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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 5 #ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
| 6 #define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 6 #define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "media/gpu/avda_state_provider.h" | 12 #include "media/gpu/avda_state_provider.h" |
| 13 #include "media/gpu/avda_surface_bundle.h" | |
| 13 #include "media/gpu/media_gpu_export.h" | 14 #include "media/gpu/media_gpu_export.h" |
| 14 #include "media/gpu/surface_texture_gl_owner.h" | 15 #include "media/gpu/surface_texture_gl_owner.h" |
| 15 | 16 |
| 16 namespace gpu { | 17 namespace gpu { |
| 17 namespace gles2 { | 18 namespace gles2 { |
| 18 class GLStreamTextureImage; | 19 class GLStreamTextureImage; |
| 19 } | 20 } |
| 20 } | 21 } |
| 21 | 22 |
| 22 namespace gl { | |
| 23 class ScopedJavaSurface; | |
| 24 class SurfaceTexture; | |
| 25 } | |
| 26 | |
| 27 namespace media { | 23 namespace media { |
| 28 class AVDACodecImage; | 24 class AVDACodecImage; |
| 29 class AVDASharedState; | 25 class AVDASharedState; |
| 30 class MediaCodecBridge; | 26 class MediaCodecBridge; |
| 31 | 27 |
| 32 // AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with | 28 // AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with |
| 33 // MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer | 29 // MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer |
| 34 // textures so that when they're used to draw the AVDACodecImage can release the | 30 // textures so that when they're used to draw the AVDACodecImage can release the |
| 35 // MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture, | 31 // MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture, |
| 36 // the front buffer can then be used to draw without needing to copy the pixels. | 32 // the front buffer can then be used to draw without needing to copy the pixels. |
| 37 // If the Surface is a SurfaceView, the release causes the frame to be displayed | 33 // If the Surface is a SurfaceView, the release causes the frame to be displayed |
| 38 // immediately. | 34 // immediately. |
| 39 class MEDIA_GPU_EXPORT AVDAPictureBufferManager { | 35 class MEDIA_GPU_EXPORT AVDAPictureBufferManager { |
| 40 public: | 36 public: |
| 41 using PictureBufferMap = std::map<int32_t, PictureBuffer>; | 37 using PictureBufferMap = std::map<int32_t, PictureBuffer>; |
| 42 | 38 |
| 43 explicit AVDAPictureBufferManager(AVDAStateProvider* state_provider); | 39 explicit AVDAPictureBufferManager(AVDAStateProvider* state_provider); |
| 44 virtual ~AVDAPictureBufferManager(); | 40 virtual ~AVDAPictureBufferManager(); |
| 45 | 41 |
| 46 // Call either InitializeForOverlay or InitializeForSurfaceTexture before | 42 // Call Initialize, providing the surface bundle that holds the surface that |
| 47 // anything else. InitializeForOverlay will set us up to render codec buffers | 43 // will back the frames. If an overlay is present in the bundle, then this |
| 48 // at the approrpriate time for display, but will assume that consuming the | 44 // will set us up to render codec buffers at the appropriate time for display, |
| 49 // resulting buffers is handled elsewhere (e.g., SurfaceFlinger). | 45 // but will assume that consuming the resulting buffers is handled elsewhere |
| 46 // (e.g., SurfaceFlinger). We will ensure that any reference to the bundle | |
| 47 // is dropped if the overlay sends OnSurfaceDestroyed. | |
| 50 // | 48 // |
| 51 // InitializeForSurfaceTexture will create a SurfaceTexture and return the | 49 // Without an overlay, we will create a SurfaceTexture and add it (and its |
| 52 // surface for it. We will arrange to consume the buffers at the right time, | 50 // surface) to |surface_bundle|. We will arrange to consume the buffers at |
| 53 // in addition to releasing codec buffers for rendering. | 51 // the right time, in addition to releasing the codec buffers for rendering. |
| 54 // | 52 // |
| 55 // One may call these multiple times to change between overlay and ST. | 53 // One may call these multiple times to change between overlay and ST. |
| 56 // | 54 // |
| 57 // Picture buffers will be updated to reflect the new surface during the call | 55 // Picture buffers will be updated to reflect the new surface during the call |
| 58 // to UseCodecBufferForPicture(). | 56 // to UseCodecBufferForPicture(). |
| 59 void InitializeForOverlay(); | 57 // |
| 60 gl::ScopedJavaSurface InitializeForSurfaceTexture(); | 58 // Returns true on success, false otherwise. |
|
watk
2017/05/17 19:45:14
nit: Reminds me of this from the styleguide :P
Ho
liberato (no reviews please)
2017/05/17 20:19:32
done, though i'm not sure that i agree with the st
| |
| 59 bool Initialize(scoped_refptr<AVDASurfaceBundle> surface_bundle); | |
| 61 | 60 |
| 62 void Destroy(const PictureBufferMap& buffers); | 61 void Destroy(const PictureBufferMap& buffers); |
| 63 | 62 |
| 64 // Sets up |picture_buffer| so that its texture will refer to the image that | 63 // Sets up |picture_buffer| so that its texture will refer to the image that |
| 65 // is represented by the decoded output buffer at codec_buffer_index. | 64 // is represented by the decoded output buffer at codec_buffer_index. |
| 66 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, | 65 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, |
| 67 const PictureBuffer& picture_buffer); | 66 const PictureBuffer& picture_buffer); |
| 68 | 67 |
| 69 // Assigns a picture buffer and attaches an image to its texture. | 68 // Assigns a picture buffer and attaches an image to its texture. |
| 70 void AssignOnePictureBuffer(const PictureBuffer& picture_buffer, | 69 void AssignOnePictureBuffer(const PictureBuffer& picture_buffer, |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 83 // MediaCodec is being destroyed. Previously provided codecs should no longer | 82 // MediaCodec is being destroyed. Previously provided codecs should no longer |
| 84 // be referenced. | 83 // be referenced. |
| 85 void CodecChanged(MediaCodecBridge* codec); | 84 void CodecChanged(MediaCodecBridge* codec); |
| 86 | 85 |
| 87 // Whether the pictures buffers are overlayable. | 86 // Whether the pictures buffers are overlayable. |
| 88 bool ArePicturesOverlayable(); | 87 bool ArePicturesOverlayable(); |
| 89 | 88 |
| 90 // Are there any unrendered picture buffers oustanding? | 89 // Are there any unrendered picture buffers oustanding? |
| 91 bool HasUnrenderedPictures() const; | 90 bool HasUnrenderedPictures() const; |
| 92 | 91 |
| 93 scoped_refptr<gl::SurfaceTexture> surface_texture() { | |
| 94 return surface_texture_; | |
| 95 } | |
| 96 | |
| 97 // Returns the GL texture target that the PictureBuffer textures use. | 92 // Returns the GL texture target that the PictureBuffer textures use. |
| 98 // Always use OES textures even though this will cause flickering in dev tools | 93 // Always use OES textures even though this will cause flickering in dev tools |
| 99 // when inspecting a fullscreen video. See http://crbug.com/592798 | 94 // when inspecting a fullscreen video. See http://crbug.com/592798 |
| 100 static constexpr GLenum kTextureTarget = GL_TEXTURE_EXTERNAL_OES; | 95 static constexpr GLenum kTextureTarget = GL_TEXTURE_EXTERNAL_OES; |
| 101 | 96 |
| 102 private: | 97 private: |
| 103 // Release any codec buffer that is associated with the given picture buffer | 98 // Release any codec buffer that is associated with the given picture buffer |
| 104 // back to the codec. It is okay if there is no such buffer. | 99 // back to the codec. It is okay if there is no such buffer. |
| 105 void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer); | 100 void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer); |
| 106 | 101 |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 128 | 123 |
| 129 // Maps a picture buffer id to a AVDACodecImage. | 124 // Maps a picture buffer id to a AVDACodecImage. |
| 130 std::map<int, scoped_refptr<AVDACodecImage>> codec_images_; | 125 std::map<int, scoped_refptr<AVDACodecImage>> codec_images_; |
| 131 | 126 |
| 132 DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager); | 127 DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager); |
| 133 }; | 128 }; |
| 134 | 129 |
| 135 } // namespace media | 130 } // namespace media |
| 136 | 131 |
| 137 #endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 132 #endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
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