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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_shared_state.h" | 5 #include "media/gpu/avda_shared_state.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "media/gpu/avda_codec_image.h" | 9 #include "media/gpu/avda_codec_image.h" |
| 10 #include "ui/gl/android/surface_texture.h" | 10 #include "ui/gl/android/surface_texture.h" |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 54 | 54 |
| 55 // Protects changes to listener_. | 55 // Protects changes to listener_. |
| 56 base::Lock lock_; | 56 base::Lock lock_; |
| 57 | 57 |
| 58 // The AVDASharedState that wants the OnFrameAvailable callback. | 58 // The AVDASharedState that wants the OnFrameAvailable callback. |
| 59 AVDASharedState* listener_; | 59 AVDASharedState* listener_; |
| 60 | 60 |
| 61 DISALLOW_COPY_AND_ASSIGN(OnFrameAvailableHandler); | 61 DISALLOW_COPY_AND_ASSIGN(OnFrameAvailableHandler); |
| 62 }; | 62 }; |
| 63 | 63 |
| 64 AVDASharedState::AVDASharedState() | 64 AVDASharedState::AVDASharedState( |
| 65 scoped_refptr<AVDASurfaceBundle> surface_bundle) | |
| 65 : frame_available_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC, | 66 : frame_available_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| 66 base::WaitableEvent::InitialState::NOT_SIGNALED), | 67 base::WaitableEvent::InitialState::NOT_SIGNALED), |
| 67 | 68 |
| 68 gl_matrix_{ | 69 gl_matrix_{ |
| 69 1, 0, 0, 0, // Default to a sane guess just in case we can't get the | 70 1, 0, 0, 0, // Default to a sane guess just in case we can't get the |
| 70 0, 1, 0, 0, // matrix on the first call. Will be Y-flipped later. | 71 0, 1, 0, 0, // matrix on the first call. Will be Y-flipped later. |
| 71 0, 0, 1, 0, // | 72 0, 0, 1, 0, // |
| 72 0, 0, 0, 1, // Comment preserves 4x4 formatting. | 73 0, 0, 0, 1, // Comment preserves 4x4 formatting. |
| 73 } {} | 74 }, |
| 75 surface_bundle_(surface_bundle), | |
| 76 weak_this_factory_(this) { | |
| 77 // If the surface bundle has a surface texture, then register to receive | |
| 78 // OnFrameAvailable notifications. | |
| 79 if (surface_texture()) { | |
| 80 on_frame_available_handler_ = | |
| 81 new OnFrameAvailableHandler(this, surface_texture()); | |
| 82 } | |
| 83 | |
| 84 // If we're holding a reference to an overlay, then register to drop it if the | |
| 85 // overlay's surface is destroyed. | |
| 86 if (surface_bundle_ && surface_bundle_->overlay) { | |
| 87 surface_bundle_->overlay->AddDestructionCallback(base::Bind( | |
| 88 &AVDASharedState::OnSurfaceDestroyed, weak_this_factory_.GetWeakPtr())); | |
| 89 } | |
| 90 } | |
| 74 | 91 |
| 75 AVDASharedState::~AVDASharedState() { | 92 AVDASharedState::~AVDASharedState() { |
| 76 if (!surface_texture_) | 93 if (!surface_texture()) |
| 77 return; | 94 return; |
| 78 | 95 |
| 79 on_frame_available_handler_->ClearListener(); | 96 on_frame_available_handler_->ClearListener(); |
| 80 } | 97 } |
| 81 | 98 |
| 82 void AVDASharedState::SignalFrameAvailable() { | 99 void AVDASharedState::SignalFrameAvailable() { |
| 83 frame_available_event_.Signal(); | 100 frame_available_event_.Signal(); |
| 84 } | 101 } |
| 85 | 102 |
| 86 void AVDASharedState::WaitForFrameAvailable() { | 103 void AVDASharedState::WaitForFrameAvailable() { |
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| 106 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); | 123 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); |
| 107 if (!frame_available_event_.TimedWait(remaining)) { | 124 if (!frame_available_event_.TimedWait(remaining)) { |
| 108 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " | 125 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " |
| 109 << elapsed.InMillisecondsF() | 126 << elapsed.InMillisecondsF() |
| 110 << "ms, additionally waited: " << remaining.InMillisecondsF() | 127 << "ms, additionally waited: " << remaining.InMillisecondsF() |
| 111 << "ms, total: " << (elapsed + remaining).InMillisecondsF() | 128 << "ms, total: " << (elapsed + remaining).InMillisecondsF() |
| 112 << "ms"; | 129 << "ms"; |
| 113 } | 130 } |
| 114 } | 131 } |
| 115 | 132 |
| 116 void AVDASharedState::SetSurfaceTexture( | |
| 117 scoped_refptr<SurfaceTextureGLOwner> surface_texture) { | |
| 118 DCHECK(surface_texture); | |
| 119 surface_texture_ = surface_texture; | |
| 120 on_frame_available_handler_ = | |
| 121 new OnFrameAvailableHandler(this, surface_texture_.get()); | |
| 122 } | |
| 123 | |
| 124 void AVDASharedState::RenderCodecBufferToSurfaceTexture( | 133 void AVDASharedState::RenderCodecBufferToSurfaceTexture( |
| 125 MediaCodecBridge* codec, | 134 MediaCodecBridge* codec, |
| 126 int codec_buffer_index) { | 135 int codec_buffer_index) { |
| 127 if (!release_time_.is_null()) | 136 if (!release_time_.is_null()) |
| 128 WaitForFrameAvailable(); | 137 WaitForFrameAvailable(); |
| 129 codec->ReleaseOutputBuffer(codec_buffer_index, true); | 138 codec->ReleaseOutputBuffer(codec_buffer_index, true); |
| 130 release_time_ = base::TimeTicks::Now(); | 139 release_time_ = base::TimeTicks::Now(); |
| 131 } | 140 } |
| 132 | 141 |
| 133 void AVDASharedState::UpdateTexImage() { | 142 void AVDASharedState::UpdateTexImage() { |
| 134 surface_texture_->UpdateTexImage(); | 143 surface_texture()->UpdateTexImage(); |
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tguilbert
2017/05/16 20:41:59
Is there ever a risk of a nullptr deref?
liberato (no reviews please)
2017/05/16 20:59:52
shouldn't be. i think the only path here (UpdateS
| |
| 135 // Helpfully, this is already column major. | 144 // Helpfully, this is already column major. |
| 136 surface_texture_->GetTransformMatrix(gl_matrix_); | 145 surface_texture()->GetTransformMatrix(gl_matrix_); |
| 137 } | 146 } |
| 138 | 147 |
| 139 void AVDASharedState::GetTransformMatrix(float matrix[16]) const { | 148 void AVDASharedState::GetTransformMatrix(float matrix[16]) const { |
| 140 memcpy(matrix, gl_matrix_, sizeof(gl_matrix_)); | 149 memcpy(matrix, gl_matrix_, sizeof(gl_matrix_)); |
| 141 } | 150 } |
| 142 | 151 |
| 152 void AVDASharedState::OnSurfaceDestroyed(AndroidOverlay* overlay) { | |
| 153 if (surface_bundle_ && surface_bundle_->overlay.get() == overlay) | |
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tguilbert
2017/05/16 20:41:59
Equivalent to overlay() == overlay?
liberato (no reviews please)
2017/05/16 20:59:52
was my first choice too. didn't compile, with "no
watk
2017/05/17 19:46:40
Oh, I commented on this as well.
overlay() == ove
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| 154 surface_bundle_ = nullptr; | |
| 155 } | |
| 156 | |
| 143 } // namespace media | 157 } // namespace media |
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