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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 #include <memory> | 25 #include <memory> |
| 26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" | 26 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" |
| 27 #include "core/svg/PatternAttributes.h" | 27 #include "core/svg/PatternAttributes.h" |
| 28 #include "platform/heap/Handle.h" | 28 #include "platform/heap/Handle.h" |
| 29 #include "platform/wtf/HashMap.h" | 29 #include "platform/wtf/HashMap.h" |
| 30 #include "third_party/skia/include/core/SkRefCnt.h" | 30 #include "third_party/skia/include/core/SkRefCnt.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 class AffineTransform; | 34 class AffineTransform; |
| 35 class FloatRect; | |
| 36 class SVGPatternElement; | 35 class SVGPatternElement; |
| 37 struct PatternData; | 36 struct PatternData; |
| 38 | 37 |
| 39 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { | 38 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { |
| 40 public: | 39 public: |
| 41 explicit LayoutSVGResourcePattern(SVGPatternElement*); | 40 explicit LayoutSVGResourcePattern(SVGPatternElement*); |
| 42 | 41 |
| 43 const char* GetName() const override { return "LayoutSVGResourcePattern"; } | 42 const char* GetName() const override { return "LayoutSVGResourcePattern"; } |
| 44 | 43 |
| 45 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override; | 44 void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override; |
| 46 void RemoveClientFromCache(LayoutObject*, | 45 void RemoveClientFromCache(LayoutObject*, |
| 47 bool mark_for_invalidation = true) override; | 46 bool mark_for_invalidation = true) override; |
| 48 | 47 |
| 49 SVGPaintServer PreparePaintServer(const LayoutObject&) override; | 48 SVGPaintServer PreparePaintServer(const LayoutObject&) override; |
| 50 | 49 |
| 51 static const LayoutSVGResourceType kResourceType = kPatternResourceType; | 50 static const LayoutSVGResourceType kResourceType = kPatternResourceType; |
| 52 LayoutSVGResourceType ResourceType() const override { return kResourceType; } | 51 LayoutSVGResourceType ResourceType() const override { return kResourceType; } |
| 53 | 52 |
| 54 private: | 53 private: |
| 55 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&); | 54 std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&); |
| 56 sk_sp<PaintRecord> AsPaintRecord(const FloatRect& tile, | 55 sk_sp<PaintRecord> AsPaintRecord(const FloatSize&, |
| 57 const AffineTransform&) const; | 56 const AffineTransform&) const; |
| 58 PatternData* PatternForLayoutObject(const LayoutObject&); | 57 PatternData* PatternForLayoutObject(const LayoutObject&); |
| 59 | 58 |
| 60 const LayoutSVGResourceContainer* ResolveContentElement() const; | 59 const LayoutSVGResourceContainer* ResolveContentElement() const; |
| 61 | 60 |
| 62 bool should_collect_pattern_attributes_ : 1; | 61 bool should_collect_pattern_attributes_ : 1; |
| 63 Persistent<PatternAttributesWrapper> attributes_wrapper_; | 62 Persistent<PatternAttributesWrapper> attributes_wrapper_; |
| 64 | 63 |
| 65 PatternAttributes& MutableAttributes() { | 64 PatternAttributes& MutableAttributes() { |
| 66 return attributes_wrapper_->Attributes(); | 65 return attributes_wrapper_->Attributes(); |
| 67 } | 66 } |
| 68 const PatternAttributes& Attributes() const { | 67 const PatternAttributes& Attributes() const { |
| 69 return attributes_wrapper_->Attributes(); | 68 return attributes_wrapper_->Attributes(); |
| 70 } | 69 } |
| 71 | 70 |
| 72 // FIXME: we can almost do away with this per-object map, but not quite: the | 71 // FIXME: we can almost do away with this per-object map, but not quite: the |
| 73 // tile size can be relative to the client bounding box, and it gets captured | 72 // tile size can be relative to the client bounding box, and it gets captured |
| 74 // in the cached Pattern shader. | 73 // in the cached Pattern shader. |
| 75 // Hence, we need one Pattern shader per client. The display list OTOH is the | 74 // Hence, we need one Pattern shader per client. The display list OTOH is the |
| 76 // same => we should be able to cache a single display list per | 75 // same => we should be able to cache a single display list per |
| 77 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this | 76 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this |
| 78 // would avoid re-recording when multiple clients share the same pattern. | 77 // would avoid re-recording when multiple clients share the same pattern. |
| 79 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_; | 78 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_; |
| 80 }; | 79 }; |
| 81 | 80 |
| 82 } // namespace blink | 81 } // namespace blink |
| 83 | 82 |
| 84 #endif | 83 #endif |
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