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Unified Diff: third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp

Issue 2888483002: Manage registering composited elements in PaintArtifactCompositor. (Closed)
Patch Set: Sync to head and disable flaky animation test. Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp b/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp
index 612385a0f360279353a80562b430d51db769a035..dd539b65cfdbece567983edc7a6f686fd8146e29 100644
--- a/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp
+++ b/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp
@@ -607,22 +607,30 @@ void PaintArtifactCompositor::Update(
DCHECK(root_layer_);
- cc::LayerTreeHost* layer_tree_host = root_layer_->layer_tree_host();
-
// The tree will be null after detaching and this update can be ignored.
// See: WebViewImpl::detachPaintArtifactCompositor().
- if (!layer_tree_host)
+ cc::LayerTreeHost* host = root_layer_->layer_tree_host();
+ if (!host)
return;
if (extra_data_for_testing_enabled_)
extra_data_for_testing_ = WTF::WrapUnique(new ExtraDataForTesting);
+ // Unregister element ids for all layers. For now we rely on the
+ // element id being set on the layer, but we'll both be removing
+ // that for SPv2 soon. We may also shift to having multiple element
+ // ids per layer. When we do either of these, we'll need to keep
+ // around the element ids for unregistering in some other manner.
+ for (auto child : root_layer_->children()) {
+ host->UnregisterElement(child->element_id(), cc::ElementListType::ACTIVE,
+ child.get());
+ }
root_layer_->RemoveAllChildren();
root_layer_->set_property_tree_sequence_number(
g_s_property_tree_sequence_number);
- PropertyTreeManager property_tree_manager(*layer_tree_host->property_trees(),
+ PropertyTreeManager property_tree_manager(*host->property_trees(),
root_layer_.get(),
g_s_property_tree_sequence_number);
@@ -651,11 +659,23 @@ void PaintArtifactCompositor::Update(
pending_layer.property_tree_state.GetCompositorElementId(
composited_element_ids);
if (element_id) {
+ // TODO(wkorman): Cease setting element id on layer once
+ // animation subsystem no longer requires element id to layer
+ // map. http://crbug.com/709137
layer->SetElementId(element_id);
composited_element_ids.insert(element_id);
}
root_layer_->AddChild(layer);
+ // TODO(wkorman): Once we've removed all uses of
+ // LayerTreeHost::{LayerByElementId,element_layers_map} we can
+ // revise element register/unregister to cease passing layer and
+ // only register/unregister element id with the mutator host.
+ if (element_id) {
+ host->RegisterElement(element_id, cc::ElementListType::ACTIVE,
+ layer.get());
+ }
+
layer->set_property_tree_sequence_number(g_s_property_tree_sequence_number);
layer->SetTransformTreeIndex(transform_id);
layer->SetClipTreeIndex(clip_id);
@@ -671,10 +691,9 @@ void PaintArtifactCompositor::Update(
content_layer_clients_.swap(new_content_layer_clients);
// Mark the property trees as having been rebuilt.
- layer_tree_host->property_trees()->sequence_number =
- g_s_property_tree_sequence_number;
- layer_tree_host->property_trees()->needs_rebuild = false;
- layer_tree_host->property_trees()->ResetCachedData();
+ host->property_trees()->sequence_number = g_s_property_tree_sequence_number;
+ host->property_trees()->needs_rebuild = false;
+ host->property_trees()->ResetCachedData();
g_s_property_tree_sequence_number++;
}

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