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Side by Side Diff: media/gpu/android_video_decode_accelerator.cc

Issue 2889603005: Position overlays in AVDACodecImage (Closed)
Patch Set: rebased Created 3 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/android_video_decode_accelerator.h" 5 #include "media/gpu/android_video_decode_accelerator.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 10
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490 incoming_bundle_ = nullptr; 490 incoming_bundle_ = nullptr;
491 return; 491 return;
492 } 492 }
493 493
494 // Move |incoming_bundle_| to |codec_config_|. Our caller must set up an 494 // Move |incoming_bundle_| to |codec_config_|. Our caller must set up an
495 // incoming bundle properly, since we don't want to accidentally overwrite 495 // incoming bundle properly, since we don't want to accidentally overwrite
496 // |surface_bundle| for a codec that's being released elsewhere. 496 // |surface_bundle| for a codec that's being released elsewhere.
497 // TODO(liberato): it doesn't make sense anymore for the PictureBufferManager 497 // TODO(liberato): it doesn't make sense anymore for the PictureBufferManager
498 // to create the surface texture. We can probably make an overlay impl out 498 // to create the surface texture. We can probably make an overlay impl out
499 // of it, and provide the surface texture to |picture_buffer_manager_|. 499 // of it, and provide the surface texture to |picture_buffer_manager_|.
500 if (incoming_bundle_->overlay) { 500 if (!picture_buffer_manager_.Initialize(incoming_bundle_)) {
501 picture_buffer_manager_.InitializeForOverlay(); 501 NOTIFY_ERROR(PLATFORM_FAILURE, "Could not allocate surface texture");
502 } else { 502 incoming_bundle_ = nullptr;
503 incoming_bundle_->surface_texture_surface = 503 return;
504 picture_buffer_manager_.InitializeForSurfaceTexture();
505 incoming_bundle_->surface_texture =
506 picture_buffer_manager_.surface_texture();
507
508 if (!incoming_bundle_->surface_texture) {
509 NOTIFY_ERROR(PLATFORM_FAILURE, "Could not allocate surface texture");
510 incoming_bundle_ = nullptr;
511 return;
512 }
513 } 504 }
514 505
515 // If we have a media codec, then SetSurface. If that doesn't work, then we 506 // If we have a media codec, then SetSurface. If that doesn't work, then we
516 // do not try to allocate a new codec; we might not be at a keyframe, etc. 507 // do not try to allocate a new codec; we might not be at a keyframe, etc.
517 // If we get here with a codec, then we must setSurface. 508 // If we get here with a codec, then we must setSurface.
518 if (media_codec_) { 509 if (media_codec_) {
519 // TODO(liberato): fail on api check? 510 // TODO(liberato): fail on api check?
520 if (!media_codec_->SetSurface(incoming_bundle_->j_surface().obj())) { 511 if (!media_codec_->SetSurface(incoming_bundle_->j_surface().obj())) {
521 NOTIFY_ERROR(PLATFORM_FAILURE, "MediaCodec failed to switch surfaces."); 512 NOTIFY_ERROR(PLATFORM_FAILURE, "MediaCodec failed to switch surfaces.");
522 // We're not going to use |incoming_bundle_|. 513 // We're not going to use |incoming_bundle_|.
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1701 codec_allocator_->ReleaseMediaCodec(std::move(media_codec_), 1692 codec_allocator_->ReleaseMediaCodec(std::move(media_codec_),
1702 codec_config_->surface_bundle); 1693 codec_config_->surface_bundle);
1703 } 1694 }
1704 1695
1705 void AndroidVideoDecodeAccelerator::ReleaseCodecAndBundle() { 1696 void AndroidVideoDecodeAccelerator::ReleaseCodecAndBundle() {
1706 ReleaseCodec(); 1697 ReleaseCodec();
1707 codec_config_->surface_bundle = nullptr; 1698 codec_config_->surface_bundle = nullptr;
1708 } 1699 }
1709 1700
1710 } // namespace media 1701 } // namespace media
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