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Side by Side Diff: media/gpu/android_video_decode_accelerator.cc

Issue 2889603005: Position overlays in AVDACodecImage (Closed)
Patch Set: rebased Created 3 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/android_video_decode_accelerator.h" 5 #include "media/gpu/android_video_decode_accelerator.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 10
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479 incoming_bundle_ = nullptr; 479 incoming_bundle_ = nullptr;
480 return; 480 return;
481 } 481 }
482 482
483 // Move |incoming_bundle_| to |codec_config_|. Our caller must set up an 483 // Move |incoming_bundle_| to |codec_config_|. Our caller must set up an
484 // incoming bundle properly, since we don't want to accidentally overwrite 484 // incoming bundle properly, since we don't want to accidentally overwrite
485 // |surface_bundle| for a codec that's being released elsewhere. 485 // |surface_bundle| for a codec that's being released elsewhere.
486 // TODO(liberato): it doesn't make sense anymore for the PictureBufferManager 486 // TODO(liberato): it doesn't make sense anymore for the PictureBufferManager
487 // to create the surface texture. We can probably make an overlay impl out 487 // to create the surface texture. We can probably make an overlay impl out
488 // of it, and provide the surface texture to |picture_buffer_manager_|. 488 // of it, and provide the surface texture to |picture_buffer_manager_|.
489 if (incoming_bundle_->overlay) { 489 if (!picture_buffer_manager_.Initialize(incoming_bundle_)) {
490 picture_buffer_manager_.InitializeForOverlay(); 490 NOTIFY_ERROR(PLATFORM_FAILURE, "Could not allocate surface texture");
491 } else { 491 incoming_bundle_ = nullptr;
492 incoming_bundle_->surface_texture_surface = 492 return;
493 picture_buffer_manager_.InitializeForSurfaceTexture();
494 incoming_bundle_->surface_texture =
495 picture_buffer_manager_.surface_texture();
496
497 if (!incoming_bundle_->surface_texture) {
498 NOTIFY_ERROR(PLATFORM_FAILURE, "Could not allocate surface texture");
499 incoming_bundle_ = nullptr;
500 return;
501 }
502 } 493 }
503 494
504 // If we have a media codec, then SetSurface. If that doesn't work, then we 495 // If we have a media codec, then SetSurface. If that doesn't work, then we
505 // do not try to allocate a new codec; we might not be at a keyframe, etc. 496 // do not try to allocate a new codec; we might not be at a keyframe, etc.
506 // If we get here with a codec, then we must setSurface. 497 // If we get here with a codec, then we must setSurface.
507 if (media_codec_) { 498 if (media_codec_) {
508 // TODO(liberato): fail on api check? 499 // TODO(liberato): fail on api check?
509 if (!media_codec_->SetSurface(incoming_bundle_->j_surface().obj())) { 500 if (!media_codec_->SetSurface(incoming_bundle_->j_surface().obj())) {
510 NOTIFY_ERROR(PLATFORM_FAILURE, "MediaCodec failed to switch surfaces."); 501 NOTIFY_ERROR(PLATFORM_FAILURE, "MediaCodec failed to switch surfaces.");
511 // We're not going to use |incoming_bundle_|. 502 // We're not going to use |incoming_bundle_|.
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1684 codec_allocator_->ReleaseMediaCodec(std::move(media_codec_), 1675 codec_allocator_->ReleaseMediaCodec(std::move(media_codec_),
1685 codec_config_->surface_bundle); 1676 codec_config_->surface_bundle);
1686 } 1677 }
1687 1678
1688 void AndroidVideoDecodeAccelerator::ReleaseCodecAndBundle() { 1679 void AndroidVideoDecodeAccelerator::ReleaseCodecAndBundle() {
1689 ReleaseCodec(); 1680 ReleaseCodec();
1690 codec_config_->surface_bundle = nullptr; 1681 codec_config_->surface_bundle = nullptr;
1691 } 1682 }
1692 1683
1693 } // namespace media 1684 } // namespace media
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