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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/ipc/service/direct_composition_surface_win.h" | 5 #include "gpu/ipc/service/direct_composition_surface_win.h" |
6 | 6 |
7 #include "base/memory/ref_counted_memory.h" | 7 #include "base/memory/ref_counted_memory.h" |
8 #include "base/memory/weak_ptr.h" | 8 #include "base/memory/weak_ptr.h" |
9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
10 #include "base/synchronization/waitable_event.h" | 10 #include "base/synchronization/waitable_event.h" |
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495 base::win::ScopedComPtr<ID3D11Texture2D> texture = | 495 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
496 CreateNV12Texture(d3d11_device, texture_size); | 496 CreateNV12Texture(d3d11_device, texture_size); |
497 | 497 |
498 scoped_refptr<gl::GLImageDXGI> image_dxgi( | 498 scoped_refptr<gl::GLImageDXGI> image_dxgi( |
499 new gl::GLImageDXGI(texture_size, nullptr)); | 499 new gl::GLImageDXGI(texture_size, nullptr)); |
500 image_dxgi->SetTexture(texture, 0); | 500 image_dxgi->SetTexture(texture, 0); |
501 | 501 |
502 ui::DCRendererLayerParams params( | 502 ui::DCRendererLayerParams params( |
503 false, gfx::Rect(), 1, gfx::Transform(), | 503 false, gfx::Rect(), 1, gfx::Transform(), |
504 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | 504 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
| 505 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(texture_size), 0, 0, 1.0, |
| 506 0); |
| 507 surface_->ScheduleDCLayer(params); |
| 508 |
| 509 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface_->SwapBuffers()); |
| 510 |
| 511 // Scaling up the swapchain with the same image should cause it to be |
| 512 // transformed again, but not presented again. |
| 513 ui::DCRendererLayerParams params2( |
| 514 false, gfx::Rect(), 1, gfx::Transform(), |
| 515 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
505 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, | 516 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, |
506 0); | 517 0); |
507 surface_->ScheduleDCLayer(params); | 518 surface_->ScheduleDCLayer(params2); |
508 | 519 |
509 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface_->SwapBuffers()); | 520 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface_->SwapBuffers()); |
510 Sleep(1000); | 521 Sleep(1000); |
511 | 522 |
512 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); | 523 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); |
513 SkColor actual_color = | 524 SkColor actual_color = |
514 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); | 525 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); |
515 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) | 526 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) |
516 << std::hex << "Expected " << expected_color << " Actual " | 527 << std::hex << "Expected " << expected_color << " Actual " |
517 << actual_color; | 528 << actual_color; |
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566 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); | 577 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); |
567 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) | 578 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) |
568 << std::hex << "Expected " << expected_color << " Actual " | 579 << std::hex << "Expected " << expected_color << " Actual " |
569 << actual_color; | 580 << actual_color; |
570 | 581 |
571 context = nullptr; | 582 context = nullptr; |
572 DestroySurface(std::move(surface_)); | 583 DestroySurface(std::move(surface_)); |
573 } | 584 } |
574 } // namespace | 585 } // namespace |
575 } // namespace gpu | 586 } // namespace gpu |
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