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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "media/base/android/android_overlay.h" | 9 #include "media/base/android/android_overlay.h" |
10 #include "media/base/surface_manager.h" | 10 #include "media/base/surface_manager.h" |
11 #include "media/gpu/media_gpu_export.h" | 11 #include "media/gpu/media_gpu_export.h" |
| 12 #include "media/gpu/surface_texture_gl_owner.h" |
12 #include "ui/gl/android/scoped_java_surface.h" | 13 #include "ui/gl/android/scoped_java_surface.h" |
13 #include "ui/gl/android/surface_texture.h" | |
14 | 14 |
15 namespace media { | 15 namespace media { |
16 | 16 |
17 // AVDASurfaceBundle is a collection of everything that the producer-side of | 17 // AVDASurfaceBundle is a collection of everything that the producer-side of |
18 // the output surface needs. In other words, it's the surface, and any | 18 // the output surface needs. In other words, it's the surface, and any |
19 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by | 19 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by |
20 // the producer, but destroying it causes the surface not to work. | 20 // the producer, but destroying it causes the surface not to work. |
21 // | 21 // |
22 // The idea is that a reference to this should be kept with the codec, even if | 22 // The idea is that a reference to this should be kept with the codec, even if |
23 // the codec is sent to another thread. This will prevent the output surface | 23 // the codec is sent to another thread. This will prevent the output surface |
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40 return overlay->GetJavaSurface(); | 40 return overlay->GetJavaSurface(); |
41 else | 41 else |
42 return surface_texture_surface.j_surface(); | 42 return surface_texture_surface.j_surface(); |
43 } | 43 } |
44 | 44 |
45 // If |overlay| is non-null, then |overlay| owns j_surface(). | 45 // If |overlay| is non-null, then |overlay| owns j_surface(). |
46 std::unique_ptr<AndroidOverlay> overlay; | 46 std::unique_ptr<AndroidOverlay> overlay; |
47 | 47 |
48 // The SurfaceTexture attached to |surface()|, or nullptr if j_surface() is | 48 // The SurfaceTexture attached to |surface()|, or nullptr if j_surface() is |
49 // SurfaceView backed. | 49 // SurfaceView backed. |
50 scoped_refptr<gl::SurfaceTexture> surface_texture; | 50 scoped_refptr<SurfaceTextureGLOwner> surface_texture; |
51 | 51 |
52 // If |surface_texture| is not null, then this is the surface for it. | 52 // If |surface_texture| is not null, then this is the surface for it. |
53 gl::ScopedJavaSurface surface_texture_surface; | 53 gl::ScopedJavaSurface surface_texture_surface; |
54 | 54 |
55 private: | 55 private: |
56 ~AVDASurfaceBundle(); | 56 ~AVDASurfaceBundle(); |
57 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; | 57 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; |
58 | 58 |
59 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); | 59 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); |
60 }; | 60 }; |
61 | 61 |
62 } // namespace media | 62 } // namespace media |
63 | 63 |
64 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 64 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
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