD BGRA helper function, for constructing a pixel for a BGRA buffer. | |
103 INLINE uint32_t PackBGRA(f32x4_t f) { | |
104 const f32x4_t kZero = broadcast(0.0f); | |
105 const f32x4_t kHalf = broadcast(0.5f); | |
106 const f32x4_t k255 = broadcast(255.0f); | |
107 f = max(f, kZero); | |
108 f = f * k255 + kHalf; | |
109 f = min(f, k255); | |
110 i32x4_t i = __builtin_convertvector(f, i32x4_t); | |
111 u32x4_t p = (u32x4_t)__builtin_shufflevector((u8x16_t)i, (u8x16_t)i, | |
112 8, 4, 0, 12, 8, 4, 0, 12, 8, 4, 0, 12, 8, 4, 0, 12); | |
113 return p[0]; | |
72 } | 114 } |
73 | 115 |
74 // BGRA helper function, for constructing a pixel for a BGRA buffer. | 116 // BGRA helper function, for constructing a pixel for a BGRA buffer. |
75 inline uint32_t MakeBGRA(uint32_t b, uint32_t g, uint32_t r, uint32_t a) { | 117 INLINE uint32_t MakeBGRA(uint32_t b, uint32_t g, uint32_t r, uint32_t a) { |
76 return (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)); | 118 return (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)); |
77 } | 119 } |
78 | 120 |
79 // simple container for earth texture | 121 // simple container for earth texture |
80 struct Texture { | 122 struct Texture { |
81 int width, height; | 123 int width, height; |
82 uint32_t* pixels; | 124 uint32_t* pixels; |
83 Texture(int w, int h) : width(w), height(h) { | 125 Texture(int w, int h) : width(w), height(h) { |
84 pixels = new uint32_t[w * h]; | 126 pixels = new uint32_t[w * h]; |
85 memset(pixels, 0, sizeof(uint32_t) * w * h); | 127 memset(pixels, 0, sizeof(uint32_t) * w * h); |
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106 // build a slightly larger table to allow for numeric imprecision | 148 // build a slightly larger table to allow for numeric imprecision |
107 for (int i = 0; i < (kArcCosineTableSize + 2); ++i) { | 149 for (int i = 0; i < (kArcCosineTableSize + 2); ++i) { |
108 float f = static_cast<float>(i) / kArcCosineTableSize; | 150 float f = static_cast<float>(i) / kArcCosineTableSize; |
109 f = f * 2.0f - 1.0f; | 151 f = f * 2.0f - 1.0f; |
110 table[i] = acos(f); | 152 table[i] = acos(f); |
111 } | 153 } |
112 } | 154 } |
113 | 155 |
114 // looks up acos(f) using a table and lerping between entries | 156 // looks up acos(f) using a table and lerping between entries |
115 // (it is expected that input f is between -1 and 1) | 157 // (it is expected that input f is between -1 and 1) |
116 float ArcCosine::TableLerp(float f) { | 158 INLINE float ArcCosine::TableLerp(float f) { |
117 float x = (f + 1.0f) * 0.5f; | 159 float x = (f + 1.0f) * 0.5f; |
118 x = x * kArcCosineTableSize; | 160 x = x * kArcCosineTableSize; |
119 int ix = static_cast<int>(x); | 161 int ix = static_cast<int>(x); |
120 float fx = static_cast<float>(ix); | 162 float fx = static_cast<float>(ix); |
121 float dx = x - fx; | 163 float dx = x - fx; |
122 float af = table[ix]; | 164 float af = table[ix]; |
123 float af2 = table[ix + 1]; | 165 float af2 = table[ix + 1]; |
124 return af + (af2 - af) * dx; | 166 return af + (af2 - af) * dx; |
125 } | 167 } |
126 | 168 |
127 // Helper functions for quick but approximate sqrt. | 169 // Helper functions for quick but approximate sqrt. |
128 union Convert { | 170 union Convert { |
129 float f; | 171 float f; |
130 int i; | 172 int i; |
131 Convert(int x) { i = x; } | 173 Convert(int x) { i = x; } |
132 Convert(float x) { f = x; } | 174 Convert(float x) { f = x; } |
133 int AsInt() { return i; } | 175 int AsInt() { return i; } |
134 float AsFloat() { return f; } | 176 float AsFloat() { return f; } |
135 }; | 177 }; |
136 | 178 |
137 inline const int AsInteger(const float f) { | 179 INLINE const int AsInteger(const float f) { |
138 Convert u(f); | 180 Convert u(f); |
139 return u.AsInt(); | 181 return u.AsInt(); |
140 } | 182 } |
141 | 183 |
142 inline const float AsFloat(const int i) { | 184 INLINE const float AsFloat(const int i) { |
143 Convert u(i); | 185 Convert u(i); |
144 return u.AsFloat(); | 186 return u.AsFloat(); |
145 } | 187 } |
146 | 188 |
147 const long int kOneAsInteger = AsInteger(1.0f); | 189 const long int kOneAsInteger = AsInteger(1.0f); |
148 | 190 |
149 inline float inline_quick_sqrt(float x) { | 191 INLINE float inline_quick_sqrt(float x) { |
150 int i; | 192 int i; |
151 i = (AsInteger(x) >> 1) + (kOneAsInteger >> 1); | 193 i = (AsInteger(x) >> 1) + (kOneAsInteger >> 1); |
152 return AsFloat(i); | 194 return AsFloat(i); |
153 } | 195 } |
154 | 196 |
155 inline float inline_sqrt(float x) { | 197 INLINE float inline_sqrt(float x) { |
156 float y; | 198 float y; |
157 y = inline_quick_sqrt(x); | 199 y = inline_quick_sqrt(x); |
158 y = (y * y + x) / (2.0f * y); | 200 y = (y * y + x) / (2.0f * y); |
159 y = (y * y + x) / (2.0f * y); | 201 y = (y * y + x) / (2.0f * y); |
160 return y; | 202 return y; |
161 } | 203 } |
162 | 204 |
163 // takes a -0..1+ color, clamps it to 0..1 and maps it to 0..255 integer | |
164 inline uint32_t Clamp255(float x) { | |
165 if (x < 0.0f) { | |
166 x = 0.0f; | |
167 } else if (x > 1.0f) { | |
168 x = 1.0f; | |
169 } | |
170 return static_cast<uint32_t>(x * 255.0f); | |
171 } | |
172 } // namespace | 205 } // namespace |
173 | 206 |
174 | 207 |
175 // The main object that runs the Earth demo. | 208 // The main object that runs the Earth demo. |
176 class Planet { | 209 class Planet { |
177 public: | 210 public: |
178 Planet(); | 211 Planet(); |
179 virtual ~Planet(); | 212 virtual ~Planet(); |
180 // Runs a tick of the simulations, update 2D output. | 213 // Runs a tick of the simulations, update 2D output. |
181 void Update(); | 214 void Update(); |
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369 *w = ps_context_->width; | 402 *w = ps_context_->width; |
370 *y = r; | 403 *y = r; |
371 *h = 1; | 404 *h = 1; |
372 } | 405 } |
373 | 406 |
374 | 407 |
375 inline uint32_t* Planet::wGetAddr(int x, int y) { | 408 inline uint32_t* Planet::wGetAddr(int x, int y) { |
376 return ps_context_->data + x + y * ps_context_->stride / sizeof(uint32_t); | 409 return ps_context_->data + x + y * ps_context_->stride / sizeof(uint32_t); |
377 } | 410 } |
378 | 411 |
379 // This is the meat of the ray tracer. Given a pixel span (x0, x1) on | 412 // This is the inner loop of the ray tracer. Given a pixel span (x0, x1) on |
380 // scanline y, shoot rays into the scene and render what they hit. Use | 413 // scanline y, shoot rays into the scene and render what they hit. Use |
381 // scanline coherence to do a few optimizations | 414 // scanline coherence to do a few optimizations. |
415 // This version uses portable SIMD 4 element single precision floating point | |
416 // vectors to perform many of the calculations, and builds only on PNaCl. | |
382 void Planet::wRenderPixelSpan(int x0, int x1, int y) { | 417 void Planet::wRenderPixelSpan(int x0, int x1, int y) { |
383 if (!base_tex_ || !night_tex_) | 418 if (!base_tex_ || !night_tex_) |
384 return; | 419 return; |
385 const int kColorBlack = MakeBGRA(0, 0, 0, 0xFF); | 420 const uint32_t kColorBlack = MakeBGRA(0, 0, 0, 0xFF); |
421 const uint32_t kSolidAlpha = MakeBGRA(0, 0, 0, 0xFF); | |
422 const f32x4_t kOne = {1.0f, 1.0f, 1.0f, 1.0f}; | |
423 const f32x4_t diffuse = {diffuse_r_, diffuse_g_, diffuse_b_, 0.0f}; | |
424 const f32x4_t ambient = {ambient_r_, ambient_g_, ambient_b_, 0.0f}; | |
425 const f32x4_t light_pos = {light_x_, light_y_, light_z_, 1.0f}; | |
426 const f32x4_t planet_pos = {planet_x_, planet_y_, planet_z_, 1.0f}; | |
427 const f32x4_t planet_one_over_radius = broadcast(planet_one_over_radius_); | |
428 const f32x4_t planet_equator = { | |
429 planet_equator_x_, planet_equator_y_, planet_equator_z_, 0.0f}; | |
430 const f32x4_t planet_pole = { | |
431 planet_pole_x_, planet_pole_y_, planet_pole_z_, 1.0f}; | |
432 const f32x4_t planet_pole_x_equator = { | |
433 planet_pole_x_equator_x_, planet_pole_x_equator_y_, | |
434 planet_pole_x_equator_z_, 0.0f}; | |
435 | |
386 float width = ps_context_->width; | 436 float width = ps_context_->width; |
387 float height = ps_context_->height; | 437 float height = ps_context_->height; |
388 float min_dim = width < height ? width : height; | 438 float min_dim = width < height ? width : height; |
389 float offset_x = width < height ? 0 : (width - min_dim) * 0.5f; | 439 float offset_x = width < height ? 0 : (width - min_dim) * 0.5f; |
390 float offset_y = width < height ? (height - min_dim) * 0.5f : 0; | 440 float offset_y = width < height ? (height - min_dim) * 0.5f : 0; |
391 float y0 = eye_y_; | 441 float y0 = eye_y_; |
392 float z0 = eye_z_; | 442 float z0 = eye_z_; |
393 float y1 = (static_cast<float>(y - offset_y) / min_dim) * 2.0f - 1.0f; | 443 float y1 = (static_cast<float>(y - offset_y) / min_dim) * 2.0f - 1.0f; |
394 float z1 = 0.0f; | 444 float z1 = 0.0f; |
395 float dy = (y1 - y0); | 445 float dy = (y1 - y0); |
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416 // calculate discriminant | 466 // calculate discriminant |
417 float disc = b * b - 4.0f * a * c; | 467 float disc = b * b - 4.0f * a * c; |
418 | 468 |
419 // Did ray hit the sphere? | 469 // Did ray hit the sphere? |
420 if (disc < 0.0f) { | 470 if (disc < 0.0f) { |
421 *pixels = kColorBlack; | 471 *pixels = kColorBlack; |
422 ++pixels; | 472 ++pixels; |
423 continue; | 473 continue; |
424 } | 474 } |
425 | 475 |
426 // calc parametric t value | 476 f32x4_t delta = {dx, dy, dz, 1.0f}; |
477 f32x4_t base = {x0, y0, z0, 1.0f}; | |
478 | |
479 // Calc parametric t value. | |
427 float t = (-b - inline_sqrt(disc)) / (2.0f * a); | 480 float t = (-b - inline_sqrt(disc)) / (2.0f * a); |
428 float px = x0 + t * dx; | 481 |
429 float py = y0 + t * dy; | 482 f32x4_t pos = base + broadcast(t) * delta; |
430 float pz = z0 + t * dz; | 483 f32x4_t normal = (pos - planet_pos) * planet_one_over_radius; |
431 float nx = (px - planet_x_) * planet_one_over_radius_; | |
432 float ny = (py - planet_y_) * planet_one_over_radius_; | |
433 float nz = (pz - planet_z_) * planet_one_over_radius_; | |
434 | 484 |
435 // Misc raytrace calculations. | 485 // Misc raytrace calculations. |
436 float Lx = (light_x_ - px); | 486 f32x4_t L = light_pos - pos; |
437 float Ly = (light_y_ - py); | 487 float Lq = 1.0f / inline_quick_sqrt(dot3(L, L)); |
438 float Lz = (light_z_ - pz); | 488 L = L * broadcast(Lq); |
439 float Lq = 1.0f / inline_quick_sqrt(Lx * Lx + Ly * Ly + Lz * Lz); | 489 float d = dot3(L, normal); |
440 Lx *= Lq; | 490 f32x4_t p = diffuse * broadcast(d) + ambient; |
441 Ly *= Lq; | 491 float ds = -dot3(normal, planet_pole); |
442 Lz *= Lq; | |
443 float d = (Lx * nx + Ly * ny + Lz * nz); | |
444 float pr = (diffuse_r_ * d) + ambient_r_; | |
445 float pg = (diffuse_g_ * d) + ambient_g_; | |
446 float pb = (diffuse_b_ * d) + ambient_b_; | |
447 float ds = -(nx * planet_pole_x_ + | |
448 ny * planet_pole_y_ + | |
449 nz * planet_pole_z_); | |
450 float ang = acos_.TableLerp(ds); | 492 float ang = acos_.TableLerp(ds); |
451 float v = ang * kOneOverPI; | 493 float v = ang * kOneOverPI; |
452 float dp = planet_equator_x_ * nx + | 494 float dp = dot3(planet_equator, normal); |
453 planet_equator_y_ * ny + | 495 float w = dp / sinf(ang); |
454 planet_equator_z_ * nz; | |
455 float w = dp / sin(ang); | |
456 if (w > 1.0f) w = 1.0f; | 496 if (w > 1.0f) w = 1.0f; |
457 if (w < -1.0f) w = -1.0f; | 497 if (w < -1.0f) w = -1.0f; |
458 float th = acos_.TableLerp(w) * kOneOver2PI; | 498 float th = acos_.TableLerp(w) * kOneOver2PI; |
459 float dps = planet_pole_x_equator_x_ * nx + | 499 float dps = dot3(planet_pole_x_equator, normal); |
460 planet_pole_x_equator_y_ * ny + | |
461 planet_pole_x_equator_z_ * nz; | |
462 float u; | 500 float u; |
463 if (dps < 0.0f) | 501 if (dps < 0.0f) |
464 u = th; | 502 u = th; |
465 else | 503 else |
466 u = 1.0f - th; | 504 u = 1.0f - th; |
467 | 505 |
468 // Look up daylight texel. | 506 // Look up daylight texel. |
469 int tx = static_cast<int>(u * base_tex_->width); | 507 int tx = static_cast<int>(u * base_tex_->width); |
470 int ty = static_cast<int>(v * base_tex_->height); | 508 int ty = static_cast<int>(v * base_tex_->height); |
471 int offset = tx + ty * base_tex_->width; | 509 int offset = tx + ty * base_tex_->width; |
472 uint32_t base_texel = base_tex_->pixels[offset]; | 510 uint32_t base_texel = base_tex_->pixels[offset]; |
473 float tr = ExtractR(base_texel); | 511 f32x4_t dc = ExtractRGBA(base_texel); |
474 float tg = ExtractG(base_texel); | |
475 float tb = ExtractB(base_texel); | |
476 | |
477 float ipr = 1.0f - pr; | |
binji
2014/05/15 18:58:37
You don't clamp this anymore?
nfullagar
2014/05/15 21:25:13
good catch! (Its only slightly visual when adjusti
| |
478 if (ipr < 0.0f) ipr = 0.0f; | |
479 float ipg = 1.0f - pg; | |
480 if (ipg < 0.0f) ipg = 0.0f; | |
481 float ipb = 1.0f - pb; | |
482 if (ipb < 0.0f) ipb = 0.0f; | |
483 | 512 |
484 // Look up night texel. | 513 // Look up night texel. |
485 int nix = static_cast<int>(u * night_tex_->width); | 514 int nix = static_cast<int>(u * night_tex_->width); |
486 int niy = static_cast<int>(v * night_tex_->height); | 515 int niy = static_cast<int>(v * night_tex_->height); |
487 int noffset = nix + niy * night_tex_->width; | 516 int noffset = nix + niy * night_tex_->width; |
488 uint32_t night_texel = night_tex_->pixels[noffset]; | 517 uint32_t night_texel = night_tex_->pixels[noffset]; |
489 float nr = ExtractR(night_texel); | 518 f32x4_t nc = ExtractRGBA(night_texel); |
490 float ng = ExtractG(night_texel); | |
491 float nb = ExtractB(night_texel); | |
492 | 519 |
493 // Final color value is lerp between day and night texels. | 520 // Blend between daylight (dc) and nighttime (nc) color. |
494 unsigned int ir = Clamp255(pr * tr + nr * ipr); | 521 f32x4_t fc = dc * p + nc * (kOne - p); |
495 unsigned int ig = Clamp255(pg * tg + ng * ipg); | 522 uint32_t color = PackBGRA(fc); |
496 unsigned int ib = Clamp255(pb * tb + nb * ipb); | |
497 | 523 |
498 unsigned int color = MakeBGRA(ib, ig, ir, 0xFF); | 524 *pixels = color | kSolidAlpha; |
499 | |
500 *pixels = color; | |
501 ++pixels; | 525 ++pixels; |
502 } | 526 } |
503 } | 527 } |
504 | 528 |
505 // Renders a rectangular area of the screen, scan line at a time | 529 // Renders a rectangular area of the screen, scan line at a time |
506 void Planet::wRenderRect(int x, int y, int w, int h) { | 530 void Planet::wRenderRect(int x, int y, int w, int h) { |
507 for (int j = y; j < (y + h); ++j) { | 531 for (int j = y; j < (y + h); ++j) { |
508 this->wRenderPixelSpan(x, x + w - 1, j); | 532 this->wRenderPixelSpan(x, x + w - 1, j); |
509 } | 533 } |
510 } | 534 } |
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813 // Do simulation, render and present. | 837 // Do simulation, render and present. |
814 earth.Update(); | 838 earth.Update(); |
815 } | 839 } |
816 | 840 |
817 return 0; | 841 return 0; |
818 } | 842 } |
819 | 843 |
820 // Register the function to call once the Instance Object is initialized. | 844 // Register the function to call once the Instance Object is initialized. |
821 // see: pappi_simple/ps_main.h | 845 // see: pappi_simple/ps_main.h |
822 PPAPI_SIMPLE_REGISTER_MAIN(example_main); | 846 PPAPI_SIMPLE_REGISTER_MAIN(example_main); |
OLD | NEW |