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Side by Side Diff: media/gpu/avda_shared_state.h

Issue 2889603005: Position overlays in AVDACodecImage (Closed)
Patch Set: rebased Created 3 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_
6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_
7 7
8 #include "base/memory/weak_ptr.h"
8 #include "base/synchronization/waitable_event.h" 9 #include "base/synchronization/waitable_event.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
11 #include "media/base/android/android_overlay.h"
10 #include "media/base/android/media_codec_bridge.h" 12 #include "media/base/android/media_codec_bridge.h"
11 #include "media/gpu/surface_texture_gl_owner.h" 13 #include "media/gpu/avda_shared_state.h"
14 #include "media/gpu/avda_surface_bundle.h"
12 #include "ui/gl/gl_bindings.h" 15 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_context.h" 16 #include "ui/gl/gl_context.h"
14 #include "ui/gl/gl_image.h" 17 #include "ui/gl/gl_image.h"
15 #include "ui/gl/gl_surface.h" 18 #include "ui/gl/gl_surface.h"
16 19
17 namespace media { 20 namespace media {
18 21
19 // Shared state to allow communication between the AVDA and the 22 // Shared state to allow communication between the AVDA and the
20 // GLImages that configure GL for drawing the frames. 23 // GLImages that configure GL for drawing the frames. This holds a reference to
24 // the surface bundle that's backing the frames. If it's an overlay, then we'll
25 // automatically drop our reference to the bundle if the overlay's surface gets
26 // an OnSurfaceDestroyed.
21 class AVDASharedState : public base::RefCounted<AVDASharedState> { 27 class AVDASharedState : public base::RefCounted<AVDASharedState> {
22 public: 28 public:
23 AVDASharedState(); 29 AVDASharedState(scoped_refptr<AVDASurfaceBundle> surface_bundle);
24 30
25 GLuint surface_texture_service_id() const { 31 GLuint surface_texture_service_id() const {
26 return surface_texture_ ? surface_texture_->texture_id() : 0; 32 return surface_texture() ? surface_texture()->texture_id() : 0;
27 } 33 }
28 34
29 // Signal the "frame available" event. This may be called from any thread. 35 // Signal the "frame available" event. This may be called from any thread.
30 void SignalFrameAvailable(); 36 void SignalFrameAvailable();
31 37
32 void WaitForFrameAvailable(); 38 void WaitForFrameAvailable();
33 39
34 void SetSurfaceTexture(scoped_refptr<SurfaceTextureGLOwner> surface_texture); 40 SurfaceTextureGLOwner* surface_texture() const {
41 return surface_bundle_ ? surface_bundle_->surface_texture.get() : nullptr;
42 }
43
44 AndroidOverlay* overlay() const {
45 return surface_bundle_ ? surface_bundle_->overlay.get() : nullptr;
46 }
35 47
36 // Context and surface that |surface_texture_| is bound to, if 48 // Context and surface that |surface_texture_| is bound to, if
37 // |surface_texture_| is not null. 49 // |surface_texture_| is not null.
38 gl::GLContext* context() const { 50 gl::GLContext* context() const {
39 return surface_texture_ ? surface_texture_->context() : nullptr; 51 return surface_texture() ? surface_texture()->context() : nullptr;
40 } 52 }
41 53
42 gl::GLSurface* surface() const { 54 gl::GLSurface* surface() const {
43 return surface_texture_ ? surface_texture_->surface() : nullptr; 55 return surface_texture() ? surface_texture()->surface() : nullptr;
44 } 56 }
45 57
46 // Helper method for coordinating the interactions between 58 // Helper method for coordinating the interactions between
47 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when 59 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when
48 // rendering to a SurfaceTexture; this method should never be called when 60 // rendering to a SurfaceTexture; this method should never be called when
49 // rendering to a SurfaceView. 61 // rendering to a SurfaceView.
50 // 62 //
51 // The release of the codec buffer to the surface texture is asynchronous, by 63 // The release of the codec buffer to the surface texture is asynchronous, by
52 // using this helper we can attempt to let this process complete in a non 64 // using this helper we can attempt to let this process complete in a non
53 // blocking fashion before the SurfaceTexture is used. 65 // blocking fashion before the SurfaceTexture is used.
(...skipping 19 matching lines...) Expand all
73 // Resets the last time for RenderCodecBufferToSurfaceTexture(). Should be 85 // Resets the last time for RenderCodecBufferToSurfaceTexture(). Should be
74 // called during codec changes. 86 // called during codec changes.
75 void clear_release_time() { release_time_ = base::TimeTicks(); } 87 void clear_release_time() { release_time_ = base::TimeTicks(); }
76 88
77 protected: 89 protected:
78 virtual ~AVDASharedState(); 90 virtual ~AVDASharedState();
79 91
80 private: 92 private:
81 friend class base::RefCounted<AVDASharedState>; 93 friend class base::RefCounted<AVDASharedState>;
82 94
83 scoped_refptr<SurfaceTextureGLOwner> surface_texture_; 95 void OnSurfaceDestroyed(AndroidOverlay* overlay);
84 96
85 // For signalling OnFrameAvailable(). 97 // For signalling OnFrameAvailable().
86 base::WaitableEvent frame_available_event_; 98 base::WaitableEvent frame_available_event_;
87 99
88 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if 100 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if
89 // if there has been no last call or WaitForFrameAvailable() has been called 101 // if there has been no last call or WaitForFrameAvailable() has been called
90 // since the last call. 102 // since the last call.
91 base::TimeTicks release_time_; 103 base::TimeTicks release_time_;
92 104
93 // Texture matrix of the front buffer of the surface texture. 105 // Texture matrix of the front buffer of the surface texture.
94 float gl_matrix_[16]; 106 float gl_matrix_[16];
95 107
96 class OnFrameAvailableHandler; 108 class OnFrameAvailableHandler;
97 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_; 109 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
98 110
111 scoped_refptr<AVDASurfaceBundle> surface_bundle_;
112
113 base::WeakPtrFactory<AVDASharedState> weak_this_factory_;
114
99 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); 115 DISALLOW_COPY_AND_ASSIGN(AVDASharedState);
100 }; 116 };
101 117
102 } // namespace media 118 } // namespace media
103 119
104 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ 120 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_
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