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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h

Issue 2889653002: Remove cullRect() from PaintOpBuffer. (Closed)
Patch Set: movecullrect2 rebase-once-and-for-all Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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25 #include <memory> 25 #include <memory>
26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" 26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h"
27 #include "core/svg/PatternAttributes.h" 27 #include "core/svg/PatternAttributes.h"
28 #include "platform/heap/Handle.h" 28 #include "platform/heap/Handle.h"
29 #include "platform/wtf/HashMap.h" 29 #include "platform/wtf/HashMap.h"
30 #include "third_party/skia/include/core/SkRefCnt.h" 30 #include "third_party/skia/include/core/SkRefCnt.h"
31 31
32 namespace blink { 32 namespace blink {
33 33
34 class AffineTransform; 34 class AffineTransform;
35 class FloatRect;
36 class SVGPatternElement; 35 class SVGPatternElement;
37 struct PatternData; 36 struct PatternData;
38 37
39 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { 38 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
40 public: 39 public:
41 explicit LayoutSVGResourcePattern(SVGPatternElement*); 40 explicit LayoutSVGResourcePattern(SVGPatternElement*);
42 41
43 const char* GetName() const override { return "LayoutSVGResourcePattern"; } 42 const char* GetName() const override { return "LayoutSVGResourcePattern"; }
44 43
45 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override; 44 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override;
46 void RemoveClientFromCache(LayoutObject*, 45 void RemoveClientFromCache(LayoutObject*,
47 bool mark_for_invalidation = true) override; 46 bool mark_for_invalidation = true) override;
48 47
49 SVGPaintServer PreparePaintServer(const LayoutObject&) override; 48 SVGPaintServer PreparePaintServer(const LayoutObject&) override;
50 49
51 static const LayoutSVGResourceType kResourceType = kPatternResourceType; 50 static const LayoutSVGResourceType kResourceType = kPatternResourceType;
52 LayoutSVGResourceType ResourceType() const override { return kResourceType; } 51 LayoutSVGResourceType ResourceType() const override { return kResourceType; }
53 52
54 private: 53 private:
55 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&); 54 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&);
56 sk_sp<PaintRecord> AsPaintRecord(const FloatRect& tile, 55 sk_sp<PaintRecord> AsPaintRecord(const FloatSize&,
57 const AffineTransform&) const; 56 const AffineTransform&) const;
58 PatternData* PatternForLayoutObject(const LayoutObject&); 57 PatternData* PatternForLayoutObject(const LayoutObject&);
59 58
60 const LayoutSVGResourceContainer* ResolveContentElement() const; 59 const LayoutSVGResourceContainer* ResolveContentElement() const;
61 60
62 bool should_collect_pattern_attributes_ : 1; 61 bool should_collect_pattern_attributes_ : 1;
63 Persistent<PatternAttributesWrapper> attributes_wrapper_; 62 Persistent<PatternAttributesWrapper> attributes_wrapper_;
64 63
65 PatternAttributes& MutableAttributes() { 64 PatternAttributes& MutableAttributes() {
66 return attributes_wrapper_->Attributes(); 65 return attributes_wrapper_->Attributes();
67 } 66 }
68 const PatternAttributes& Attributes() const { 67 const PatternAttributes& Attributes() const {
69 return attributes_wrapper_->Attributes(); 68 return attributes_wrapper_->Attributes();
70 } 69 }
71 70
72 // FIXME: we can almost do away with this per-object map, but not quite: the 71 // FIXME: we can almost do away with this per-object map, but not quite: the
73 // tile size can be relative to the client bounding box, and it gets captured 72 // tile size can be relative to the client bounding box, and it gets captured
74 // in the cached Pattern shader. 73 // in the cached Pattern shader.
75 // Hence, we need one Pattern shader per client. The display list OTOH is the 74 // Hence, we need one Pattern shader per client. The display list OTOH is the
76 // same => we should be able to cache a single display list per 75 // same => we should be able to cache a single display list per
77 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this 76 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
78 // would avoid re-recording when multiple clients share the same pattern. 77 // would avoid re-recording when multiple clients share the same pattern.
79 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_; 78 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_;
80 }; 79 };
81 80
82 } // namespace blink 81 } // namespace blink
83 82
84 #endif 83 #endif
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